What happened to High Intensity R.E.S. in DAII, or is it just DAII?

2 million for the mission plus then the actual bounties from the ships they needed to kill for the mission.
Hope that makes sense :)
 
LOL no problem, see winey complainers about others complaining isn't all that different..

So why does it affect you then? You seem happy to tool around in a Cobra doing what not then good for you but why complain about others getting something you are not interested in anyway?

Just make sure you don't upgrade it at all because you are a "pro" remember and that would be cheating. Oh and no shields = hard mode, right up your alley...

So what about trading, need to nerf that too, they even let traders have docking computers, how weak sauce is that OMG..


How about you open your calculator, press 1+1, then press = a whole bunch of times. That should give you the hyperbolic gameplay angle you're looking for.


OR you could get out of Space Farmville and actually hunt bounties.
 
2 million for the mission plus then the actual bounties from the ships they needed to kill for the mission.
Hope that makes sense :)

Of course, silly me.. Like a trading one where you still get the profit from the trade..

How about you open your calculator, press 1+1, then press = a whole bunch of times. That should give you the hyperbolic gameplay angle you're looking for.


OR you could get out of Space Farmville and actually hunt bounties.


LOL - Still haven't told me how RES farming affects you?? Are you going to answer or continue throw 12 yo barbs at me?? They are a bit funny though..

Hunt bounties is far harder..

Step 1 - accept mission.

Step 2 - go to location.

Step 3 - kill target.

The only difference between this and RES farming is:

- Need to accept the mission.
-Need to spend more time finding the target.
- Get less credit for doing so...

Not sure why you think it is "hard" mode...
 
Of course, silly me.. Like a trading one where you still get the profit from the trade..




LOL - Still haven't told me how RES farming affects you?? Are you going to answer or continue throw 12 yo barbs at me?? They are a bit funny though..

Hunt bounties is far harder..

Step 1 - accept mission.

Step 2 - go to location.

Step 3 - kill target.

The only difference between this and RES farming is:

- Need to accept the mission.
-Need to spend more time finding the target.
- Get less credit for doing so...

Not sure why you think it is "hard" mode...

I'd like a game that isn't Progress Quest In Space. Thoughtless farmzones were a part of that. Kill credits weren't supposed to be the primary resource in Resource Extraction Sites.

The new way isn't hardmode. The old way was super easymode. Now it isn't.

Same as the bonerpill junkie traders. Yes, they were in the game and people made buttloads of credits doing 5Ls runs. No, they weren't interesting or slightly taxing of any effort.
 
I'd like a game that isn't Progress Quest In Space. Thoughtless farmzones were a part of that. Kill credits weren't supposed to be the primary resource in Resource Extraction Sites.

The new way isn't hardmode. The old way was super easymode. Now it isn't.

Same as the bonerpill junkie traders. Yes, they were in the game and people made buttloads of credits doing 5Ls runs. No, they weren't interesting or slightly taxing of any effort.

So if RES zones wean't mean't to generate credits it just left trading, which it seems you think is too easy as well.

I see why you are still flying a Cobra, does it have shields? Easy mode bro.
 
So if RES zones wean't mean't to generate credits it just left trading, which it seems you think is too easy as well.

I see why you are still flying a Cobra, does it have shields? Easy mode bro.


I like your obtuseness; points slide off you like eggs on Pam-coated Teflon. They weren't meant to generate mindless endless streams of revenue primarily from combat until the end of time, no.
 
I like your obtuseness; points slide off you like eggs on Pam-coated Teflon. They weren't meant to generate mindless endless streams of revenue primarily from combat until the end of time, no.

Why thank you.. See I fully understand what you are saying. You think the game should be harder.

When I play I have some goals. sometimes it involves grinding credits for a ship or an A rated something in which I will choose tasks which give me the best cr-hr. Pretty much only two options, trading or RES farming.

Now it seems that one of those options may have been made un-viable.

Now when I am just looking for a bit of fun I may look at missions, PVP, finding bounties, pirating etc.

See I suspect that because you only own a Cobra you really have no clue to how many credits are required to improve your ship. For example you may buy a Python for 57 million credits but it will take another 100 million to fit it out so it is useful for non trading.

An Anna makes the Python look like a walk in the park..

How does that compare to your Cobra?? Don't worry I know the answer.. So doing your "fun" bounty hunting missions may be "fun" and not mind numbing (not sure the difference still other than travel) but you will be stuck in your ship for a long time..

Good luck cmdr...
 
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Why thank you.. See I fully understand what you are saying. You think the game should be harder.

When I play I have some goals. sometimes it involves grinding credits for a ship or an A rated something in which I will choose tasks which give me the best cr-hr. Pretty much only two options, trading or RES farming.

Now when I am just looking for a bit of fun I may look at missions, PVP, finding bounties, pirating etc.

See I suspect that because you only own a Cobra you really have no clue to how many credits are required to improve your ship. For example you may buy a Python for 57 million credits but it will take another 100 million to fit it out so it is useful for non trading.

How does that compare to your Cobra?? Don't worry I know the answer.. So doing your "fun" bounty hunting missions may be "fun" and not mind numbing (not sure the difference still other than travel) but you will be stuck in your ship for a long time..

