From the gamma 1.05 changelog:
I see more wonky data in our future.
- Fix for multiple stars having same system address
I see more wonky data in our future.
- Fix for multiple stars having same system address
I get (1.09375, 51.59375, -46.40625). That location satisfies 7 more distances than any other location I checked. Two of those distances are apparently incorrect:
G 146-5 should be 9.41
LP 211-12 should be 9.18
Be good if someone could check these in the nav panel and galaxy map. If the nav panel is unreliable that's very annoying.
If I change those two distances I get the same result as rw.
When not changing it - I get no result (due to my more stringent, and flawed, requirement that all distances match)
Working on it.Okay, is there any way you can detect such flawed distances?
So what would you prefer:
Double the distances/data, or keep it as it is (as the fiddle shows it)
Just jumping in here, but if I mention NoSQL for storing the JSON (like Mongoose), am I beating a dead horse?
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Okay, is there any way you can detect such flawed distances? I think that number of distances submited should be enough to at least give a cr:1 rating for a coord.
And everyone should get their distances from the galaxy map in the future. I still hope for coords on galaxy map in the future, but I have a gut feeling we'll see the 1dp accuracy spread into that panel as well.
That sort of implementation detail is really up to the implementor. I probably would use either CouchDB or Redis myself but I'm not doing it![]()
That sort of implementation detail is really up to the implementor. I probably would use either CouchDB or Redis myself but I'm not doing it![]()
Presumably this is all stuff FD can fix Server side, all ticketed I hope![]()
Presumably you mean this ? If so, I've tried using some real star data to find ED stars, but I've had no luck figuring out the exact transform FD have used. See https://forums.frontier.co.uk/showthread.php?t=6707&page=39&p=588316#post588316Cool. Another question that has probably already been discussed, but did anyone get a download of the NOMAD (or other) database, and use it to map as-of-yet unidentified systems?
Presumably you mean this ? If so, I've tried using some real star data to find ED stars, but I've had no luck figuring out the exact transform FD have used. See https://forums.frontier.co.uk/showthread.php?t=6707&page=39&p=588316#post588316
I'm hoping to get my pathfinding going in the next few days...
What do people recommend? Dijkstra's algorithm? Or A*? I am acquainted with a few people who have made A* pathfinding projects for navmeshes, and they suggested Dijkstra's algorithm siting that A* was overkill... but I'm reading that several people have used A* to do path finding.
Either way, I'll need to grok a C# implementation of one of these two methods, but before I went around the village square trying to figure both our, I thought I'd ask for advice.
Anyone have hints or suggestions?
Oh wow, nice work! Yeah that's what I meant. I know NOMAD is an aggregate database and has different representations. I haven't explored this, but just in case you haven't seen it, I believe this to be a repository of the NOMAD reference component data:
ftp://cdsarc.u-strasbg.fr/pub/cats/I/
The upper directory level has a horde of other representations. See the ReadMe for formats.
I've changed the encoding of systems.json from simple ascii to utf8 as there are four gamma reference systems that should have diacritics in their names: Argetlámh, Lífthruti, Mantóac, and Nantóac. Hopefully this doesn't cause any problems for any of you using systems.json.
This has caused me to open yet another ticket as I can't seem to enter those characters in the galaxy map search which makes those system impossible to find.