What is the Point of Manticore’s Oppressor?

Surely its good for Maverick or Artemis suits
Why would you need weapons on an Artemis at all ? Plants don't shoot at you. That said, for exactly that reason I have my Oppressor on my Artemis, because it doesn't need an actual weapon :)
For the Maverick I prefer the Executioner if you like to strike unseen or the Intimidator if you like to get close and personal. The Tormentor as backup is a given anyway.
 
BTW this is a submachinegun, not a rifle.

It's listed as an assault rifle. Not that there is any meaningful distinction made in this game.

Typically a submachinegun is an automatic weapon chambered in pistol caliber rounds, and is still marginally more powerful, shot for shot, than similarly chambered pistols by virtue of the longer barrel. An assault rifle fires more powerful intermediate caliber rifle cartridges, and a battle rifle fires full size rifle cartridges.

In EDO neither it;s submachineguns nor it's automatic rifles match the damage output of pistols, except for the Executioner. This is a balance concession that exists because pistols aren't sidearms (except maybe for the Dominator), they are alternative primary weapons. It's very counterintuitive.
 
May not be the most accurate or damaging but, boy, it won't stop hosing down the opposition with little plasma balls. Great for suppressive fire and lethal when there is no room to dodge. It already has the highest ammo capacity, I would just emphasize on that.
👆 This. Unmodded, all the other Manticore guns have tiny magazines and slow reload. That is the Oppressor's advantage/balance. And when it hits (my technique is to run at the target, firing) it will chew through targets pretty fast, without having to swap weapons. :)
 
Yeah, I still use it for L/M CZ - works very well. In H CZ it is too slow against groups so I switch to rockets. And for missions it's Executioner / Tormentor. Laz/Kin seems designs for teamwork, and from Arf/Bruce streams seems to work well.

Different weapons for different occasions, whodathunkit :sneaky:
 
It's listed as an assault rifle. Not that there is any meaningful distinction made in this game.

Typically a submachinegun is an automatic weapon chambered in pistol caliber rounds, and is still marginally more powerful, shot for shot, than similarly chambered pistols by virtue of the longer barrel. An assault rifle fires more powerful intermediate caliber rifle cartridges, and a battle rifle fires full size rifle cartridges.

In EDO neither it;s submachineguns nor it's automatic rifles match the damage output of pistols, except for the Executioner. This is a balance concession that exists because pistols aren't sidearms (except maybe for the Dominator), they are alternative primary weapons. It's very counterintuitive.
Ya I thought the same in the beginning, but if you look at the effective range definition you can hardly believe it's in an equal position of other 2 hit-scan automatic rifles...
This is where the uncomfortable, frustrated feeling come out, especially after lot of grinding, this thing still can hardly work as a decent rifle for all situation.
For stealth, it cannot take down target quickly, for CZ the damage is pathetic, for all situation the hit rate is poor.

I feel your pain, myself fully upgraded two but none of them can stand against surrounded situation in high CZ.
It either hard to hit or simply need too much time on target for just one enemy. TBH if the projectile speed goes higher at least it's a good SMG. But now it's just a bubble gun to play cool, or a secondary weapon to finish off shield down target when your shotgun need reloading.

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With it's slow projectile speed, more than 35m effective range doesn't make much sense. I still gave mine the greater range mod, which brings it to 53m.
 
With it's slow projectile speed, more than 35m effective range doesn't make much sense. I still gave mine the greater range mod, which brings it to 53m.
There is little point of longer range if the weapon has very slow projectile speed (hard to hit) and low damage (even hit, do nothing but draw emeny attention).
 
what is the point of this weapon?
There is no one, apart of good looking.


  1. Oppressor is vastly underperforming
  2. Increase its projectile velocity
  3. Slightly increase its damage
This weapon is without a doubt, worst weapon in game of all.

