What is the Point of Manticore’s Oppressor?

Deleted member 182079

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Do you happen to have a video of how the Oppressor sounds suppressed? I've been looking everywhere for one and haven't found it yet.
I don't bother with recording footage etc. I'm afraid... but the sound is a nice "thum-thum-thum-thum" where I keep thinking "want some more eh? EH?" the only problem being the poor damage output... having said that, I use it for scav cleanups as the NPCs aren't normally very high level.

I'm still tempted to upgrade it to G4 at least, though not actually sure what mod I would put on it... maybe mag size? Already got stability and aforementioned audio masking. Just don't have the mats and I need to take a break from mat gathering, it's taken way too much time of my life in recent weeks and I'm burning out from it.
Still have no idea why the Scope acts as a choke, but slap one on along with Greater Range, Higher Accuracy and Magazine Size and G5 it and your Intimidator will make you feel like Doomguy.

...Then, to activate Doom Slayer mode, hop in and out of your ship a few times to condense all of those pellets into a single bolt for maximum hilarity!
I went ahead and upgraded my Intimidator to G4, and put hip fire accuracy, extended mag (that 3rd shell/whatever makes a huge difference as a 'spare' in case prior shots didn't land properly) and yes... scope.

Got to say, it's hilarious already (though it makes zero sense realism wise), with hip fire it's powerful enough in that I don't always have to line up shots, but when I do it's often a case of "where are you?" until I realise they're already on the floor. It's become my favourite weapon because of this, and I've added a Plasma only Dom loadout (aforementioned Oppressor, Infiltrator, Tormentor) which is a fair bit of fun if not always the most effective.
 
TLDR:

With those two buffs (1.5x Damage, 2x Velocity), the Oppressor is much more competitive with its peers while not being the best (it only beats out the Executioner because of that sweet Manticore velocity :p).
I don't think he needs to increase the damage. It just needs a higher projectile speed, that's all.The main thing would be to increase accuracy and increase DPS.

With increased projectile velocity, some will be able to put a modification to the range and get closer to the assault rifles. Others will be able to convert it into submachine guns (aka C-44 or Eclipse) ...

With the resistance of the suit, it has enough damage.
 
I don't bother with recording footage etc. I'm afraid... but the sound is a nice "thum-thum-thum-thum" where I keep thinking "want some more eh? EH?" the only problem being the poor damage output... having said that, I use it for scav cleanups as the NPCs aren't normally very high level.

I'm still tempted to upgrade it to G4 at least, though not actually sure what mod I would put on it... maybe mag size? Already got stability and aforementioned audio masking. Just don't have the mats and I need to take a break from mat gathering, it's taken way too much time of my life in recent weeks and I'm burning out from it.

I went ahead and upgraded my Intimidator to G4, and put hip fire accuracy, extended mag (that 3rd shell/whatever makes a huge difference as a 'spare' in case prior shots didn't land properly) and yes... scope.

Got to say, it's hilarious already (though it makes zero sense realism wise), with hip fire it's powerful enough in that I don't always have to line up shots, but when I do it's often a case of "where are you?" until I realise they're already on the floor. It's become my favourite weapon because of this, and I've added a Plasma only Dom loadout (aforementioned Oppressor, Infiltrator, Tormentor) which is a fair bit of fun if not always the most effective.
Obi sir, just don't waste your materials on the gun if you're looking for something you can use for high cz's/pvp encounters.
Unless you want to project in the highly unprobable near future that the oppressor one day gets buffed w/out new engineering quirks, just... just don't..... cries DONT DO IT!!
 

Deleted member 182079

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Obi sir, just don't waste your materials on the gun if you're looking for something you can use for high cz's/pvp encounters.
Unless you want to project in the highly unprobable near future that the oppressor one day gets buffed w/out new engineering quirks, just... just don't..... cries DONT DO IT!!
I hear you, but I already have my trusted Aphelion/AR-50 at G4 and fully modded, and these are sufficient in High CZs combined with a G4 Dom suit. Anything from now on in is a bonus and purely for the fun of it. Despite the lacklustre performance of the weapon I quite enjoy firing it... something about the visuals, sound and how it handles, compared to other assault rifles (the laser/kinetic combo is effective but quite boring imo).

Right now I'm focusing on G5'ing my other two suits (G4 and fully modded otherwise)... MI's being one of the bottlenecks so won't spend any of those on weapons for a while.
 

Deleted member 182079

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Ive found the best way to get these (if you dont like relogging, which i dont) is to always view missions by material reward and look for the missions which give 5 MIs and do those.
That's precisely what I do (and I also hate relogging so cba with that method).

