It's unlikely any changes will be made along these lines, but I'll share my latest thoughts.
CQC was supposed to be our PvP system. It does a lot of things right, but almost no one plays it.
In true PvP games, like Overwatch, dying just sends you back to the respawn area and all you really lose is time (to rejoin the battle).
If ED got a pure PvP mode, it should be more like what players expect (based on other PvP games):
CQC was supposed to be our PvP system. It does a lot of things right, but almost no one plays it.
In true PvP games, like Overwatch, dying just sends you back to the respawn area and all you really lose is time (to rejoin the battle).
If ED got a pure PvP mode, it should be more like what players expect (based on other PvP games):
- Use their regular ships (not the CQC fighters)
- Play in same the galaxy systems like everyone else, but in a separate PvP instance, with the following modified rules:
- No rebuy
- Respawn wherever they entered the system (at the star, station, etc.)
- Cannot lose any cargo (since there would be no cargo in PvP mode). This is not about piracy, it's about letting players fight without significant loses, just like every other PvP game.
- Only combat missions would be available
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