What is your opionion regarding exiting to the menu and back to collect more material at Dav's Hope and Jameson Crash Site?

C'mon - apply common sense - anything that involves exiting to desktop (like, say combat logging) is not in the spirt of the game. Sure, support agree they won't ban you, but it is not intended behaviour. These types of logical hoop jumps remind me of the ones we see every time a goldrush exploit is stopped - people trying to justify game breaking actions because it's useful.

But hey - if you think that games should be played by killing them repeatedly then go ahead, a 'fluencer says it's ok so all good 🤦‍♀️

To be fair, I don't think the significance of a response like that is in suggesting an activity isn't an exploit.

The significance (for me, at least), is that FDev are apparently aware of these issues and they're comfortable with the level of productivity they grant to the players.
That's reassuring because it would seem to suggest that, if they do ever get around to fixing the "exploit", FDev will be aware that they need to balance alternative methods of mat-gathering so current levels of productivity remain possible.

Course, it could be argued that current levels of productivity are unintentional and so these "exploits" should be removed with no alternatives provided.
Basically, we'd all have to accept that we're living in a Galaxy where some G5 mat's are easy to obtain while others are about as easy to find as rocking-horse poop - even though they're all considered equally valuable.
That's justifiable from a "lore" POV but it doesn't really work from a "gameplay" POV because it means somebody who's creating, say, Resistance-Augmented SBs will have an easier time than somebody else who's building Thermal-Resist SBs.

If FDev want players to make use of a diverse array of engineering mod's (thus mainaining the fundamental "rock/paper/scissors" nature of ship design) then they MUST find ways to make different G5 mat's roughly equally easy to obtain.
 
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To me it's an exploit which devs should have closed and/or punish cmdrs who take advantage of it repeatedly. After all you are gaining an advantage over cmdrs who don't know about this loophole.

If combat logging is a punishable exploit then all exploits should be

You realise that menu-logging from combat ISN'T considered a "punishable exploit", right?

If it was necessary to task-kill in order to farm HGEs then you might have a point but it isn't so you don't.
 
in addition: Start with your manufactured bins nearly all depleted, you will find it takes you many days to fill them all up, exploit or not, it still is a helluva grind, you will have to trade 6:1 because try finding military for example... next to impossible. Anywyas, as I said, horses for courses, and no one really can claim to have a disadvantge from my point of view.
 
Wait, people actually care about this? I dont understand why no one takes it slow to just enjoy the game. No wonder we have so many forum undead, everyone rushes through the game, and has done everything before they get properly bored.
We took it slow, but it didn't get us anywhere. Now we need to catch up to the power grinders that gorged themselves with meta builds.
 
Wait, people actually care about this? I dont understand why no one takes it slow to just enjoy the game. No wonder we have so many forum undead, everyone rushes through the game, and has done everything before they get properly bored.

There's nothing "enjoyable" about having a ship that won't fly until you've completed G5 mod's - or about having a ship and being forced to configure it one way and then having to reconfigure it once you have completed the G5 mod's required to build the ship the way you actually want it.

The whole idea of "just pick up mat's as you go and use them to apply whatever upgrades you can" is not only inefficient and lazy game-design but it's also contrary to basic human-nature.
 
There's nothing "enjoyable" about having a ship that won't fly until you've completed G5 mod's - or about having a ship and being forced to configure it one way and then having to reconfigure it once you have completed the G5 mod's required to build the ship the way you actually want it.

The whole idea of "just pick up mat's as you go and use them to apply whatever upgrades you can" is not only inefficient and lazy game-design but it's also contrary to basic human-nature.
But you dont have to g5 everything? All the ships are perfectly functional without engineering
 
Wait, people actually care about this? I dont understand why no one takes it slow to just enjoy the game. No wonder we have so many forum undead, everyone rushes through the game, and has done everything before they get properly bored.

baffles me too. the basic game loop is an infantile collector game that makes no sense nor has any intrinsic purpose whatsoever, it's just filler, and the issue seems to be if some particular way of getting those silly collectibles is acceptable/elegant/exploit/whatever. even the 'fairness' card has been played (y)

i've been at dav's 2 times, made a few runs (it's fun to optimize your own track for a while) and then took off with my stuff and zero arxes given about any moral/ethic implications about whether a particular feature in a braindead design was intended or not. :ROFLMAO:

ahh, the good old days of mission board flipping. those were real threads!!!

now serious: frontier initially intended this to be the core gameplay. see planetary settlements, they had a cool down of what, 2 weeks? for the chance of getting 1 or 2 'high grade' items? they truly believed in all their seriousness that this artificial way of locking pixel items behind a few repetitive activities had some real merit and would support some form of engagement and replayability. in time they found out gamers aren't toddlers.
 
I wish the log out log in would work with meta alloys. I do all the things the forums and videos recommend but in 2 weeks I have only found 2 meta and it sucks
 
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