Modes What is Sandro playing at?

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I'm not really bothered by it personally I haven't really participated in power play at all. I do wonder however what sort of concessions they are willing to make for PVE players in return, considering open mode is PVP by default.


There are already people pointing out that the "reasons" for making PP Open only can easily be put to BGS... even though Sandros is saying no.... FDev said before all modes are equal... if they are truly not then how can you trust Sandros's word that BGS won't be effected?
 
I'm not really bothered by it personally I haven't really participated in power play at all. I do wonder however what sort of concessions they are willing to make for PVE players in return, considering open mode is PVP by default.

Oh, I'm sure that Sandro is on the verge of suggesting a PvE-only mode without C&P, complete with every NPC message being one of validation for the CMDRs flying around in it.
 
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I am not saying conspiracy...but to put out a controversial statement of Open only...for any part of regular gameplay...and then immediately placate by saying...'or not'...means they have started a fire that will ultimately destroy the PVP crowd if they back out on the Open only suggestion. I will not want to see the forums on that day.

'Immediately placate?'

You must be one of the few people not reading that post as not just a clarification but also a savage take down of Jockey's ridiculous sentiment.

Seriously. Sandro ruined his daughter's birthday?
 
'Immediately placate?'

You must be one of the few people not reading that post as not just a clarification but also a savage take down of Jockey's ridiculous sentiment.

Seriously. Sandro ruined his daughter's birthday?

Oh...you missed this quote?

"In addition, this is far from a done deal, and we're acutely aware of the importance of such a change, which is why we want to get feedback from the user base before committing to anything."

What Fdev giveth, they lay the groundwork to taketh away....

Who knows how this is going to go.

What I would be doing if I was you guys would be putting forth logical explanations as to how this will be a boon to PVP and the game..rather than saying "Yay! Me, too!"
 
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'Immediately placate?'

You must be one of the few people not reading that post as not just a clarification but also a savage take down of Jockey's ridiculous sentiment.

Seriously. Sandro ruined his daughter's birthday?

Yeah, I caught that one, too. Truesilver made a statement a few weeks ago that I didn't quite understand at the time about Sandro being easy to underestimate but really quite diabolical...I'm getting it now.
 
What I would be doing if I was you guys would be putting forth logical explanations as to how this will be a boon to PVP and the game..rather than saying "Yay! Me, too!"

The overwhelming support and excitement from dozens of Commanders far and wide is just sailing over your head, isn't it?

k
 
The overwhelming support and excitement from dozens of Commanders far and wide is just sailing over your head, isn't it?

k

Remember that the point of the discussion is to get 'solid feedback' form the community.

I see a lot of 'Yay, me, too!' and not a lot of 'It would bring A, B, and C to the PVP community, the game community at large, and offer a solid basis for x, y, z'.

Without changes to instancing alone, this just becomes another millstone for the game.."Well, we got Open only PVP for PP..and it still sucks, because we can only play with two wings and attack an occasional singleton player coming through.' And on the other side, 'They took away a gameplay factor that I enjoyed, which they promised they never would do.'



I just think all the players, regardless of the outcome and choice that FDev ultimately makes, are getting is:

[video=youtube;055wFyO6gag]https://www.youtube.com/watch?v=055wFyO6gag[/video]
 
Remember that the point of the discussion is to get 'solid feedback' form the community.

I see a lot of 'Yay, me, too!' and not a lot of 'It would bring A, B, and C to the PVP community, the game community at large, and offer a solid basis for x, y, z'.
Lots of people going: "Yeah, now Imma gonna play Powerplay". But Powerplay hasn't changed any core mechanics. It's still and grindy as it was before. And for there to be targets, there need to be players doling the grindy bit. It's not as if Open Only would change any of the tasks that are required.

So in order to make this a success, those players will have to git grinding. Lets see if the players are actually serious in their declarations to start participating. If this gets implemented, after the "novelty" wears off, give it a year or so, then we'll see
 
So in order to make this a success, those players will have to git grinding. Lets see if the players are actually serious in their declarations to start participating. If this gets implemented, after the "novelty" wears off, give it a year or so, then we'll see

Fair play that PP can always benefit from more missions - but in answer to the OP I think it's good move when seen in light of the recent C&P because it sets up a more permissive PvP battle zone. While there are a lot of people who want to play a PvE game there are also a very significant number who feel PvP (MMO) is their only legitimate way to play .. and this change makes that delineate inside one open mode. I think it will make regular BGS trading in open much less of a silly thing to do (because pew-pews will largely be otherwise engaged) and could well nudge more people into open, where you can already have positive experiences just as well as negative ones, even though that may not always be the perception.
 
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Why wait? Maybe it took this long to decide that the active PowerPlay population was low enough that relatively few players would be disadvantaged by a lock to Open - who knows....

