Discussion What is the most efficient way to crowdsource the 3D system coordinates

wolverine2710

Tutorial & Guide Writer
well depending on how much changed...

time to viper after last launch was what, 4 hours?

Time to grind my way up to a conda and having enough money to be for sure able to go out exploring. Countless hours. I really can't stand doing this again. Really. If someone is against a full wipe please DO speak up in the mentioned thread.NOT everybody has much time on their hands. Family, girlfriend, kids, social life etc etc.

The hard truth just hit me. I just poisoned my own thread. NOT good but go so frightened/scared about a full wipe that I had to post it here.
 
Yes.

I loved using Slopey's tool, as it saved me a crapload of time, jotting down stuff on paper (read: Excel/Word ;o).

If I could have a tool that only worked locally on my PC, and only on the systems I've visited personally, I'd be more than happy. I don't need global/universal up-to-date figures.

I have a tool like that. it's pre-alpha quality, written in Python with a MariaDB backend. if you're comfortable with running text mode applications on a linux console, PM me and I'll send you the files, including a dump of the database.

Data on most systems is outdated, since I only visited the majority of them twice (once to get the data and a second time during an all-systems trade run).
 

wolverine2710

Tutorial & Guide Writer
Its official now. The crowd source effort is on hold. Source.
Gutted. Going to my nearby coffeeshop and forget it all. Not funny....
 
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wolverine2710

Tutorial & Guide Writer
Well, I can still write my code. This sort of thing shouldn't depend on one person, after all.

You misunderstood me. Or perhaps I was not clear enough - my bad. Crowd sourcing indeed depends on a lot of commanders doing it - not one person creating a thead with a suggestion for it.

Now that there is a full wipe with SB2 and those who start again wil be in a SW with 1000 credits it will take some (considerable) time before there is a group of volunteers again who can find the needed distances. After all we need long-range ships for that.

It will give you time to write and perfect your code. So that is good.

Note: If I stay the way I currently feel, I won't be flying again any time soon.
 
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Well - if we have the galaxy map, we can do it whatever - we can measure from the systems we know, even if we can't jump to them
 
Google sheets and forms

Google sheets for instant data processing across a cloud of users and google forms for inputting data.

combine this with some 3D trig within the sheets and a graphical client to interpret the data.

this was the data is distributed and nobody can get hassled by the 'policy'
 
Looks like my attempt at doing it with linear algebra was a bit too clever by half. It doesn't work.

While I wait for math.stackexchange.com to tell me what the heck I did wrong, I'm switching to a different approach based on intersecting planes.

I don't think the Sidewinder is useless for this purpose, BTW. If you strip the loaned guns off it, you can still jump about 8.3 ly in one go, which gives you a surprising amount of freedom to simply move around. The Eagle is the useless lump by comparison - it can't jump its way out of a wet paper bag.
 
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I've attached a spreadsheet with some systems and co-ordinates.

Michael

Ooh, about three hundred of them. Cheers!

The coordinate extrema are at:

Pogomathi
MCC 858
Ngoloki Anaten (also furthest from Sol - 145.745 ly)
41 Gamma Serpentis
Ross 905
Rahu
Flousop (closest to Sol - 17.358 ly)
 
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wolverine2710

Tutorial & Guide Writer
I've attached a spreadsheet with some systems and co-ordinates.

Michael

Thanks very much Michael, much apppreciated. It makes the crowd sourcing task much easier.

Edit: Has someone been able to open the excel sheet? What I get downloaded is: attachement.htm.
Edit2: Renamed extension to .xls. Now it opens in Excel. 5 decimal digits, nice... And 307 star systems.
Edit3: Have to check if the coordinates for the SB1 systems are the same as in the coordinates we were using until now. Checked pi-fang. It matches. wtbw knew what he was doing with the SB1 coordinates :smilie:
 
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Don't know - Beta 2.00 is too buggy to do very much in yet. I've managed to stay connected long enough (in solo mode) to buy a docking computer and test the improvement they've made to that, but the galaxy map is essentially unusable.

ETA: if anyone does manage to go exploring, I'd like data taken *from* the "coordinate extrema" systems listed previously, or at least the most outlying systems you can comfortably reach, to each of the *other* such systems, and to the following other stars:

Etamin (aka Gamma Draconis)
Enif (aka Epsilon Pegasi)
Alpha Cygni (aka Deneb)
Achenar (aka Achernar, Alpha Eridani)
Polaris (aka Alpha Ursa Majoris)
Mirphak (aka Mirfak, Alpha Persei)
Alphard (aka Alpha Hydrae)
Rigel (aka Beta Orionis)
Sol (aka ... do I have to spell this out?)
Sagittarius A* (aka ... not actually a star.)

Sol should, of course, resolve to (0,0,0), while Sagittarius A* should also lie on one of the coordinate system axes (and is an extremely long way away). They'll therefore make good reference points to determine how accurate the measurement system really is.

The other eight stars listed were selected from the navigation stars by dividing it into octants and picking the most distant star (for which I had coordinates) in each octant. Those can be our long-term reference points, but we need measurements to them from the known, populated systems first, so that we can calibrate their true positions in-game.
 
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I've attached a spreadsheet with some systems and co-ordinates.

Michael

Burns-excellent.gif


I look forward to more such co-operation in the future :) .
 
Looks like my attempt at doing it with linear algebra was a bit too clever by half. It doesn't work.

While I wait for math.stackexchange.com to tell me what the heck I did wrong, I'm switching to a different approach based on intersecting planes.

Did you see my code above - I really believe that's the simplest way to do it, just minimise the errors.
 
I've used the coordinates to make a sidewinder map - all systems that are connected by sidewinder possible jumps.

It's in the main beta forum under "How far can you go in a sidewinder"
 

wolverine2710

Tutorial & Guide Writer
I've used the coordinates to make a sidewinder map - all systems that are connected by sidewinder possible jumps.

It's in the main beta forum under "How far can you go in a sidewinder"

A link would be useful. Found it using using your profile and looking up what posts you created.
 
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Looks like a couple of the new extrema can indeed be reached in a Sidewinder. In particular, 41 Gamma Serpentis and Ross 905 seem to be quite easy to reach.
 
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