Indeed - the latest calculator accounts for missed shots via an Accuracy %.
I don't know why they added in a Plasma Resistance and I disagree with it - it's a major break from the base game (same thing with the Greater Range mod not increasing projectile velocities).
A G5 Dominator has a 33.8 MJ Shield Generator; I've assumed the resistances of the shield to mirror those of our base ship shields as they aren't stated in-game and unfortunately I was short a few test subjects lately.
Looking ahead in the Thread, it appears as though you are referring to the Higher Accuracy mod which tightens the hipfire spread cone by 30%. This only works well in close-quarters fights with weapons that can frontload a lot of damage quickly so you can remain mobile, such as with the Intimidator or possibly the Executioner (it is a glorified slug shotgun IMO...).
Instead, drop 2-3 rockets from a G5 L-6 and laugh manically whilst creating a cloud of ragdolls that spaghettify themselves upon all nearby geometry and mop up whoever is left standing
As mentioned above, the Higher Accuracy mod tightens the hipfire spread cone by 30% (and by that I believe it decreases the angle of the spread cone by 30%). It doesn't change your Field of View.
Do you happen to have a video of how the Oppressor sounds suppressed? I've been looking everywhere for one and haven't found it yet.
Still have no idea why the Scope acts as a choke, but slap one on along with Greater Range, Higher Accuracy and Magazine Size and G5 it and your Intimidator will make you feel like Doomguy.
...Then, to activate Doom Slayer mode, hop in and out of your ship a few times to condense all of those pellets into a single bolt for maximum hilarity!
It is. I have one and it's been netting me quite a few stacks of Redstone, Lapis Lazuli and Diamonds lately
DPS can be calculated from the weapon's Damage and Rate of Fire. I broke down the damage calculations on a per-shot basis because of the damage gate between Shields and Suit HP - if a shot breaks the shield, any extra damage the shot has beyond the remaining Shield HP is discarded rather than applied to the Suit. In the case of the Intimidator, that won't stop any additional bolts from affecting the Suit's HP (which... I definitely didn't account for in the calculator. Whoops.).
The Oppressor's Rate of Fire is 6.7 shots/second or 402 RPM.
So long as the plasma bolt doesn't impact something or travel 200m where it will despawn, yes - you will see a train of plasma balls.
Relative to other FPS titles such as Halo Infinite or COD, death in Odyssey is treated harshly through mission failure and respawn locations far away from combat (or even the last place you docked in the case of waking up on a prison ship). I'd imagine that's a big part of why insta-kill weapons weren't included with Odyssey and why the damage gate exists between Shields and Suit HP - to give the player some time to react to incoming fire.
FWIW, I also would like to see at least a true DMR in Odyssey and
not the scoped slug shotgun that claims to be one (Executioner). Maybe a Beam Laser LMG too, while we're at it