Horizons What have you done Frontier?

lol your logic is just as flawed as mine , imp eagle shouldent always win with a python
Try reading his post again. You missed something.
the fact of the mater is skill isnt an " all win " thats why the phrase "git gud" is meaningless
Skill may not be everything but it's certainly far from meaningless.
i say it should be pilot50/ship50, or maybe 75 and 25, idk im not a game dev
Indeed. An informed opinion is worth more than an uninformed one.
 
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Try reading his post again. You missed something.
Skill may not be everything but it's certainly far from meaningless.
Indeed. An informed opinion is worth more than an uninformed one.

1. i dont read all of every ones post because i dont want to sit here all day reading , but i got the beginning jist of it

2. read all of my post before posting a reply =P

3. See number 2
 
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I've had a few close calls in my A rated Python, but never any serious threats in my A Rated Corvette.

I too would like to see the load out the OP is using. Any big ship should have TWO Point Defense turrets (top and bottom), at least HALF your weapons also Turret based. An A6 SCB with TWO Heat sink modules (One powered down in reserve), and a maxed out power system in order to run weapons without ANY overheat or downtime.

All can be done using STOCK components. No Engineer mods needed.

In my experience so far, the Corvette remains one of the most rugged and dependable ships in the game post 2.1. I can't imagine any AI encounter where you would die in that ship if it was properly outfitted for combat. And if you do find yourself outnumbered and running out of shields or SCB charges, then High Wake jump the heck out of there! I always have another system loaded into my nav computer when I enter what I suspect might be a nasty uneven fight. (High Wake = No MassLock)

I suspect that these are areas where the OP needs some guidance. Piloting skill isn't only about flying around like a mad man! It also involves knowing what to do when a particular scenario presents itself. Some folks call it combat experience. :)
 
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well I thought I could post here amongst my peers and get an intelligent and informative answer as to how an a.i. gunship with pulse lasers overpowers an a rated corvette (with correct weapons and armament) nose to nose, no wing, just one on one. but I'm getting opinions on everything but how. don't need the condescending babble about "old days" or robigo runs to get a ship, etc. was actually thinking I would get an insight to the a.i. buffs or an informative response as to how. obviously posting on the forums doesn't promote useful (for the most part) feedback, for that matter some responses indicate some haven't read, just jumped on the bandwagon to post a comment. oh well nothing ventured nothing gained. still love and play the game, but no need to waste everyone's time in the forums
 
I've had a few close calls in my A rated Python, but never any serious threats in my A Rated Corvette.

I too would like to see the load out the OP is using. Any big ship should have TWO Point Defense turrets (top and bottom), at least HALF your weapons also Turret based. An A6 SCB with TWO Heat sink modules (One powered down in reserve), and a maxed out power system in order to run weapons without ANY overheat or downtime.

All can be done using STOCK components. No Engineer mods needed.

In my experience so far, the Corvette remains one of the most rugged and dependable ships in the game post 2.1. I can't imagine any AI encounter where you would die in that ship if it was properly outfitted for combat. And if you do find yourself outnumbered and running out of shields or SCB charges, then High Wake jump the heck out of there! I always have another system loaded into my nav computer when I enter what I suspect might be a nasty uneven fight. (High Wake = No MassLock)

I suspect that these are areas where the OP needs some guidance. Piloting skill isn't only about flying around like a mad man! It also involves knowing what to do when a particular scenario presents itself. Some folks call it combat experience. :)

You're spot on.

But he can't be bothered with assistance.
Or answering questions.
Or having a conversation.
 
well I thought I could post here amongst my peers and get an intelligent and informative answer as to how an a.i. gunship with pulse lasers overpowers an a rated corvette (with correct weapons and armament) nose to nose, no wing, just one on one. but I'm getting opinions on everything but how. don't need the condescending babble about "old days" or robigo runs to get a ship, etc. was actually thinking I would get an insight to the a.i. buffs or an informative response as to how. obviously posting on the forums doesn't promote useful (for the most part) feedback, for that matter some responses indicate some haven't read, just jumped on the bandwagon to post a comment. oh well nothing ventured nothing gained. still love and play the game, but no need to waste everyone's time in the forums

Post a video, that is the only way we are going to see what is actually happening. The experience you are describing is not what I see ingame. Talking about having billions of credits, Elite rank & A-rated ships means sweet FA in this game, let's not pretend, we all know the AI has been poor in combat since Gamma.

