What Makes You Break Immersion?

RNG.
The Telepresence .
Crewmates second class citizens without scapepods.

Everything else, while gamey, is within the limits of suspension of disbelief.
 
Since i play in VR, its kind of a PITA to alt tab out. Let me have a web browser on the ship, and let me have a radio that can play my own music files, or play Sirius/XM Radio. That would be the bees knees in my book. Besides my face starting to hurt from wearing the thing for too long those are the only other reasons i really ever leave the game.
 
As the devs consider which QoL features will be worked on post-2.4, it made me wonder what things cause you to leave the game (break immersion). If we can outline why we leave the game, or how the game fails to meet our needs, then they should be able to fill those gaps with their oompa-loompa magic.

I know that I go to EDDB (trade, ship / module location and station info), coriolis.edcd.io (ship builds and mods) and inara.cz (Engineer info and commodities/materials) quite often.

The other obvious question is should Frontier try to replicate those functions in-game or leave it with third party devs to handle so they can focus on other core gameplay aspects?

The "gamey" aspects of it are what break immersion for me. That and the instancing. When I take missions, I often feel like I'm being gamed for one reason or another. For example, pirate kill missions against a certain faction often see me spending hours in the target system finding pirates of every faction but the one I'm actually hunting. This makes me feel like the game knows which faction I'm looking for and is actively dragging out my playtime in an effort to keep me "occupied" by not spawning ships belonging to the target faction. The instancing is a constant immersion breaker just due to the way it works. I hate dropping out of supercruise because the transition is jarring, you go from 30km/s to 300m/s accompanied by a noticeable pause and an earth shattering boom. It makes SC and FF feel like completely separate game modes rather than separate drive systems.
 
As the devs consider which QoL features will be worked on post-2.4, it made me wonder what things cause you to leave the game (break immersion). If we can outline why we leave the game, or how the game fails to meet our needs, then they should be able to fill those gaps with their oompa-loompa magic.

I know that I go to EDDB (trade, ship / module location and station info), coriolis.edcd.io (ship builds and mods) and inara.cz (Engineer info and commodities/materials) quite often.

The other obvious question is should Frontier try to replicate those functions in-game or leave it with third party devs to handle so they can focus on other core gameplay aspects?

  1. Of course, EDDB and other websites.
  2. Having a crash or lockup. Lately, this seems to be more of an NVidia issue.
  3. Having to exit to the menu and start the game again, due to an empty mission board. Having to come back much later, to see if any missions have showed up. This is only an issue because I'm trying to improve my reputation with a particular faction. Otherwise, I'd go to another system.

Imo, FD should concentrate on other aspects, since third party devs have taken care of those issues.
 
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Having Galnet visible whilst flying, or even better having it read out to you, like a news bulletin, would be great. As would Playgroup/Guild comms.

Oh dear god, no...

- Community Goal: Harma Silve...
- SKIP
- Galactic News: Abroin Universal PLC Campai...
- SKIP
- Galactic News: Weekly Democracy Re...
- SKIP!
- Powerplay: Incoming Upda...
- SKIP
- Galactic News: Weekly Health R...
- SKIP
- Galactic News: Weekly Sec...
- SKIIIIP!!!!
- Galactic News: Starport Status Up...
- [mumblemumble] SKIP!
- Galactic News: Weekly Economic Rep...
- [curseword] skip
- Galactic News: Weekly Expansion Report
- [resigned voice] skip
- Galactic News: Weekly Confli...
- skip! skpiskpiskippety SKIIIIP
- Galactic News: NULL Campaign Conclud...
- NULL, those... SKIP
- Community Goal: Pleiades Research O...
- SKIP
- Galactic News: Weekly Democracy Report
- skip, its from previous week, dear god...
- Galactic News: Starport Status Upd...
- SKIP
- Galactic News: Weekly Health Repo...
- SKIP
- congratulations you reached the end of galnet news front page.

No I am not kidding, those are authentic current "headlines" from https://community.elitedangerous.com/en/galnet
So please reconsider, unless they have an interesting story to be told and a team to inject it into galnet pretty regularly :p
 
Having Galnet visible whilst flying, or even better having it read out to you, like a news bulletin, would be great. As would Playgroup/Guild comms.

EDDI already does this for you and it's really, really annoying! One of the first things I turned off!
 
On another note, I love those manipulative shadragon's posts. "What makes you break immersion by leaving the game - isn't it use of external tools? Maybe we can get fdev to get them in the game" would be more sincerely written. And yes I am all up for it being accessible on stations. Its a real shame we don't have eddb counterpart, coriolis outfitting, trading databases etc.
 
