And I still chuckle at everyone who insists using an A-rated scoop is oh so important and superior...
It is.
A Cutter can use only A rated
And I still chuckle at everyone who insists using an A-rated scoop is oh so important and superior...
And I still chuckle at everyone who insists using an A-rated scoop is oh so important and superior...
It does, I don't deny this. There are uses for lost modules (except C rated stuff, what the hell is wrong with you Cs?...)It adds up with a sub-20ly jump range.
It's a tricky one, and for me the main problem lies in the gulf of price between ships (base hull, not all A rated) and a Fleet Carrier.
Without FC I would say around 50m per week does seem reasonable, but with it in the equation...
I might consider resetting my account for Odyssey but the road to regrind a FC again (apart from the navy rank grinds) is too intimidating for me with the current 5bn price tag.
There isn't a "one size fits all" answer, because different people have different views on what their preferred style is. Are you a lone space vagrant in a T6 trucking grain and scrap metal, or are you a billionaire industrialist with a fleet of large ships and presumably hundreds of (invisible) staff working for your company?
My thought would be that people boiling things down to Cr/hr is what got us into this mess in the first place.
sadly i consider more these as combat ship . proper lower "python / kraith" is the asp explorer imo. it lack some great multi medium medium ship.And it's not unusual to already be flying a Python or Krait before you unlock a Dropship or FAS, it somewhat lessens the pleasure of ranking up (if that were possible) when all you're unlocking is downgrades.
Do any of the explorers here have a good handle on the per hourly rate of earnings that exploration gives?
Remove credits? No way.More radically:
- Should credits just be removed?
- If engineering didn't exist, would you be okay with progressing on ships rather than power? Just not both.
- Are people just concerned with credits because of gold rush dope, ie, playing a game because the community is excited about a new way to earn money surf the wave of hype, and because there is zero real world need for credits, the game itself becomes chasing credits, and there always needs to be an ever increasing rush, because its only about the rush.
Speaking of ships:
- Would you happy if you just got one of every ship and free rebuy on every save? Unlimited ships.
- Is doing something token still interesting, maybe story based to experience getting it instead? Sounds okay to me.
- For anyone who doesn't want them for free, how much time do you think its fair to earn each ship?
- Many issues raised often reference a specific ship, the Anaconda. If the anaconda was bulk produced on a special pilots federation grant for 1 million each, does this change the dynamic of the problem? Maybe it would.....
So what's everyone's favorite credits per hour? Example options.
Not really, as Cr/h never has been something I care about in this game.Do any of the explorers here have a good handle on the per hourly rate of earnings that exploration gives?
Do any of the explorers here have a good handle on the per hourly rate of earnings that exploration gives?