Put a brief video together and then we can actually analyse where you are going wrong.
 
I've had a few close calls in my A rated Python, but never any serious threats in my A Rated Corvette.

I too would like to see the load out the OP is using. Any big ship should have TWO Point Defense turrets (top and bottom), at least HALF your weapons also Turret based. An A6 SCB with TWO Heat sink modules (One powered down in reserve), and a maxed out power system in order to run weapons without ANY overheat or downtime.

All can be done using STOCK components. No Engineer mods needed.

In my experience so far, the Corvette remains one of the most rugged and dependable ships in the game post 2.1. I can't imagine any AI encounter where you would die in that ship if it was properly outfitted for combat. And if you do find yourself outnumbered and running out of shields or SCB charges, then High Wake jump the heck out of there! I always have another system loaded into my nav computer when I enter what I suspect might be a nasty uneven fight. (High Wake = No MassLock)

I suspect that these are areas where the OP needs some guidance. Piloting skill isn't only about flying around like a mad man! It also involves knowing what to do when a particular scenario presents itself. Some folks call it combat experience. :)

when im in my python the only npc ship that gives me a run for my money is another python, not a fas not a fdl and not a vette,

its like the python AI is in overdrive or am just crazy? because every other ship is basically space potatoes when i fight them
 
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ED vessels are more like ships than aircraft.

A truck is much more expensive than a car, but it´s specialised.
It´s not an upgrade, it´s just different. Depends on what you want to do.

I think these comments are pertinent. I think of these craft more as ships than flying machines.

now that some have read this, I can explain my thoughts...

well I thought I could post here amongst my peers and get an intelligent and informative answer as to how an a.i. gunship with pulse lasers overpowers an a rated corvette (with correct weapons and armament) nose to nose, no wing, just one on one.

With respect it may have been better to be entirely clear from the outset.

As some of the comments in this thread note; different ships for different specialisations (and budgets).

I wasn't a credit billionaire before 2.1 dropped and I certainly won't be now; I just keeping putting credits away for the next ship purchase (and insurance and upgrades) which will satisfy the in game objectives I have set myself. Specialisation......

As for the AI balancing etc. it has been discussed time and time again on these forums since 2.1 dropped.
 
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I am flying an anaconda and have not yet been destroyed doing so, not once, not pre 2.1, or post; larger ships have their place, as all do. If you want a game that offers an I win button ED is not it.

Further, combat rank in game means all, much, if not all was gained fighting near defenceless dumb as bricks ai. Given how many quote it as some badge of merit perhaps there is an argument for Fronter reseting all combat ranks and only having pvp combat count towards their progress; at least then it would mean something.

Although you have never seen such an event yourself, you might agree that a lone eagle should never be able to blow up an undamaged Python shield tank (eg. more than 500 MJ), with 4 pips to systems, in less than 5 seconds? Perhaps you might even agree that a Type-7 should have a decent chance of making hyper space alive, if interdicted by a mediocre AI in his sidewinder. That is, stay alive for more than a few seconds?

I don't think it is a question of whether there have been serious bugs dictating the outcome of numerous AI encounters, but rather of how many remain to be fixed before I next can enjoy trading without the need for a day job as a bounty hunter.
 
Although you have never seen such an event yourself, you might agree that a lone eagle should never be able to blow up an undamaged Python shield tank (eg. more than 500 MJ), with 4 pips to systems, in less than 5 seconds? Perhaps you might even agree that a Type-7 should have a decent chance of making hyper space alive, if interdicted by a mediocre AI in his sidewinder. That is, stay alive for more than a few seconds?
.

if you would like to post us a video of these elusive AI it would much appreciated, the only videos we get to see are Cmdrs screwing up and getting wrecked by smaller ships.
 
Oh, I think I can remember exactly when I recorded it. Immediately after the release of 2.1. What about it?

You seem to be forgetting update 2.01.02, released on the 4th, it curbed a network bug for players in Open & private group (Hybrid OP weapons & insta kill bugs) Took roughly a week to trickle down before it was completely eradicated.