The problem, as so often in this game is, the game knows I'm looking for them so I'm getting all sorts of rewards I don't need except for MIs, or it provides them but for missions that take too much effort to complete (especially when I don't have much time left IRL). As soon as I have the mats together, it'll shower me with them of course.

Elite is the Nelson Muntz of computer games.
 
I'd suggest that idea flies in the face of what ED pushes itself as, which is the experiences and stories which fall out of it. That experience is cut short by instant, unavoidable death.

I think you're entirely right. The problem seems to be that you can handwave a plasma shot as some kind of high tech rubber bullet that knocks people out, but not a lead-antimony alloy travelling at around 1,500 mph into an unshielded body.

This is the way, it's just not a very immersive way.
 
Good job. But I think there's a lot here that's not quite right.
For example, the calculation of the shield drop time. What do you mean, a plasma sniper won't take the shield off in one hit?
The Executioner will drop a G5 Dominator's shields in a single shot; it will either take an additional two body shots or one headshot to kill.

The issue I encountered with the Calculator is that one-shot kills / shield pops don't report back as a zero second TTK but instead the refire time for a single shot. I'm actually not entirely sure that's incorrect in the case of the shield, to be honest.

It's an edge case I haven't quite fully decided how to handle yet, but for now it's accurate enough for qualitative analysis.

Not the calculator!
Yes, the Calculator!

Ive found the best way to get these (if you dont like relogging, which i dont) is to always view missions by material reward and look for the missions which give 5 MIs and do those.
If you get lucky, the mission givers in the Concourse sometimes hand them out 5 at a time; if you're Allied with them you can negotiate for 10 in a single mission.

That's precisely what I do (and I also hate relogging so cba with that method).

The problem, as so often in this game is, the game knows I'm looking for them so I'm getting all sorts of rewards I don't need except for MIs, or it provides them but for missions that take too much effort to complete (especially when I don't have much time left IRL). As soon as I have the mats together, it'll shower me with them of course.

Elite is the Nelson Muntz of computer games.
This was me looking for Spectral Analysis Data... until I saw that the Eclipse is probably the worst weapon to use by itself in Odyssey 🙃
 

Deleted member 182079

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This was me looking for Spectral Analysis Data... until I saw that the Eclipse is probably the worst weapon to use by itself in Odyssey
For me it was whichever data type was required in my recipe listing... only after visiting several stations and waiting for the mission board refresh I eventually scraped them together (1-3 at a time). Once I applied the mod, I'd be inundated with missions carrying 5 at once left right and centre. The game knows.

The Eclipse though... that bad? I thought the SMGs weren't too shabby although mine are only G3 so didn't spend a lot of time with them.
 
If you get lucky, the mission givers in the Concourse sometimes hand them out 5 at a time; if you're Allied with them you can negotiate for 10 in a single mission.
You mean the individuals standing about? Ill check them out, always ignored them as it seemed highly inefficient to talk to one person with one mission when i could look at 100 missions.
This was me looking for Spectral Analysis Data... until I saw that the Eclipse is probably the worst weapon to use by itself in Odyssey 🙃
Yeah, i was looking at that.. why on earth does it do less DPS than the Aphelion, while also being way shorter ranged? Whut?
 
You mean the individuals standing about? Ill check them out, always ignored them as it seemed highly inefficient to talk to one person with one mission when i could look at 100 missions.

Yeah, i was looking at that.. why on earth does it do less DPS than the Aphelion, while also being way shorter ranged? Whut?
If you consider Eclipse the worst, the C44 is much worse than the AR50.
 
If you consider Eclipse the worst, the C44 is much worse than the AR50.
Yeah i hadnt checked. I only bought Ody at update 8 and skipped the on foot content for ages, so ive only been doing it for a couple of weeks, and because of the (very annoying) weapon component bottleneck, my Kinetic / Karma weapons are lagging. All ive got there is a G4 AR50, where ive got a G5 Aphelion and Tormentor.

Seriously Fdev. For game balance reasons, spready short range SMGs need more overall DPS than mid/long range assault rifles, or there is no point in using them at all.
 
The Eclipse though... that bad? I thought the SMGs weren't too shabby although mine are only G3 so didn't spend a lot of time with them.
Yeah, i was looking at that.. why on earth does it do less DPS than the Aphelion, while also being way shorter ranged? Whut?
The Carbines have larger potential damage pools to work with per magazine (especially so with the Magazine Size mod) over their Rifle counterparts, which have the edge in DPS.

