C'mon - apply common sense - anything that involves exiting to desktop (like, say combat logging) is not in the spirt of the game. Sure, support agree they won't ban you, but it is not intended behaviour. These types of logical hoop jumps remind me of the ones we see every time a goldrush exploit is stopped - people trying to justify game breaking actions because it's useful.
But hey - if you think that games should be played by killing them repeatedly then go ahead, a 'fluencer says it's ok so all good![]()
To be fair, I don't think the significance of a response like that is in suggesting an activity isn't an exploit.
The significance (for me, at least), is that FDev are apparently aware of these issues and they're comfortable with the level of productivity they grant to the players.
That's reassuring because it would seem to suggest that, if they do ever get around to fixing the "exploit", FDev will be aware that they need to balance alternative methods of mat-gathering so current levels of productivity remain possible.
Course, it could be argued that current levels of productivity are unintentional and so these "exploits" should be removed with no alternatives provided.
Basically, we'd all have to accept that we're living in a Galaxy where some G5 mat's are easy to obtain while others are about as easy to find as rocking-horse poop - even though they're all considered equally valuable.
That's justifiable from a "lore" POV but it doesn't really work from a "gameplay" POV because it means somebody who's creating, say, Resistance-Augmented SBs will have an easier time than somebody else who's building Thermal-Resist SBs.
If FDev want players to make use of a diverse array of engineering mod's (thus mainaining the fundamental "rock/paper/scissors" nature of ship design) then they MUST find ways to make different G5 mat's roughly equally easy to obtain.
Last edited: