What is your view on microtransactions for credits?

This is not a good idea I recall from past FD do not want to create a game to pay to win that's has ruined the challenge in so many games
 
micro transactions for credits sounds like a good idea in theory but in practice all it does is put a cash value on credits that can then be undercut by gold farmers and FD ends up having to forever discount them to stop it. its not really a good way of supporting the company or the game as it could end up costing more to police than they make from it.

If they want to compete.

Gold farming will happen anyway if the game has enough market share.
 
It has a very poor user rating. Which means they are probably loosing out on a lot of potential customers and not gaining many new ones. Most of the complaints are about it being a pay to win cash grab...

So next time the same studio need to release a new game to keep the money rolling in, people will remember and avoid it. That is when the financial problems start. I have worked in the games industry, things can go wrong very quickly because of stuff coming back to bite :)
I find it ironic that people consitter that a pay to win game. but at the same time, it does have mechanics to punish people who dont play long enough, but, in most cases its very easy to win if you know what your doing in any charator. ether way, its usualy just pay to not feel ocd about not owning every skin or charator at the given moment.

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It has a very poor user rating. Which means they are probably loosing out on a lot of potential customers and not gaining many new ones. Most of the complaints are about it being a pay to win cash grab...

So next time the same studio need to release a new game to keep the money rolling in, people will remember and avoid it. That is when the financial problems start. I have worked in the games industry, things can go wrong very quickly because of stuff coming back to bite :)
I find it ironic that people consitter that a pay to win game. but at the same time, it does have mechanics to punish people who dont play long enough, but, in most cases its very easy to win if you know what your doing in any charator. ether way, its usualy just pay to not feel ocd about not owning every skin or charator at the given moment.
 
There has to be some structure to the game, and credits (and the earning of them) is a significant part of the structure right now. I believe that buying credits for real cash would ruin many aspects of the game. Also, I am not sure if even transferring credits should be done. Not exactly sure how it could work well. It may encourage professional credit sellers, which I don't believe is a good idea.
 
The other part of me want some way to be able to give the developers money and support this game so that we could a walking in ships/stations/on planets expansion in the future
Given that those expansions will not be free (and I wouldn't expect them to be without a subscription), their price should pay for them. That is the beauty of expansions for pay, they can practically be developed as their own game.
 
As someone who is afraid to actually get out there and play with others, it's not difficult to see why you don't understand why this is a bad thing. I have money I could burn and I still know it's a bad idea to sell out your own game.

Lol this again. I know youre too thick to understand it, but I am not afraid to do anything in regards to a video game, and I play with other people all the time in my group. I just choose not to play with people like you. Think of it as the difference between going to spend my free time at Soho House while you spend yours at Chuck E Cheese. That doesnt mean Im scared to go to Chuck E Cheese (ok maybe a little) it just means Id rather spend my time around people like myself than around a bunch of screaming children.

That said Im going to stay out of this conversation from here on out. I can see this is a real hotbutton topic, I don't really care one way or another which way they go with this, and I dont need a bunch of green eyed monsters trashing my rep for being honest about the situation.
 
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Sure. If it happens within bounds of reason I don't have a problem with it. Frankly, if it keeps me coming back to the game on a regular basis even 6 months from now due to continuously new content additions, I'm actually willing to spend ~$15 per months. Hence, I personally don't see any downside.
Except that is invariably NOT what happens when games become microtrans heavy. Generally, any regular content updates that were made to keep subscribers taper off to be so infrequent as to be non-existent, replaced with an increasing catalog in the cash shop with events that cannot be fully participated in without a real world cash expenditure and quests that are almost impossible without optional "convenience" items.
 
Let's say that Mr. Griefer decides to drop $100 into the game for credits. He doesn't care about the money because he pulled it from his parents or hacked some poor sap's credit card/bank account.

So now he has all these extra credits to cover his insurance cost. Essentially, his "death" (should that happen) is even cheaper now because he doesn't have to work for the ship's replacement cost.
 
E:D's current system makes gold farming impossible, unless gold farmers intend on spending 3 hours transferring cargo 1 ton at a time.

