An advantage regarding to what?
Again, the game was designed as a single-player experience with an online background simulation. I doubt any player, that played a competitive PvP game in the last 15 years, takes the gimicky PvP multiplayer remotely serious let alone considers it a competitive discipline.
No it wasn't, it was designed for both single-player experience and multiplayer. As an EVE veteran, one of the most PVP-centric games around, I can tell you I absolutely DO take player interaction in a multiplayer environment quite seriously.
As for the other comments, including this one - everyone replying to me is making thoughtless assumptions about what other people want. What you need to do is be honest and admit that you don't speak for anyone but yourselves. At the end of the day, microtransactions that provide unfair advantages - which includes dodging time investment, no matter how you wanna spin it - are demonstrably bad in every PVP environment in the history of gaming. The fact that this game HAS a PVP environment, whether you take it seriously or not, means such a thing would do the game more harm than good. And make no mistake, the game was designed to incorporate a PVP environment. Just because it's not exclusively PVP, that does not exclude PVP and the need for it to be considered. So stop thinking about yourselves and start thinking about how this affects everyone. It's all been explained, by myself and others, and most of you supporting this idea have dismissed it with weak excuses. If you don't have the time to play games for example, then how is that anyone's problem again but yours? Again, you don't make sweeping game changes based on personal problems. You have to sort out your own time management, don't expect an entire game development to bow to your schedule.
As for the PVP experience being 'gimmicky', I'd much rather a good dogfight or furball against other players than the very predictable AI. I simply wouldn't be playing this game if that wasn't available.