Good luck cmdr...

The game IS too easy in some areas, because it's not done being made yet. Lots of gaps in the game that need more actual game in them. RES farming wasn't good gameplay no matter how much money it made. That's pretty simple for most folks to understand.

It's kind of endearing how you think you know anything about me or my knowledge of the game, though. Maybe you think you have a good view from atop that high horsie, IDK. Don't fall off, it's a long way down.
 
The game IS too easy in some areas, because it's not done being made yet. Lots of gaps in the game that need more actual game in them. RES farming wasn't good gameplay no matter how much money it made. That's pretty simple for most folks to understand.

It's kind of endearing how you think you know anything about me or my knowledge of the game, though. Maybe you think you have a good view from atop that high horsie, IDK. Don't fall off, it's a long way down.

I'm only going by what you tell me here. Small ship - wants game to be harder - staying in small ship longer. Good for you if thats what you want. Everybody plays how they want, unlike you though I won't be calling others choices "easy" because you don't agree with them (or was it easy sauce, that was funny).

When/if you decide to try for a bigger ship (and upgrades) you will understand why credits are important, not having a go just stating a fact. I remember when I though shelling out 17mill for a full spec'd Vulture was a big ask. Now I laugh at it as I am trying for a Anna..

Once you are in that situation you will also come to appreciate RES farming as a great way to make credits as opposed to trading. Least you get to kill ships plus I do enjoy it and find it far less tedious than going around in super cruise trying to find ships who are just the same as the one in a RES zone...
 
I'm only going by what you tell me here. Small ship - wants game to be harder - staying in small ship longer. Good for you if thats what you want. Everybody plays how they want, unlike you though I won't be calling others choices "easy" because you don't agree with them (or was it easy sauce, that was funny).

When/if you decide to try for a bigger ship (and upgrades) you will understand why credits are important, not having a go just stating a fact. I remember when I though shelling out 17mill for a full spec'd Vulture was a big ask. Now I laugh at it as I am trying for a Anna..

Once you are in that situation you will also come to appreciate RES farming as a great way to make credits as opposed to trading. Least you get to kill ships plus I do enjoy it and find it far less tedious than going around in super cruise trying to find ships who are just the same as the one in a RES zone...

Weaksauce (no copyright, not my word). And it's not your personal choice to use a RES in that manner that's the sauce of weakness, it's the fact that it was in the game in the first place to be a choice. It was a simplistic placeholder that became THE financial source for a lot of players, just like bonerpill trading was. This one's been around longer but the principle is the same.

And I get your need to feed the beast despite you believing me ignorant of large ship financing; I've been here since CB, I know how it goes. That's a game design failing that fishbarreling became a primary source of income for players who don't want to hit the Silk Road. There ought to be revenue streams based around combat, surely, but not one as sad as waiting for pirates to line up for execution.

My knowledge base being empty of large-ship data is not why I fly a Cobra; gameplay time, don't want to grind my face off for anything, don't currently need a giant ship, plus I want some mileage out of my RetroCobra skin.
 
Weaksauce (no copyright, not my word). And it's not your personal choice to use a RES in that manner that's the sauce of weakness, it's the fact that it was in the game in the first place to be a choice. It was a simplistic placeholder that became THE financial source for a lot of players, just like bonerpill trading was. This one's been around longer but the principle is the same.

And I get your need to feed the beast despite you believing me ignorant of large ship financing; I've been here since CB, I know how it goes. That's a game design failing that fishbarreling became a primary source of income for players who don't want to hit the Silk Road. There ought to be revenue streams based around combat, surely, but not one as sad as waiting for pirates to line up for execution.

My knowledge base being empty of large-ship data is not why I fly a Cobra; gameplay time, don't want to grind my face off for anything, don't currently need a giant ship, plus I want some mileage out of my RetroCobra skin.

No problems, I have brought a T9 in my quest for credits!! I hate trading but I want to fully spec out my Python so I need credits now. What jacks me off is that I did enjoy RES farming more than trading and now it seems that option has been taken away.

Others have said it is an error and it will be fixed but we will have to see.

Some of this sounds like a want for Bounty Hunting game play to regress to the Alpha 2 Game play

I have no idea what game that is but I suspect most of us just want the RES farming to be untouched. I don't see why FD want to nerf thing in areas which don't affect others. If they want to stop players grinding so many credits or stop so many having top ships then put in more mid to upper level ships so the grind isn't so long in between...
 
Someone at FD didn't like that RES bounty hunting could make almost 1/3 of what trading would make you in the same time?

I suppose they destroyed RES to redirect us to their new PP baby. Well, that won't work, FD! Firstly, I don't like being cattle herded.

And I already read about the miniscule amount of cash you get for Powerplay kill vouchers, How about you go and play your own game by yourself.
yea i want my RES's back i cant make any money like this without trading and screw that and yea kill voucher in powerplay gives you 100 credits.....
 
