I wouldn't expect that much attention to detail.
I wouldn't expect that much attention to detail.
There was a time when not all spaceships had discovery scanner installed, as it was optional module. Nav beacon was a way to get system info without having one. I guess it's kind of relic now, but for some reason plenty of NPC ships visit it (and probably scan it) anyway.
I imagine you were hoping they were lore-related and of unknown (ie guardian) origin?Does anyone happen to know the extent and the purpose of NAV beacons?
Where do these things come from?
Who manufactures them?
Do all stars in the map have them?
The most practical use of a nav beacon is that scanning it reveals all the signals in the system (in the same way as FSS does, except that with FSS it can take an eternity, while the nav beacon will discover them all at once). Once discovered, you can see all these signals in the left panel under the navigation tab (you can filter it to show only them).
Why would you want to see all the signals in the system? For various reasons but by far the most common one is material farming.
No. I’m trying to understand the nature of how regions and space are locked. I’ve been told it’s the pilots Federation. We actually believe at the GSC that some of these are guardian in nature, but it’s impossible to find any real evidence. So I was wondering how our ships lock onto the stars for jumps in the first place. I thought maybe the NAV Beacon served as some kind of humming device but if they are only in populated systems, then apparently that’s not the case. Which leaves the mystery, how would the pilots Federation be able to lock whole regions of space to keep you from traveling there?I imagine you were hoping they were lore-related and of unknown (ie guardian) origin?
You've put way more thought into this than Frontier has. Your FSD has a DB of systems, that's how it knows if you've visited a system or not. That same DB has lockouts for places that are permit locked, it just doesn't let you jump to verbotten places. If you thought harder, you could see gameplay possibilities for hacked FSDs that could bypass the lock, for people using those modules to be fined for having them, for criminal engineers that supply them. But don't, it's just a dark path to disappointment. Anyway, hows about them colonizations!No. I’m trying to understand the nature of how regions and space are locked. I’ve been told it’s the pilots Federation. We actually believe at the GSC that some of these are guardian in nature, but it’s impossible to find any real evidence. So I was wondering how our ships lock onto the stars for jumps in the first place. I thought maybe the NAV Beacon served as some kind of humming device but if they are only in populated systems, then apparently that’s not the case. Which leaves the mystery, how would the pilots Federation be able to lock whole regions of space to keep you from traveling there?
OK, the only thing I find ridiculous about that is the fact that a lot of people in this particular generation would be building an engineering their own ships and probably installing the software in their computers to boot. Do we not think that in the 3300s there’s not going to be a hacker smart enough to beat that in his own ship? Something doesn’t sound correct there.You've put way more thought into this than Frontier has. Your FSD has a DB of systems, that's how it knows if you've visited a system or not. That same DB has lockouts for places that are permit locked, it just doesn't let you jump to verbotten places. If you thought harder, you could see gameplay possibilities for hacked FSDs that could bypass the lock, for people using those modules to be fined for having them, for criminal engineers that supply them. But don't, it's just a dark path to disappointment. Anyway, hows about them colonizations!
OK, the only thing I find ridiculous about that is the fact that a lot of people in this particular generation would be building an engineering their own ships and probably installing the software in their computers to boot. Do we not think that in the 3300s there’s not going to be a hacker smart enough to beat that in his own ship? Something doesn’t sound correct there.![]()
OK, the only thing I find ridiculous about that is the fact that a lot of people in this particular generation would be building an engineering their own ships and probably installing the software in their computers to boot. Do we not think that in the 3300s there’s not going to be a hacker smart enough to beat that in his own ship? Something doesn’t sound correct there.![]()
Permit locks are also probably the main reason why the ability to supercruise to nearby stars won't be added, even if they could solve the "hyperjump is a loading screen" issue
surely you can't be seriousYes, but don't call me varonica please.![]()
Nah, people have been everywhere in the galaxy and have physically encountered all the locked zones. There might be a few locked systems that no one's been to. The funny part is the Test System was still in the game at one time.I have always suspected that the remote, locked systems are development workshops, and that within them one would find prototypes of familiar systems, unfinished/discarded projects--maybe even ongoing projects--the prevention of which was effected by quietly permit locking them. It's only through the data mining efforts of die-hard metagamers that we even know that they are permit locked, isn't it? Thus, there is no effort at lore to explain them.
surely you can't be serious