Here's an example where the basic design choices really mystify me.
I spent a hours mining for Engineering materials. I headed back to dock, to swap away from the mining ship, but near the station I noticed an USS, listed threat lvl 0, I believe. "Encrypted emissions". I drop in to take a look, scoop up the material fragment, and scan the beacon in the wreckage. As I'm about to leave, an NPC vulture drops in. "Now you die victim!".
Just one of the many senseless NPC gankers that populate the game. I'd like to hear what the designers think they are adding to the game.
a) What is the NPC supposedly trying to do?
b) How is this making the game more satisfying and fun for the player?
***
In this case I was in a mining ship, in a high security system where I'm allied with the controlling faction. I was also very close to the primary station. By all accounts I should have been in safe waters.
Not only do encounters like this break the suspension of disbelief and scream "It's just a game, nothing matters or makes sense", but would getting my mining ship blown up and losing the cargo really have added something?
As it happens, I managed to wrestle the Cobra mk IV out of there, and beat the interdiction when the NPC ganker naturally followed me into cruise. I just hate the idea of that happening to less combat ready players, especially those new to the game. This is a bad design guys. [blah]
I spent a hours mining for Engineering materials. I headed back to dock, to swap away from the mining ship, but near the station I noticed an USS, listed threat lvl 0, I believe. "Encrypted emissions". I drop in to take a look, scoop up the material fragment, and scan the beacon in the wreckage. As I'm about to leave, an NPC vulture drops in. "Now you die victim!".
Just one of the many senseless NPC gankers that populate the game. I'd like to hear what the designers think they are adding to the game.
a) What is the NPC supposedly trying to do?
b) How is this making the game more satisfying and fun for the player?
***
In this case I was in a mining ship, in a high security system where I'm allied with the controlling faction. I was also very close to the primary station. By all accounts I should have been in safe waters.
Not only do encounters like this break the suspension of disbelief and scream "It's just a game, nothing matters or makes sense", but would getting my mining ship blown up and losing the cargo really have added something?
As it happens, I managed to wrestle the Cobra mk IV out of there, and beat the interdiction when the NPC ganker naturally followed me into cruise. I just hate the idea of that happening to less combat ready players, especially those new to the game. This is a bad design guys. [blah]