Maybe. Maybe its kind of at the point where it can't get any worse, so why not?

[video=youtube;UtKADQnjQmc]https://www.youtube.com/watch?v=UtKADQnjQmc[/video]
 
There are already people pointing out that the "reasons" for making PP Open only can easily be put to BGS... even though Sandros is saying no.... FDev said before all modes are equal... if they are truly not then how can you trust Sandros's word that BGS won't be effected?

There is a huge difference between PP and the BGS. In PP you have a 'Team' while in minor faction conflicts, there are no teams. Player faction are just meta fluff, with no in game connection.

Power play is the only thing that can and will work, for this type of game play.

It will not be perfect. We will see a bunch of instancing methods applied, to gain advantage. Defending a system with a huge fleet, will probably mean that your enemy will never see you at all.

Regardless of all the issues we will see, I think PP is the right choice for a PvP outlet. They only other game play element that involves teams, is CZ. Stopping CZs from spawning in Solo and PG would have had far to much impact on casual players, to be a realistic option.
 
There is a huge difference between PP and the BGS. In PP you have a 'Team' while in minor faction conflicts, there are no teams. Player faction are just meta fluff, with no in game connection.

Power play is the only thing that can and will work, for this type of game play.

It will not be perfect. We will see a bunch of instancing methods applied, to gain advantage. Defending a system with a huge fleet, will probably mean that your enemy will never see you at all.

Regardless of all the issues we will see, I think PP is the right choice for a PvP outlet. They only other game play element that involves teams, is CZ. Stopping CZs from spawning in Solo and PG would have had far to much impact on casual players, to be a realistic option.


You may think that, but look at Sandro's thread and count how many wolves are baying. Even when he explicitly says it ain't happening they still clamor for it and I disagree with you as minor factions do have teams. They may not be as "important" as major ones, but people still support them.
 
You may think that, but look at Sandro's thread and count how many wolves are baying. Even when he explicitly says it ain't happening they still clamor for it and I disagree with you as minor factions do have teams. They may not be as "important" as major ones, but people still support them.

Players can care as much as they want. I could support the 'Red Python owners club', but the game and other players would not be able to tell.
No player has any connection to the BGS, in the eyes of the game.
 

Goose4291

Banned
Players can care as much as they want. I could support the 'Red Python owners club', but the game and other players would not be able to tell.
No player has any connection to the BGS, in the eyes of the game.

The problem is youre both partly right. Its because FDev, who've cultivated the attitude that BGS Playerfactions = Guilds over the games life by sprinkling preferential treatment on them that has caused this
 
I saw Sandro's post and this is what went through my head.

It was a quiet day in the Frontier Developments office, the gentle hum of the servers in the background broken only by the occasional clicks of a keyboard here and there. Will Flanagan scanned his monitor screen and frowned. He looked up at passing Lead Designer Sandro Sammarco.

"Forum's quiet today Sandy" he said.

Sandro looked down at Will, a glint in his eye, and replied "Hold my beer!"​
 
I saw Sandro's post and this is what went through my head.

It was a quiet day in the Frontier Developments office, the gentle hum of the servers in the background broken only by the occasional clicks of a keyboard here and there. Will Flanagan scanned his monitor screen and frowned. He looked up at passing Lead Designer Sandro Sammarco.

"Forum's quiet today Sandy" he said.

Sandro looked down at Will, a glint in his eye, and replied "Hold my beer!"​

Lol.

Seems about right.
 
The problem is youre both partly right. Its because FDev, who've cultivated the attitude that BGS Playerfactions = Guilds over the games life by sprinkling preferential treatment on them that has caused this

There are links between the player factions and the game, but not between the individual commander and the player faction. All player faction members are NPCs.

Another point is that it's practically impossible to 'delete' all BGS influencing missions, if you log into Solo or PG. Cargo is even more tricky. The solution to delete Powerplay vouchers and commodities if you enter Solo or PG is simple. It's a single point check at logon. Implementing a similar mechanic for the BGS would not work, because there would be no missions or commodities at all in other modes.
 
How much can BGS interfere with PP? I appreciate this is a leading question but it is done from genuine ignorance, not malice aforethought.

Could "Evil solo BGS manipulators" do things to systems which would have more than a transient impact on PP attempts?

Does flipping a controlling faction, causing a lockdown / famine / outbreak or whatever, have an effect on PP?

Or does the action of claiming a system for one of the PP factions go above and separate to any of the more microcosmic variables?
 
From what I understand about PP, the Powers have preferred system govt types that they interface well with. If "evil s/pg conspiritors" constantly flip govt types to those incompatible with the power it can make things difficult.

MWAH HA HA
 
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