I don't get the vinegar some posters have regarding how others find their fun in the game. Res sites do nothing, absolutely nothing,to affect non BH players. BHers aren't pirating, not slamming ships into walls in stations, not competing with you for that coveted community goal award, not giving away your secret trade routes, and leaving all the undiscovered systems for you explorers to farm till your heart's content. But for some reason there are those who get off by what they think is a "correction" to a video game that removes enjoyment for something they themselves aren't interested in doing anyhow.

If you have a Cobra and 1m credits, you don't play the game much. You shouldn't say anything about what should and shouldn't be until you have. You like doing missions? Ok, all missions will be for 100 Cr. But hey, you'll have all those friendly stations to cash in your 30 hours worth of missions and make another mil.
 
Mining, RES farming, pirating, escorting, policing all should be just as profitable. PP seems to be just another form of grinding for nothing which I have no idea why FD think would be "fun"..
[...]
Every RES I have been in I have seen nothing bigger than a Python. Mostly Sideys and Eagles and you are right they are harder to kill but this is more annoying than anything else because I have a Python and they can shoot at my shields until the cows come home before anything will happen.
Just mean't it would take ages for me to chase them down to get the 5k bounty... Actually had way more luck going backwards, they seemed to struggle with that.. Point is in a bounty hunting Python you are chasing other large ships, not pesky small ones.
you are blind if you cant see the irony in that sentence^^
you say RES farming, as in Bounty Farming Spots
RES = Ressource Extraction Site as in "Miners come here to get more ore", not "Bounty hunters come here and ignore your warzones, signal sources and assassinations...so your whole profession"

to quote a few comments:
It always seemed odd to me that RESs were always a bloodbath. Why would a pirate pick on miners when they could hunt down something more lucrative, like a trader of high-tech goods? And why would a miner go somewhere that has so much carnage happening only kilometres away?

I do love asteroid belts as a place to fight but they need to invent more reasons for players/NPCs to be there.

Anyway, the mission-oriented bounty hunting is a lot better now. I have much more fun chasing the big score, getting sent to different systems, than sitting around shooting someone already getting melted by the police.

Assassinations dont always earn fines, many are for wanted npcs.

I must just be in a good zone then (I do have good rep in most location nearby and an ok combat rating) but my CURRENT mission list is;

Kill Pirate Lord - 157k + 278k bounty (finished)
Kill Pirate Lord - 104k + 324k bounty (finished)
Kill 7 pirates - 210k
Kill 5 pirates - 147k

All these are in the same location. For the pirates I dont always just go for interdicting small ships, I normally look for strong signals, these are often high ranking condas with 5-6 other pirates in support.

On a side note if you want a single site where you can group up and fight try combat zones, they are giving a pretty good return now.
so if the pirate lord counts for both mission, that means 863k for ONE kill
Also i heard that the warzones targets are now worth more.

overall, bounty hunting sounds more like actual bounty hunting now. being a hitman sounds more profitable. you dock at a station, take a few missions and kill what they want. RES was more like a early implementation (and it still is) of what it will be at the end.

seriously, i would hope that they add some big mining ships there with some tons of valuable stuff in their cargo, so that pirates have a good reason to rob them instead, then bountyhunters would have a reason to hunt there, and maybe you could even implement rewards for defending the miners there.

(if you dont get it: this is not a troll post to tell you that your bounty hunting in res was just shooting a fish in a barrel...im trying to find the logic behind that change to explain it)
 
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I don't get the vinegar some posters have regarding how others find their fun in the game. Res sites do nothing, absolutely nothing,to affect non BH players. BHers aren't pirating, not slamming ships into walls in stations, not competing with you for that coveted community goal award, not giving away your secret trade routes, and leaving all the undiscovered systems for you explorers to farm till your heart's content. But for some reason there are those who get off by what they think is a "correction" to a video game that removes enjoyment for something they themselves aren't interested in doing anyhow.

If you have a Cobra and 1m credits, you don't play the game much. You shouldn't say anything about what should and shouldn't be until you have. You like doing missions? Ok, all missions will be for 100 Cr. But hey, you'll have all those friendly stations to cash in your 30 hours worth of missions and make another mil.


Again, what I fly and how much I have aren't ANYTHING to do with the game mechanics making sense. Credit balance does not equal knowledge, as you're so eloquently proving.

Last-iteration RES aren't good gameplay. They just are not. I do not want crap mechanics in the game because they make the game less than it can be; I'm not sure how much more simply that can be spelled out without getting some crayons and drawing a picture. I could be in a Sidey with 1000Cr or a Python with 5bn Cr and the mechanics would still be crap.

It's an unfinished placeholder which is now being replaced with actual gameplay. If you just miss the credits then petition for better ways to earn, because there should be better ways. If you just miss the endless stream of targets, join PP and shoot up 9/10ths of the galaxy as your new enemies.

And again, making hyperbolic statements like "all 100Cr missions" is totally missing the point. Smarter; not harder, people. The game needs to be smarter, and it's becoming so. The AI steadily improves for example, not because it's a punishment for everyone, but because the GAME IS STILL IN DEVELOPMENT, and it wasn't very good before. The game needs to add good revenue streams for combat pilots. What it doesn't need is a nonsensical execution congaline of suicide targets to provide that revenue.
 
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