Why would you need weapons on an Artemis at all ? Plants don't shoot at you. That said, for exactly that reason I have my Oppressor on my Artemis, because it doesn't need an actual weaponSurely its good for Maverick or Artemis suits
BTW this is a submachinegun, not a rifle.
This. Unmodded, all the other Manticore guns have tiny magazines and slow reload. That is the Oppressor's advantage/balance. And when it hits (my technique is to run at the target, firing) it will chew through targets pretty fast, without having to swap weapons.May not be the most accurate or damaging but, boy, it won't stop hosing down the opposition with little plasma balls. Great for suppressive fire and lethal when there is no room to dodge. It already has the highest ammo capacity, I would just emphasize on that.
Ya I thought the same in the beginning, but if you look at the effective range definition you can hardly believe it's in an equal position of other 2 hit-scan automatic rifles...It's listed as an assault rifle. Not that there is any meaningful distinction made in this game.
Typically a submachinegun is an automatic weapon chambered in pistol caliber rounds, and is still marginally more powerful, shot for shot, than similarly chambered pistols by virtue of the longer barrel. An assault rifle fires more powerful intermediate caliber rifle cartridges, and a battle rifle fires full size rifle cartridges.
In EDO neither it;s submachineguns nor it's automatic rifles match the damage output of pistols, except for the Executioner. This is a balance concession that exists because pistols aren't sidearms (except maybe for the Dominator), they are alternative primary weapons. It's very counterintuitive.
With it's slow projectile speed, more than 35m effective range doesn't make much sense. I still gave mine the greater range mod, which brings it to 53m.
There is little point of longer range if the weapon has very slow projectile speed (hard to hit) and low damage (even hit, do nothing but draw emeny attention).With it's slow projectile speed, more than 35m effective range doesn't make much sense. I still gave mine the greater range mod, which brings it to 53m.
There is no one, apart of good looking.what is the point of this weapon?
This weapon is without a doubt, worst weapon in game of all.
- Oppressor is vastly underperforming
- Increase its projectile velocity
- Slightly increase its damage
Darn! Ninja'd in my own Thread!I want to revive an old topic.
Are there any changes? Or is it as bad as before?
As I found out the hard way shortly after Odyssey dropped, the Greater Range mod won't increase projectile velocities. As far as I know this is by design, and while that's certainly a letdown for the Manticore lineup it has its uses over on the laser weapons.With it's slow projectile speed, more than 35m effective range doesn't make much sense. I still gave mine the greater range mod, which brings it to 53m.
I forget if I mentioned it here in this thread or elsewhere, but I've since qualified that damage increase as a slight increase to the Headshot Multiplier to encourage good marksmanship; everything else I've suggested remains the same.This weapon is without a doubt, worst weapon in game of all.
All of this, should be buffed, to have it usefull. Dmg increased from 2.4 to 2.9, speed atleast by 1,5x.... as right now, as you said, it can be avoided by single side-step, if distance is more tha 10m. ROF it could be higher too, from 6.7 to 8.0 so it would be more in par with AR-50 or Aphelion.
Now that is just mean! But accurate!Needs a buff for sure. Right now its role is serving as one end of a scale. "Rate weapon from Oppressor to 10."
More ammo? It already takes almost 2x as long to empty a magazine as it is compared to any of the other rifles.Or double its ammo capacity. May not be the most accurate or damaging but, boy, it won't stop hosing down the opposition with little plasma balls. Great for suppressive fire and lethal when there is no room to dodge. It already has the highest ammo capacity, I would just emphasize on that.
It also needs to take down both shield and armour unlike the other rifles.More ammo? It already takes almost 2x as long to empty a magazine as it is compared to any of the other rifles.
It looks cool period
BTW this is a submachinegun, not a rifle.
Eh, see, I think it needs a role change. It's currently a SMG in a rifle slot and the only thing it's even vaguely good at is suppression. Let us lean into that by:It also needs to take down both shield and armour unlike the other rifles.
Yes, it would be nice for it to have same ROF as HALO plasma rifle, wich it would be 7,5 ROF. That would be very nice.I forget if I mentioned it here in this thread or elsewhere, but I've since qualified that damage increase as a slight increase to the Headshot Multiplier to encourage good marksmanship; everything else I've suggested remains the same.
I've toyed with the thought of a rate-of-fire buff as the Oppressor's ROF currently stands at 402 RPM. Halo's original Plasma Rifle had a ROF of around 450 RPM, and I can't shake the feeling that the Oppressor's audio has some component of the Plasma Rifle's... so why not increase it to 450 RPM? At least it'll be a nice round number
The issue I have is that both the laser rifle and smg are overkill for just stripping shields. The laser pistol does it so well, even at ranges > 50m, I don't even bother arming a laser primary. IMHO, it's a bit OP.I'm not sure how they handle it really besides drop it. If it gets much better damage than the AR then it's just a non-switching assault rifle. As it stands it's awful but sometimes useful to me since it's something I can use pretty well and not need to switch. The laser rifle though is just too much more useful since it is hitscan and dead nuts accurate so I still would rather have Laser/AR primaries and Tormentor pistol or Executioner and ballistic pistol most anytime.