Viajero
Volunteer Moderator
You'll note in the OP that I address this. Stated another way, the patch notes have been wrong before. In fact, they have been erroneous a surprising number of times over the years (many times acknowledged and "patched" by the CMs later in the thread).
Tomorrow all the rich folks and put my theory to the test![]()
Yeah, the notes are not 100% clear cut. So hopefully the beta can clarify.
Regarding reasonable times of cooldown in between jumps a way to see it is asuming a mean time between jumps with regular ships (including re-fueling etc), say 3 minutes between arrival to one system and arrival to the next, and them multiply by a reference LY range. Varying the LY range based on the population you want to refer to can help understanding if the FC times make sense or not.
For example if we asume that the average jump range of the player base is around 20 LY then an "average" ship can make 20 x 60/3 = 400 LY in one hour. Based on this you can tweak FC times and make them more agreeable/reasonable. Just throwing some numbers as a way of example here, do not need to stick to these.
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