Nah man, no strawman. I called it pretty darn accurately, no matter how you want to look at it or how Indigo wants to straddle the fence or "reel it in." He's the one comparing ED griefers and gankers to real life mass murders and serial killers in this thread and suggesting that real world damage should be inflicted upon them and you are the one cheering him on. Just own it, man. No need to dissemble.
Calling you out there. Never made or inferred any such thing. And my comparison, which you've so misconstrued and misrepresented, is only that of thought processes, not of resultants. Not once did I say "Hitting someone at random on the street is the same thing as blowing up a virtual spacecraft." If you think you read that somewhere, I urge you to quote it back and highlight it. Nor did I say any real world damage should be inflicted on anyone as a result of their actions in a game. Again, if you think you read that, I urge you to quote it back and highlight it.
I did say I felt no sympathy for the buffoon who thought it was a good idea to go around punching people at random on the street for getting shot and subsequently jailed. That, to me, is simply justice in action. From that position I will not budge - and you rather agreed with that sentiment as well:
[...]
To be clear: the people who engage in a game of "knock em out" as it was represented in the video you posted (walking up behind random pedestrians and slugging them in the head hard enough to knock them down, out and maybe even give them brain injuries or death) do indeed deserve whatever fate befalls them, and if someone pulled that on me I'd respond immediately with lethal force, and the only problem I would have later would be if they survived. [...]
Then let's add to that the last part, shown in red. During my tour of duty it weighed on my mind that I might well have to kill, in defense of myself, my brothers in arms, our facilities, or whatever the situation might require. Fortunately I did not have to, despite our base coming under attack on several occasions. I keep firearms at home, and have a concealed carry permit. I recognize there is sickness in the world, and the potential for dangerous, even deadly situations is around us. I choose to defend myself if I must, and I hope to never have to do so. And while doing so may be fully justified, it would still weigh on me greatly. I'm more concerned that your only problem would be if they survived, not that you had to take such action.
There's no fence for me to straddle here - I simply want to understand motives for actions.
You want to make this into something it's not and turn this into anything but a discussion of what motivates someone to make a particular choice.
Attacking someone unprovoked in a game is a choice a person has to make. There is no mandate in Elite to attack another player. Even power play can be carried out without hostile interactions. And while it may be fun (subjectively) to blow up virtual space ships - and I've blown up my fair share of NPC's for fun, there is still a thought process that goes into this, just as there is a thought process involved in walking down the street to buy a hamburger, to give some change to a homeless person, to yell profanity at someone in your way, or steal a candy bar - or yes, to punch a complete stranger.