Let me restate my question, can someone post a video of these sidewinders/Eagles insta killing large ships after the patch had taken effect. I can't find any of these videos, in fact plenty of us have been asking when someone posts a topic similar to the Op's.

The only videos that come out are people talking about bugs, then clearly showing themselves screwing up on multiple levels. The video normally includes a rant from the Cmdr claiming he is an Elite ranked billionaire.

Not saying an insta death bug doesn't still exist, just asking to actually see a recent video since the devs applied the patch.

Btw, is that you in that video? you got a prox warning before you died, looks a collision due to a network glitch.

Cheers
 
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Not seeing it...

Took an Anaconda to start mods at Liz Ryder, so had 2 mine launchers in the aft mounts. I got interdicted by an FDL and took out it's shields by just dropping mines as it followed me on a straight line. Shields down, 80% hull left on the FDL so I turned the ol Conda around and opened up with missiles and lasers. He bugged out before I could finish the kill and I didn't even lose one ring on the Conda's shields.

It wasn't even enough to get this old man's adrenals pumping...

So, where's the beef?
 
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I've read all the posts here so far. OP is clearly uninterested in entertaining the very thought that it may be the player is the problem. Misery likes company not council.

Why are you afraid of posting your build? We aren't gonna laugh at you. Adults like to discuss on a foundation of facts not hearsay.
 
I was once like this but all is ok now. Bigger is definitely better but don't be playing around being outnumbered and surrounded. Use tactics and know when to run.
 
now that some have read this, I can explain my thoughts... federal gunship vs federal corvette nose to nose combat. hit the gunship with two 4a plasmas twice and staying on it with 3 beam lasers its shields barely drop, he hits me with just lasers and too quickly destroys my 7a shields even after firing 6a shield booster, had a friend watching in his fas, and he also was amazed how the gunship tore through my corvette even with all the supposed fire power hitting the gunship. and yes it was just my corvette vs the gunship. this to me indicates the larger ships have been nerfed, we literally fought nose to nose until I had to bug out at 40%, at that point the gunship had 68% and its shields magically came back up 100%. so a federal corvette worth well over a half a million and an anaconda worth a half a million are now garage queens. combat is for my fas, it appears stronger than the two large ships since 2.1. update, repeated same scenario with the fas, deadly gunship didn't last 60 seconds using 2d beams and 3c cannons both gimbaled. still amazed 4a plasma cannons don't damage as their listed

Sounds like he modded his shields to withstand your attack. The same thing happened to me in a RES field where I was in my Python and he was in a Cobra MkIII. I was hitting him with level 3 beams and level 2 MC's unmodded. His shields never went down. I left with 14% hull remaining. And, yes, I cycled my sys, weapon pips, back and forth, restarted twice to reset damaged shields and systems, but still barely got out with what little hull I had left.
 
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There should be no reason why an Eagle can't take down an Anaconda.

Let me explain. Your combat rank means nothing. Zero. Zilch. It is a measure of total number of kills not a measure of the reality of your skills. A really good pilot, one who has mastered Flight Assist Off and other techniques should be able to take down a pilot with poor skills regardless of whether or not said pilot is flying an A-rated Corvette. Regardless of what either pilot's 'official' Combat Rank is.

My combat rank is Harmless. I have a single kill to my name: an unmanned skimmer. I also have zero insurance claims. What do these things say about my skill? Does it mean I'm a push over? I've been ranked 'Master' at least twice and made it all the way to 'Dangerous' once. Just because my Rank gets reset when I wipe my game save it doesn't mean that my skills get wiped.

The problem, as I see it, is that it is FAR too easy for players to Rank to 'Elite'. There is zero penalty toward your Rank when you 'die' and get sent to the insurance screen. People really believe that their rank is a valid indication of their skill? When it took them 20 rebuys to get to that Rank? If every time you 'died' your Pilots Federation rank took a hit alongside your insurance payout ... then yeah. If dying meant losing your Elite rank and dropping back down to "Expert" by dividing your game progress by the number of times you 'died' then yeah, that would be a more true measure of your skill. "Elite" as a rank should be truly a rarity not simply a measure of how long you've been playing the game.
 
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