I do love the game, but some stuff is just missing or not good enough. Some of it will hopefully be addressed during Beyond.
Lack of NPC wings and crew
Seriously, we need them.
The game sucks at story telling
Events should spawn personal missions that guide us to the relevant spots, add NPC chatter about recent events, also make use of the inbox.
Missions are still boring
They are way better thant they used to be at release though. But still, how about you use some of the CQC assets to make missions more interesting? And the (probably) best and most complex missions like infiltrating a base are way too confusing for most players.
CZ, USS, RES and planetary POI mechanics
They all look like very bad placeholders to me. For CZs use special assets, also add them above planetary bases and around stations. USS should spawn per instance, once you enter a system every USS should already be there. RES are completely unrealistic and should be removed completely. Instead add mining and pirate outposts and distress calls in rings. The blue POI mechanic just sucks, get rid of it.
Lack of persistent NPCs
These random spawns everywhere just aren't believable.
Not enough bounty hunting mechanics
We can't track down other players and since NPCs aren't persistent it doesn't feel like we are hunting anybody. Maybe there should be a few handcrafted NPCs that get spawned each month and we could hunt them?
Not enough exploration mechanics
Give us more tools and more stuff to find. There are dozens of great concepts out there.
Not enough trading mechanics
Production chains and supply should make some sense. When I have an industrial station which produces A and requires B output should be increased when they have lots of B and decreased when they don't have lots of B. This should also change the prices. It seems like better trading tools are coming.
Not enough crime mechanics
I can't even demand cargo from NPCs!
No chat system for NPCs
See above, let me demand cargo, let me apologise for friendly fire, let me just say hello to them.
No cockpit cats
What else do I need to say?
The Engineers
Because they made Open completely unbalanced when it comes to Traders vs Pirates. Also because of all the RNG and also because everything related to them doesn't make any sense, like magical special effects etc.
All defensive modules like SCBs, SBs, MRPs, HRPs
because they made Open completely unbalanced when it comes to Traders vs Pirates.
Just one CMDR slot
I don't want to buy all expansions and paintjobs again just because I want to start from scratch. Simply sell CMDR slots in the store.
Reaching some stations takes too long
Yes, I get the whole space is big idea but it just isn't fun watching the screen for 20 minutes.
No orrey map
This would be great to navigate between planets and see the USS that could get spawned when you enter the system.
Powerplay
They should make use of the mission system instead of these stupid grind mechanics, it should also be tied to the BGS.
System security is a joke
How hard can it be? Make crimes almost impossible in high sec systems and make staying in low sec systems very dangerous.
No CMDRs log
I want a CMDRs log where I can store all kinds of information about Engineers, visited tourist beacons, stuff that I learned about the lore and story
Remove the CQC rank in right hand panel
Or at least make it optional.
PS
I do realise that this is just my personal opinion and that someone else might want something completely different like more mulitplayer features, base building, guilds, etc. That's fine, it just isn't my priority for the game.
Lack of NPC wings and crew
Seriously, we need them.
The game sucks at story telling
Events should spawn personal missions that guide us to the relevant spots, add NPC chatter about recent events, also make use of the inbox.
Missions are still boring
They are way better thant they used to be at release though. But still, how about you use some of the CQC assets to make missions more interesting? And the (probably) best and most complex missions like infiltrating a base are way too confusing for most players.
CZ, USS, RES and planetary POI mechanics
They all look like very bad placeholders to me. For CZs use special assets, also add them above planetary bases and around stations. USS should spawn per instance, once you enter a system every USS should already be there. RES are completely unrealistic and should be removed completely. Instead add mining and pirate outposts and distress calls in rings. The blue POI mechanic just sucks, get rid of it.
Lack of persistent NPCs
These random spawns everywhere just aren't believable.
Not enough bounty hunting mechanics
We can't track down other players and since NPCs aren't persistent it doesn't feel like we are hunting anybody. Maybe there should be a few handcrafted NPCs that get spawned each month and we could hunt them?
Not enough exploration mechanics
Give us more tools and more stuff to find. There are dozens of great concepts out there.
Not enough trading mechanics
Production chains and supply should make some sense. When I have an industrial station which produces A and requires B output should be increased when they have lots of B and decreased when they don't have lots of B. This should also change the prices. It seems like better trading tools are coming.
Not enough crime mechanics
I can't even demand cargo from NPCs!
No chat system for NPCs
See above, let me demand cargo, let me apologise for friendly fire, let me just say hello to them.
No cockpit cats
What else do I need to say?
The Engineers
Because they made Open completely unbalanced when it comes to Traders vs Pirates. Also because of all the RNG and also because everything related to them doesn't make any sense, like magical special effects etc.
All defensive modules like SCBs, SBs, MRPs, HRPs
because they made Open completely unbalanced when it comes to Traders vs Pirates.
Just one CMDR slot
I don't want to buy all expansions and paintjobs again just because I want to start from scratch. Simply sell CMDR slots in the store.
Reaching some stations takes too long
Yes, I get the whole space is big idea but it just isn't fun watching the screen for 20 minutes.
No orrey map
This would be great to navigate between planets and see the USS that could get spawned when you enter the system.
Powerplay
They should make use of the mission system instead of these stupid grind mechanics, it should also be tied to the BGS.
System security is a joke
How hard can it be? Make crimes almost impossible in high sec systems and make staying in low sec systems very dangerous.
No CMDRs log
I want a CMDRs log where I can store all kinds of information about Engineers, visited tourist beacons, stuff that I learned about the lore and story
Remove the CQC rank in right hand panel
Or at least make it optional.
PS
I do realise that this is just my personal opinion and that someone else might want something completely different like more mulitplayer features, base building, guilds, etc. That's fine, it just isn't my priority for the game.
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