What is your biggest gripe while using VR?

And ensure you haven't set up a filter to exclude the system you're intending to target/select.
Let us know more about your setup (controller type(s), hardware), maybe we can offer some more helpful feedback.
 
Thank you for your helpful replies. I haven´t applied filter to exclude systems. When i type, f.ex. SOL, it does transfer the view to SOL, but it does not select the system. So route planning and such are not possible. Then i should be able to select SOL from the UI but when trying to do that it selects some other system that is perhaps behind SOL in the view. It´s hard to explain but that´s pretty much it. I am running VKB gladiator non- pro mk2 with TCWS throttle. And of course oculus rift CV1. I think i should aim to move all bindings in galmap to hotas, at the moment i´m trying to manage it with mouse.
 
yea, gotta be able to "blind type." I have no issues typing in Gal Map, as I simply feel for the two marks on the f and j keys and then type blindly from there. I also use VoiceAttack and command "Plot Route" to auto open galmap and set tab/cursor into the box for typing while in VR.

All in all, galmap system route typing not an issue for me...

As for gripes though, its simply Gen 1 VR resolution.... once VR matches 4k+ monitor screen resolution with with FOV that mimics visual acuity of monitor, I will either be happy or dead of old age...
 
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Thank you for your helpful replies. I haven´t applied filter to exclude systems. When i type, f.ex. SOL, it does transfer the view to SOL, but it does not select the system. So route planning and such are not possible. Then i should be able to select SOL from the UI but when trying to do that it selects some other system that is perhaps behind SOL in the view. It´s hard to explain but that´s pretty much it. I am running VKB gladiator non- pro mk2 with TCWS throttle. And of course oculus rift CV1. I think i should aim to move all bindings in galmap to hotas, at the moment i´m trying to manage it with mouse.
It might be an idea to get used to the controls using a flat screen. It should be easier to get the hang of what you need to do to select what you want.
 
Galmap

Steaming up the lenses. Not sure if it's me or not, been feeling a little ill lately so VR makes it worse and I'm hoping it's just my slightly higher temperature that's causing the steam up!

Plus playing with the radiator turned off and the window open to keep me and computer cool while playing!
 
My biggest gripe using VR is my girlfriend talking in the background to the cat, which sets off voice attack.

Flimley
 
My biggest gripe with VR is the whiny, crybaby bedwetters who don't like it.
Remarkable, a user that is devoid of constructive criticism about a technical product, those rose tinted frenzal lenses sure are godly, or perhaps the TINY field of view has extended back into the FRONTAL LOBES. Congratulations VR OEM's, your subliminal message has reached someone ...."Nothing to see here, move along".....
 
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The things I find lacking:

1. Small headset doesn't fit my glasses. Have to wear contacts.
2. No ventilation so I am always steaming up and sweaty under the headset.
3. No wraparound screens so no peripheral vision. Have to turn my head everywhere unlike actual reality where I can just see what is on the periphery.
4. Low resolution compared to monitors. It's just not sharp enough.


I love the "I'm in the game" effect, but sometimes it's not enough to get me to use VR when I am not in the mood to deal with the above problems.

Maybe by the 4th generation of vr headsets they'll get close to something usable for everyday gaming. Current generation is good, but I don't always use it due to the above reasons.
 
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The things I find lacking:

1. Small headset doesn't fit my glasses. Have to wear contacts.
2. No ventilation so I am always steaming up and sweaty under the headset.
3. No wraparound screens so no peripheral vision. Have to turn my head everywhere unlike actual reality where I can just see what is on the periphery.
4. Low resolution compared to monitors. It's just not sharp enough.

Maybe by the 4th generation of vr headsets they'll get close to something usable for everyday gaming. Current generation is good, but I don't always use it due to the above reasons.
You should watch for the reviews on the Pimax 8K, which should be posted in the next few weeks. It should solve most of your issues, assuming it lives up to the hype. I'm a Kickstarter backer, so I should (hopefully) have mine in a couple of months. They will be sold retail, later this year.
 
You should watch for the reviews on the Pimax 8K, which should be posted in the next few weeks. It should solve most of your issues, assuming it lives up to the hype. I'm a Kickstarter backer, so I should (hopefully) have mine in a couple of months. They will be sold retail, later this year.

Any word on what the specs for that are expected to be? I'll probably need a new computer just to run it, and want to know what to budget for.
 
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The things I find lacking:

1. Small headset doesn't fit my glasses. Have to wear contacts.
2. No ventilation so I am always steaming up and sweaty under the headset.
3. No wraparound screens so no peripheral vision. Have to turn my head everywhere unlike actual reality where I can just see what is on the periphery.
4. Low resolution compared to monitors. It's just not sharp enough.


I love the "I'm in the game" effect, but sometimes it's not enough to get me to use VR when I am not in the mood to deal with the above problems.

Maybe by the 4th generation of vr headsets they'll get close to something usable for everyday gaming. Current generation is good, but I don't always use it due to the above reasons.

2. Solved with a cheap usb fan.
 
Any word on what the specs for that are expected to be? I'll probably need a new computer just to run it, and want to know what to budget for.
There's a lot of info on the Kickstarter page, but here's the quick info:

  • Fast refresh LCD, 3840x2160 pixels per eye, but the input is 2560x1440 (per eye) stretched (to reduce the screen door effect)
  • The FOV is very large: 200 °
  • Refresh is 75Hz+, currently 80Hz for initial test units, they are still trying to hit 90Hz, but that's not guaranteed.
  • Headphones and built-in mic
  • For ED, you'll probably want at least an NVidia 1080Ti - I've got a 980Ti and am waiting for NVidia's next enthusiast card, due sometime this Summer/Fall.
  • It's modular and there will be add-ons for stuff like eye tracking, inside-out tracking, cooling fans, prescription lens insert (for those who need glasses), etc.
There will also be a 8KX model that delivers the full 4K per eye (no stretch), which was only available during the Kickstarter, but I imagine it will be offered in the future (probably next year).

https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset

Here are 2 YouTube videos of ED, looking through the headset lens...
https://www.youtube.com/watch?v=FCsS-2Ftd-8
https://www.youtube.com/watch?time_continue=5&v=_iisLwROA8o
 
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The things I find lacking:

1. Small headset doesn't fit my glasses. Have to wear contacts.
2. No ventilation so I am always steaming up and sweaty under the headset.
I replaced the sponge face trim with leather face trim, The leather has reduced fogging considerably. The leather face trim comes in different thickness, perhaps the thickest trim would increase the gap sufficiently for glasses to be worn.

Prior to obtaining the leather trim I was considering drilling some holes at the bottom and the top of the VR housing to enable hot air to vent, yes it would be a hack but it would certainly help with the fogging. To trap ambient light in the vents I would make small/tiny boxes, open on one side, which i'd then tape or glue over the holes, perhaps placing these small "scuppers" on one side only would suffice, experimentation would be required.

Disclaimer, Not recommended if one has butter fingers or is clueless with delicate DIY.
 
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