Time is cheap in some places - this is the basis of gold farming. The question is more whether the purchaser would have the patience and ability to scoop up enough Platinum to fill their hold. Alternatively, a skilled cargo dumper could align their hatch exactly with the customer's cargo scoop and they'd just have to sit there (premium service offering, 20% extra!).
 
With the way the game is now, I'd absolutely uninstall and walk away if they started selling creds for cash.

I am all for cosmetic items though. Cool paint jobs, tinted windows, different colored laser shots and engine fire, perhaps some cosmetic changes to the ships structure: Something appropriate for a space ship, like spoilers, hood ornaments and bling bling rims and tires are for a car.
 

Remiel

Banned
As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.

On the contrary, while there may be no specific end-game win, easy credits removes any of the work that goes into progression. As a result, someone who spends a few bucks can have a fully upgraded Viper in a few hours, while someone who can't afford to spend the same has to put in the effort for a few days instead to get the same. Let's say they meet in combat while the latter is still getting around in a 'Winder with pulses, and they are equally skilled - how is it fair that the advantage goes to the player with the most RL money?

How is it even a game if you can just skip the effort that others put in and go straight to the best stuff in it? There's no barrier but credits to getting into anything - no skillpoints like in EVE, no rep like in GTA Online, you just get into whatever you want once you can afford it.

That being said, I wouldn't be against microtransactions being implemented for one simple reason - I have a lot of money, and have no qualms spending it on the very best stuff, and then using said very best stuff to go on a massive rampage and show FD the error of their ways, if such a thing were to be implemented. I would not discriminate my targets, the very first player I came across would die, then the next, then the next, and so on and so forth.

As it is, microtransactions are for cosmetic items only, nothing that gives you an advantage over anyone else. And that's exactly how it should stay.
 
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Coming from someone who has 0 interest in PvP and will likely never play Open Play for anything other than messing around once in a while; Part of me absolutely despises the idea of paying real money for credits. The other part of me want some way to be able to give the developers money and support this game so that we could a walking in ships/stations/on planets expansion in the future, other than skins for ships that I don't use or t-shirts that I don't want.

Though there is also so much to even buy with credits at the moment. Buying everything you wanted could kill a lot of the driving force for playing for a lot of people.

If you really want to support FD buy 1 skin a month ... its akin to a (voluntary) subscription and spread out as such wont hurt the pocket.

Same goes for all the other 'subscription' folk - buy a skin a month, it costs the same but you get something for your money, and if timed right could be exclusive (like the wireframe cobra or silver viper, etc)
 
You cant introduce real money for creadits in to this game because the only end game this game has is a farmfest to get in to a phyton, if you could buy a phyton ofr 10€ you would play like 1 day and then uninstall cos there is nothing else to do, the same will happen to the guy who has been trading for weeks to get a phyton , they will play in that phyton for a week and then they will uninstall.

For the normal people who has not Obssesive compulsive disorder in this game there are only those ships : Sidewinder,Hauler,adder,eagle,viper and cobra , thats all and only two weapons , lasers and multicanons.
 
With the way the game is now, I'd absolutely uninstall and walk away if they started selling creds for cash.

How is it even a game if you can just skip the effort that others put in and go straight to the best stuff in it? There's no barrier but credits to getting into anything - no skillpoints like in EVE, no rep like in GTA Online, you just get into whatever you want once you can afford it.


The attitude of most fans of this game as well as the Devs is it doesn't really matter anyways. You can transfer between Solo, Group, and Open freely. There was no release wipe to fix all the cash won from exploits. There is no true way to compete with other players, and the few ways that it is possible, the game mechanics encourage you not to.

Sure we don't need gold/cred selling, but if someone wants to buy an Anaconda for $50 bucks, let them. Otherwise you are just leaving that money on the table. If it bothers you, just turn on the "I don't care about you" button that is Solo mode that everyone else does anyways.
 
Same goes for all the other 'subscription' folk - buy a skin a month, it costs the same but you get something for your money, and if timed right could be exclusive (like the wireframe cobra or silver viper, etc)
That is actually my plan, or probably more like a skin pack every 2-3 months. I mean, I want to support the game, but it is not like we're running directly on their servers...and I am a cheap b@$+@rd.:D
 
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