I'd honestly expect that to be the other way around - Carbines have the DPS, but the Rifles have the range and ability to sustain damage better.

All u need is a rocket launcher. 2 shot anything. EZ
True, though some part of me wonders why this was designed that way given how long the average TTK is, and - given we can all spawn with two of these with Stowed Loading and Magazine Size (three rockets apiece) - if an L-6 nerf is needed in some capacity. That could be another thread on its own, to be honest.

Heck, the interesting finds from the data the calculator made could be an entire thread by itself!

If you consider Eclipse the worst, the C44 is much worse than the AR50.
Actually, I find that the C-44 compliments an L-6 very well:

Source: https://youtu.be/2ndDqhWoK0g


And it can certainly stand on its own for the average Settlement Massacre mission:

Source: https://youtu.be/H1sardwVB9k?t=551


Yeah i hadnt checked. I only bought Ody at update 8 and skipped the on foot content for ages, so ive only been doing it for a couple of weeks, and because of the (very annoying) weapon component bottleneck, my Kinetic / Karma weapons are lagging. All ive got there is a G4 AR50, where ive got a G5 Aphelion and Tormentor.

Seriously Fdev. For game balance reasons, spready short range SMGs need more overall DPS than mid/long range assault rifles, or there is no point in using them at all.
I recall Bungie having the same issue with their SMGs in Destiny 2 a while back...
 
True, though some part of me wonders why this was designed that way given how long the average TTK is, and - given we can all spawn with two of these with Stowed Loading and Magazine Size (three rockets apiece) - if an L-6 nerf is needed in some capacity. That could be another thread on its own, to be honest.
Yeah, i could see how stupidly overpowered that combo would be as soon as i looked at the mods and fired a couple of (G3) rockets. I have elected not to use the RL for the time being as i think it will make it all too easy.

I probably will end up making a pair of audio masked, stowed reload, enlarged mag, faster handling L6s for giggles, but not at first.
 
Yeah, i could see how stupidly overpowered that combo would be as soon as i looked at the mods and fired a couple of (G3) rockets. I have elected not to use the RL for the time being as i think it will make it all too easy.

I probably will end up making a pair of audio masked, stowed reload, enlarged mag, faster handling L6s for giggles, but not at first.
Honestly, it's a fun build, but in mediums and lows I tend to prefer twin-shotgun just for the damage-through-shields the intimidator provides. If someone's on a thin sliver of shield, it still takes a full rocket to drop them. If your first rocket doesn't get all of their shield down, your second one won't secure a kill even if it's dead on target. A pair of G5 launchers is good for hitting groups in high zones (like if you see a dropship coming in and ambush them as they land, before they get a chance to scatter) but if you don't land your kill perfectly or you end up fighting a group that isn't bunched up, you could find yourself wishing you'd brought a shotgun, or even a laser/kinetic combo - and against weaker opponents like the guys in lows, you'll find that two seconds to get two rockets out is an eternity compared to how quickly the other weapons can drop someone.
 
They think the limitation on the number of missiles and its reload speed is enough factor not to carry 2 of them.
And from what I understand all THIS has no weight...

But the thing is (all grade 5):
C44 : 13.3x1.9 = 25.27 (DPS) vs AR50: 10.0x2.7 = 27 (DPS)
Eclipse: 10.0x2.5 = 25 (DPS) vs Aphelion: 5.7x4.7 = 26.79 (DPS)

At a distance of ~40m, the speed of this weapon is enough not to count it.
And there is no way to increase the damage and rate of fire, but the reloading and handling speed of the weapon can.

And it turns out that C44 and Eclipse are the worst weapons.
A carbine differs from an assault rifle only in the length of the barrel to shoot further. And this can be changed in the game a little, but it's still not enough to counterbalance the assault rifles.

P.S. Oppressor : 6.7x2.4 = 16.08 (DPS)
 
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DPS calculations don't mean much in and of themselves, because they assume an ideal scenario that only happens when enemies don't move...though this is admittedly a pretty common thing with NPCs.

All the plasma weapons have serious issues against erratically moving targets because of their projectile velocities, and this is true at ranges way short of 40m. If someone is trying not to get shot, or an opponents path cannot be reliably predicted, for whatever reason, even a twentieth of a second of travel time will seriously impact accuracy.

In my modest experience with them, I actually like the carbines for their hip fire accuracy, which lets me keep my own mobility and situational awareness up. Higher ROF is also more forgiving when it comes to very binary results of damage in EDO's system; any sliver of shield means nothing from that projectile makes it to health/armor and any sliver of health means full and unimpeeded mobility and offensive firepower.
 
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