What is a NAV Beacon?

There was a time when not all spaceships had discovery scanner installed, as it was optional module. Nav beacon was a way to get system info without having one. I guess it's kind of relic now, but for some reason plenty of NPC ships visit it (and probably scan it) anyway.

As a latecomer (final quarter 2022) I've found plenty of use for the Nav Beacons. Scanning one identifies all of the currently existing signal sources, which I find much quicker and more convenient than manually scanning them individually.
 
The most practical use of a nav beacon is that scanning it reveals all the signals in the system (in the same way as FSS does, except that with FSS it can take an eternity, while the nav beacon will discover them all at once). Once discovered, you can see all these signals in the left panel under the navigation tab (you can filter it to show only them).

Why would you want to see all the signals in the system? For various reasons but by far the most common one is material farming.

Ah but don't forget, if you can scan the planets using the FSS in the bubble you still get cartographic rewards, but if you scan the nav beacon you get nothing, so if the opportunity is there, scan the bodies using the FSS, then scan the nav beacon for signals.
 
Well, the reason I was asking is because I’m trying to figure something out. According to a lot of players, the locked areas on the map were locked by the pilots Federation. While some of us still suspect that these things are locked by guardians and are supposed to have been locked Throughout our tenure here, we are not positive about that. So I was trying to figure out exactly what the hell they do to control your ability to jump into those systems. I was assuming the NAV beacons were part of how you locked onto it to go from star to star but I see that isn’t the case here. If it’s only in populated system, then you don’t need an NV Beacon to jump to a star so it’s something else.
 
I imagine you were hoping they were lore-related and of unknown (ie guardian) origin?
No. I’m trying to understand the nature of how regions and space are locked. I’ve been told it’s the pilots Federation. We actually believe at the GSC that some of these are guardian in nature, but it’s impossible to find any real evidence. So I was wondering how our ships lock onto the stars for jumps in the first place. I thought maybe the NAV Beacon served as some kind of humming device but if they are only in populated systems, then apparently that’s not the case. Which leaves the mystery, how would the pilots Federation be able to lock whole regions of space to keep you from traveling there?
 
No. I’m trying to understand the nature of how regions and space are locked. I’ve been told it’s the pilots Federation. We actually believe at the GSC that some of these are guardian in nature, but it’s impossible to find any real evidence. So I was wondering how our ships lock onto the stars for jumps in the first place. I thought maybe the NAV Beacon served as some kind of humming device but if they are only in populated systems, then apparently that’s not the case. Which leaves the mystery, how would the pilots Federation be able to lock whole regions of space to keep you from traveling there?
You've put way more thought into this than Frontier has. Your FSD has a DB of systems, that's how it knows if you've visited a system or not. That same DB has lockouts for places that are permit locked, it just doesn't let you jump to verbotten places. If you thought harder, you could see gameplay possibilities for hacked FSDs that could bypass the lock, for people using those modules to be fined for having them, for criminal engineers that supply them. But don't, it's just a dark path to disappointment. Anyway, hows about them colonizations!
 
You've put way more thought into this than Frontier has. Your FSD has a DB of systems, that's how it knows if you've visited a system or not. That same DB has lockouts for places that are permit locked, it just doesn't let you jump to verbotten places. If you thought harder, you could see gameplay possibilities for hacked FSDs that could bypass the lock, for people using those modules to be fined for having them, for criminal engineers that supply them. But don't, it's just a dark path to disappointment. Anyway, hows about them colonizations!
OK, the only thing I find ridiculous about that is the fact that a lot of people in this particular generation would be building an engineering their own ships and probably installing the software in their computers to boot. Do we not think that in the 3300s there’s not going to be a hacker smart enough to beat that in his own ship? Something doesn’t sound correct there.😂
 
OK, the only thing I find ridiculous about that is the fact that a lot of people in this particular generation would be building an engineering their own ships and probably installing the software in their computers to boot. Do we not think that in the 3300s there’s not going to be a hacker smart enough to beat that in his own ship? Something doesn’t sound correct there.😂

Forget it, there's no lore reason for the locked regions, it's an entirely external to the game decision by FDEV because they want to reserve those regions for future game play decisions, they just marked them as inaccessible in the master galaxy database and that's it, there's nothing in game that explains it and nothing in game that you can use to get around it. It's not a puzzle or mystery to be solved, FDEV have said, "you aren't allowed to go there and we aren't telling you why."
 
OK, the only thing I find ridiculous about that is the fact that a lot of people in this particular generation would be building an engineering their own ships and probably installing the software in their computers to boot. Do we not think that in the 3300s there’s not going to be a hacker smart enough to beat that in his own ship? Something doesn’t sound correct there.😂

When I first discovered the existence of these large inaccessible areas in deep space far away from human civilisation, I also thought that the idea of them being "permit locked" was a little silly. I just headcanon it so that rather than access being blocked by permits, something has been done to space-time itself (possibly by Thargoids?) in order to close off such regions to hyperspace jumps.

I feel like that could be conveyed with just a little UI change. For example it could say "jump failure" rather than "access forbidden" or something like that. Obviously that's not going to be a massive priority, but hey, we got the "slow down" warning replaced with the "gravity well" message, so maybe changes along those lines could happen.

Permit locks are also probably the main reason why the ability to supercruise to nearby stars won't be added, even if they could solve the "hyperjump is a loading screen" issue. Although maybe I'm wrong and they could just cover such places with a gigantic version of the same kind of exclusion zone that prevents Horizons 4.0 players from descending into atmospheric planets.
 
Permit locks are also probably the main reason why the ability to supercruise to nearby stars won't be added, even if they could solve the "hyperjump is a loading screen" issue

There are a lot more technical reasons than that, but yes if it was possible FDEV would block it. For instance early in the game it was possible to just fly down to planets in ordinary space, there was no exclusion zone around non-landable planets and when players started doing that FDEV placed exclusion zones around the planets. I imagine if it was possible to fly in SC to other stars FDEV would just place an exclusion zone around star systems to stop people doing it!
 
I have always suspected that the remote, locked systems are development workshops, and that within them one would find prototypes of familiar systems, unfinished/discarded projects--maybe even ongoing projects--the prevention of which was effected by quietly permit locking them. It's only through the data mining efforts of die-hard metagamers that we even know that they are permit locked, isn't it? Thus, there is no effort at lore to explain them.

What really bothers me is that the starter systems in the middle of the bubble are still permit locked after 4.0 became the only live environment. The revocation of the permit as the way of graduating the area was always a deeply unsatisfying way to handle transition to the open universe, and now that that isn't even a thing and no one can start in those systems anymore, those systems should be incorporated into the wider game. It's sloppy to leave them camped out in the middle of the bubble like that, dead to gameplay.
 
I have always suspected that the remote, locked systems are development workshops, and that within them one would find prototypes of familiar systems, unfinished/discarded projects--maybe even ongoing projects--the prevention of which was effected by quietly permit locking them. It's only through the data mining efforts of die-hard metagamers that we even know that they are permit locked, isn't it? Thus, there is no effort at lore to explain them.
Nah, people have been everywhere in the galaxy and have physically encountered all the locked zones. There might be a few locked systems that no one's been to. The funny part is the Test System was still in the game at one time.
 
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