All of this, should be buffed, to have it usefull. Dmg increased from 2.4 to 2.9, speed atleast by 1,5x.... as right now, as you said, it can be avoided by single side-step, if distance is more tha 10m. ROF it could be higher too, from 6.7 to 8.0 so it would be more in par with AR-50 or Aphelion.
 
I want to revive an old topic.
Are there any changes? Or is it as bad as before?
Darn! Ninja'd in my own Thread! 🙃

I was actually planning on reviving this thread last night, but got too tired and went to bed.

I'm glad to see the renewed interest around the Oppressor. Hopefully that means we can all get this weapon the buffs it deserves...

With it's slow projectile speed, more than 35m effective range doesn't make much sense. I still gave mine the greater range mod, which brings it to 53m.
As I found out the hard way shortly after Odyssey dropped, the Greater Range mod won't increase projectile velocities. As far as I know this is by design, and while that's certainly a letdown for the Manticore lineup it has its uses over on the laser weapons.

This weapon is without a doubt, worst weapon in game of all.

All of this, should be buffed, to have it usefull. Dmg increased from 2.4 to 2.9, speed atleast by 1,5x.... as right now, as you said, it can be avoided by single side-step, if distance is more tha 10m. ROF it could be higher too, from 6.7 to 8.0 so it would be more in par with AR-50 or Aphelion.
I forget if I mentioned it here in this thread or elsewhere, but I've since qualified that damage increase as a slight increase to the Headshot Multiplier to encourage good marksmanship; everything else I've suggested remains the same.

I've toyed with the thought of a rate-of-fire buff as the Oppressor's ROF currently stands at 402 RPM. Halo's original Plasma Rifle had a ROF of around 450 RPM, and I can't shake the feeling that the Oppressor's audio has some component of the Plasma Rifle's... so why not increase it to 450 RPM? At least it'll be a nice round number :p

Needs a buff for sure. Right now its role is serving as one end of a scale. "Rate weapon from Oppressor to 10."
Now that is just mean! But accurate!
 
Or double its ammo capacity. May not be the most accurate or damaging but, boy, it won't stop hosing down the opposition with little plasma balls. Great for suppressive fire and lethal when there is no room to dodge. It already has the highest ammo capacity, I would just emphasize on that.
More ammo? It already takes almost 2x as long to empty a magazine as it is compared to any of the other rifles.
 
It looks cool period

BTW this is a submachinegun, not a rifle.

It also needs to take down both shield and armour unlike the other rifles.
Eh, see, I think it needs a role change. It's currently a SMG in a rifle slot and the only thing it's even vaguely good at is suppression. Let us lean into that by:
  1. Officially change it to a Light MG
  2. Sightly longer range to support role
  3. 20% more ammo per mag and in reserve
  4. Small bump in projectile speed
  5. Small splash damage
  6. A bump in stagger
 
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I forget if I mentioned it here in this thread or elsewhere, but I've since qualified that damage increase as a slight increase to the Headshot Multiplier to encourage good marksmanship; everything else I've suggested remains the same.

I've toyed with the thought of a rate-of-fire buff as the Oppressor's ROF currently stands at 402 RPM. Halo's original Plasma Rifle had a ROF of around 450 RPM, and I can't shake the feeling that the Oppressor's audio has some component of the Plasma Rifle's... so why not increase it to 450 RPM? At least it'll be a nice round number :p
Yes, it would be nice for it to have same ROF as HALO plasma rifle, wich it would be 7,5 ROF. That would be very nice.
Currently as its now, this weapon is like out of place, every other gun have its uses or niche, and this one lacks it.

It has lowest dmg of all 3 Assalut rifles, yet highest recoil on full auto, even with stabilty. Its recoil alone feels like it this weapon should deal atleast 3.0 dmg per shot, not mere 2.4... It should be other way around, it should had litte to nothing of recoil for such dmg, even without stability.

