What is the point of targeting subsystems?

Apologies for the double post but I'm trying to figure out targeting subsystems. Nothing gets more old than a vulture that refuses to die because it's chafe every 2 seconds. I target the chafe subsystem but no matter how much time I spend putting bullets directly into it (or so I think) it takes no damage.

Is there even a point of targeting subsystems? I've never once been able to destroy a targeted subsystem even when I deliberately align my ship to target it. Seems like it's just a waste of time.
 
I use sub-system targeting a lot, although as mentioned not that many actual modules are worth targeting, and mostly it's the power plant or FSD.

But the biggest benefit I find is the little square that makes fixed beam sniping from 6km away much easier :)

Also if I get in close with frags I can three-shot T-10s in a CZ by targeting the power plant, which is handy. The basic technique works on lots of ship types, but T-10s are really easy to stay close to.
 
Apologies for the double post but I'm trying to figure out targeting subsystems. Nothing gets more old than a vulture that refuses to die because it's chafe every 2 seconds. I target the chafe subsystem but no matter how much time I spend putting bullets directly into it (or so I think) it takes no damage.

Is there even a point of targeting subsystems? I've never once been able to destroy a targeted subsystem even when I deliberately align my ship to target it. Seems like it's just a waste of time.

For external module like chaff is a waste of time and ammo to use kinetic or energy weapons. Get a seeker or 2 and cripple your foe with splash damage from explosions. Then for module sniping, PowerPlant and FSD are the most common target. You can explode a Conda with almost full hull if her PP is at 0% and you keep firing on it
 
Balance wise there's absolutely no point to target subsystems in this game from practical point of view. Only if you roleplay or trying to disable target instead of killing it for mission or something.

When you just starting the game, and you fly small ship, your time-to-kill will be stupidly long, because in general game is heavily scewed towards engineering and medium-to-large ships for combat. You should really avoid combat early game in small ship with weak weapons and unengineered.

But if you absolutely have to, use smaller Beam or Burst lasers, depending how much your Distributor can handle, usually Beams are pretty heavy for it, and strap bigger class Multi-Cannons. Every Joe has to run this setup early game, because most other weapon combinations are irrelevant or downright weak. Also try to get used to Fixed mounts, so you won't have to worry about non-stop AI Chaff. Or if you can't, and still using Gimballs, when NPC fire off Chaff, untarget and keep shooting, it works like Fixed but with less damage.

If you target particular module, keep in mind: some are internal and some are external. Externals are usually easier to kill. To destroy Chaff launcher (which is really a waste of time), you have to physically see where it is located and shoot from that very side, targetted or not. Missiles are trash, never use them, because firstly, they can only damage external modules, so you won't be able to kill stuff like power-plant. And secondly, it would be a challenge to even destroy drives on most ships before you run out of ammo, because I've seen multiple NPCs having 3 Point Defences. None of your missiles will break through, while thier damage against shield is non-existent and hull one is absolutely laughable... Well, maybe against SLFs but that's it.
 
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Apologies for the double post but I'm trying to figure out targeting subsystems. Nothing gets more old than a vulture that refuses to die because it's chafe every 2 seconds. I target the chafe subsystem but no matter how much time I spend putting bullets directly into it (or so I think) it takes no damage.

Is there even a point of targeting subsystems? I've never once been able to destroy a targeted subsystem even when I deliberately align my ship to target it. Seems like it's just a waste of time.

modules are separated into internal and external with weapons having 4 damage types (laser, kinetic, explosive, absolute). external modules can only be damaged with explosive and absolute. internals can be damaged with any damage type. cannons with high yield shell will turn most of the damage to explosive however this only really seems to have an extra effect on drives since the experimental is meant for extra internal module damage spread.
 
modules are separated into internal and external with weapons having 4 damage types (laser, kinetic, explosive, absolute). external modules can only be damaged with explosive and absolute. internals can be damaged with any damage type. cannons with high yield shell will turn most of the damage to explosive however this only really seems to have an extra effect on drives since the experimental is meant for extra internal module damage spread.

This is super helpful. I don't have engineering or anything. I'm running some beams and some multicannons.
 
Apologies for the double post but I'm trying to figure out targeting subsystems. Nothing gets more old than a vulture that refuses to die because it's chafe every 2 seconds. I target the chafe subsystem but no matter how much time I spend putting bullets directly into it (or so I think) it takes no damage.

Is there even a point of targeting subsystems? I've never once been able to destroy a targeted subsystem even when I deliberately align my ship to target it. Seems like it's just a waste of time.
Taking out someone’s FSD will keep them from escaping. Useful for Pirate Lords or bounty hunting, CZ, etc. If they get away you have to fight them again and/or they don’t count for mission kills.
 
to prevent that a ship can escape it is advisable to target the frame ship drive first and to shoot it down to exactly 0 %. otherwise the opponents often manage to jump away.
targeting the power plant leads to the side effect, that the opponent rapidly loses the ability to shoot back with all weapons, especially beam lasers, or to boost away.
the power plant also starts to overheat and thereby to damage itself if one shoots at it with lasers - in addition to kinetic weapons, that will destroy the internals a little faster.
 
Balance wise there's absolutely no point to target subsystems in this game from practical point of view. Only if you roleplay or trying to disable target instead of killing it for mission or something.

When fighting harmless NPC at a nav point, no - there is no point indeed to target the subsystems.
But if you go in a High CZ or in a Pirate Threat or take a Wing kill Pirate Lord mission you will meet engineered ships with multiple hrp/mrp

Targeting the PP means a way faster kill because after PP gets to 0 integrity, further damage taken by PP (any damage, even from collisions) can mean that PP has a chance to explode, killing the ship no matter how much hull it has left.
It is especially useful when fighting alliance ships, fed ships or Cutters in a high CZ. Those have a ton of hullpoints.
 
The only one really worth targeting is the power plant.

Not really. Seem to do nothing to affect NPCs. If it has a chance to make them blow up, its low enough to not let them die before their hull reaches 0.
I personally target the shield generator (no more shield regen) or FSD drive (no more escape).

Taking out the Drive sends them into a super high speed spin which can be annoying to catch up on so I avoid that but makes them helpless otherwise.
 
There was a point some years ago where targeting subsystems resulted in a much faster rate of destruction than what I've seen recently. You used to be able to target an anaconda power plant and 9 times out of 10 the plant would pop long before the hull.

As a habit, I tried it this time but have always seen the hull drop faster. So I've given up with it.

That was with gimble weapons so my guess was that approach was somehow nerfed. I'm about to try a rail setup and my guess is that'll result in more module damage but I won't bother trying to snipe. It's only PVE.
 
Yeah, been through that period as well. Taking out PP = instant NPC death, but they since patched that. Made armor/hull too useless...heh
 
There was a point some years ago where targeting subsystems resulted in a much faster rate of destruction than what I've seen recently. You used to be able to target an anaconda power plant and 9 times out of 10 the plant would pop long before the hull.

As a habit, I tried it this time but have always seen the hull drop faster. So I've given up with it.

That was with gimble weapons so my guess was that approach was somehow nerfed. I'm about to try a rail setup and my guess is that'll result in more module damage but I won't bother trying to snipe. It's only PVE.
It still is so.
Try it with multicannons or beam lasers. After zeroing the plant every hit has a chance to blow up the ship.
The more hits the higher chance. I often see condas explode with >40% hull.
 
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