My G5 Oppressor has Headshot dmg, stabilty, Scope, and increased range...
I only used it few times after G5, and I found that increased range makes zero sense on this weapon because for its terrible shot speeds.
If I would change it, then it would be mag size instead.
Headshots with HSD, are nice, but its very hard to constantly score it with, again very slow bullet speed, in anything that is more than 15m away.
I only made this gun into G5, cuz there was nothing else left, to upgrade and had bunch of materials.

I still regret spending materials to upgrade for it, I rather would had another variant of shotgun, sniper or pistol, from plasma manticore selections. If would knew before hand its this much terrible as it is now... Again, due of slow speeds of bullets, NPC's or other players, will have hard time to hit someone with it, no matter how good thier aim are, if they at 15m+ away and start move 8-ways. Its so easy to dodge this gun shots, that I turn off my shields against High CZ npcs who I see carry it, to not waste suit energy cuz shields not needed to defend against this gun.

For now, its only a collector item for me, no point to bring it out to spin, cuz preety much all of rest weps will vastly outprefrom it in any scenarios.

Maybe it will be buffed someday, we shall see.
 
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I like the plasma rifle i find it works best in enclosed areas with short range crowd control combat. However trying to hit a moving target from anything other than point blank range is just a lesson in frustration as at best just a couple of rounds will hit and do minimal damage.

One thing they could do it increase the stagger effect of the plasma round, rather than do more dame per say. That would make it more effective as you could then look to getting more rounds on target and doing reasonable damage.
 
I'm not sure how they handle it really besides drop it. If it gets much better damage than the AR then it's just a non-switching assault rifle. As it stands it's awful but sometimes useful to me since it's something I can use pretty well and not need to switch. The laser rifle though is just too much more useful since it is hitscan and dead nuts accurate so I still would rather have Laser/AR primaries and Tormentor pistol or Executioner and ballistic pistol most anytime.
 
I'm not sure how they handle it really besides drop it. If it gets much better damage than the AR then it's just a non-switching assault rifle. As it stands it's awful but sometimes useful to me since it's something I can use pretty well and not need to switch. The laser rifle though is just too much more useful since it is hitscan and dead nuts accurate so I still would rather have Laser/AR primaries and Tormentor pistol or Executioner and ballistic pistol most anytime.
The issue I have is that both the laser rifle and smg are overkill for just stripping shields. The laser pistol does it so well, even at ranges > 50m, I don't even bother arming a laser primary. IMHO, it's a bit OP.

But, back to the Oppressor. I'm always thinking about it from a G5 vs G5 perspective though. Consider this. You and your buddy are both shooting at different G5 Dominators. You've got an Eclipse out and a AR-50. Your buddy has two Oppressors. The two Dominators have just lost shields at the same time to a grenade. At G5 Oppressor, G5 Ar-50 and G5 dominator:
It'll take 25 body shots or 16.667 (i.e., 17) headshots for a plasma rifle to do 30 health. That's 3.73 or 2.49 seconds.

It'll take 14.82(i.e 15) body shots or 7.41(i.e 8) headshots for the AR-50. That's 1.5 or 0.8 seconds. By default, it takes roughly half a second to either stow or ready an AR-50. The eclipse is a little faster at roughly .467 seconds to stow or ready(not all weapons are 50/50 split between stow and ready fwiw). So, if you swap from the eclipse to the AR-50 kill the G5 dominator with body shots AND swap back to the eclipse, you'll be waiting .297 seconds more for your friend to finish with his opponent.

If your friend kills his opponent with nothing but headshots, and you use bodyshots you kill them a little faster. 2.467 vs 2.537.
You both use headshots, and you finish with enough time to spare to put away the AR-50 and are mid-way through pulling the Eclipse back out(just shy of .2 seconds left).

I haven't finished the research to see how many shots it takes to drop G5 Dom shields, but my anecdotes from high CZ's indicates that it's quite a few. So if you start adding the time it takes to drop shields to the beginning of this, then the oppressor is woefully underequipped, even considering weapon swapping.
 
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