On another note, I love those manipulative shadragon's posts. "What makes you break immersion by leaving the game - isn't it use of external tools? Maybe we can get fdev to get them in the game" would be more sincerely written. And yes I am all up for it being accessible on stations. Its a real shame we don't have eddb counterpart, coriolis outfitting, trading databases etc.

I think I'd prefer a way to have those third party tools be accessible from within Elite but not created by FDev....if you see what I mean. Opening up Elite in this was could encourage third party developers to add effectively in-game tools.
 
The other obvious question is should Frontier try to replicate those functions in-game or leave it with third party devs to handle so they can focus on other core gameplay aspects?

Why should FDev waste time re-inventing the wheel?

Additionally, just because there is a third-party tool for something doesn't mean that it's something that SHOULD be in the game.
For example, trade/commodity information - having up-to-date pricing available for all systems reduces trading to a spreadsheet calculation interspersed with a few key presses. Currently it does at least require a modicum of skill and knowledge.

This kind of hand-holding, incidentally, is exactly the opposite of what the vocal Exploration crowd are demanding.
Funny how different players want entirely different, often contradictory, things from the game. Must be really hard to develop a game that people like.
 
Getting thoroughly and properly rogered by eleven Federal Police because my point defense sacked one of the dozens of missiles they've fired at my wanted target.

Please fix this FDEV...
 

Deleted member 38366

D
Hm, there's numerous things that basically removed that for me.

1) Crime & Punishment, the current System just doesn't make any sense (apart from being 100% ineffective)
- to me it's utterly illogical and downright bizarre, requires total overhaul

Disclaimer : getting blown up is one thing, part of the Game, fine. No sweat. Seeing however that this carries zero (0, NIL, N/A, none) consequences for those who do anywhere it is just plain wrong.
And seeing the same even in so-called High Security Systems that even require a Permit is a complete deal-killer. Makes no sense to me, just doesn't compute - unless the Game is build around "no laws, no rules" by design. Which isn't the case with ELITE.

2) System Authority and Defense Force responses to Crimes... utterly ineffective in most cases
- again, doesn't many any sense
- they're just the same ineffective NPCs... if you compare, Stations (!) ended up requiring massive buffs to deal with post-Engineer offenders and got them more than once - despite already having considerable firepower
-> yet the core of law enforcement [System Authority/Defense Forces] got zero attention, leaving a huge inconsistent gap. Again, doesn't pass even a simple common sense test.

3) The massive reliance on external Information sources
- a special someone (no naming & shaming ;) ) recently posted "you don't need a spreadsheet to play the Game". True Meme stuff, right there.
-> but... technically he was correct. In order to be effective to at least some degree later in the game, you don't need "a" spreadsheet. You need far more than that.

And if you want to have at least some clue as to what's going on, you'll have to do quite alot of Forum reading on top of that. And/or Reddit, Twitter etc.

Imagine what your Gameplay would be like, had you started AND continued playing 100.0% without any 3rd party Websites/Forums etc. and relying exclusively on in-game Resources.
From bugged single-pinned Engineer Blueprints, the Engineer state of all your Ships, false/obsolete in-game Trade Data, Mining locations, all Faction Data/BGS details (many times entirely undocumented for the most part), what are Players up to and where... the list just goes on and on and on and on.

Want to track and monitor all that in your head? Good luck with that.
Found an ELW or a nice spot or knowledge you gained (Aliens/Mysteries/Volcanism locations/whatever) you'd like to share with a broader Community? How? You're right back in an external source - right there. Likely more than one.
The entire social framework? Imagine playing in big Groups without own Forums/INARA/Discord/Teamspeak etc.... Again... good luck with being any effective using only in-game tools.

As I said, that list alone would be long. Very, very long. Information handling, distribution, acquisition, brokering... Almost non-existent in-game. And mind you, it's supposedly a MMO right?

If I was limited to reading GALnet to keep myself up-to-speed on the ELITE Galaxy... *lol* I'd be a totally clueless sheep. 100% clueless.
In-Game Encyclopedia? Non-existent. Personal logbook/building up of a personal Database? Non-existent.

4) Bugs
- kinda natural I guess....

From dark square patches on Planets over airdropping suicide skimmers, whacko-unbalanced Engineered Weapon specials, Players being able to safely engage or Mine others inside Stations or right 500m over an Engineer base.... quite a bit added up.
Problem being... many of these things were left unfixed for very long times, despite being critical in nature and warranting a hotfix.
In my books, that approach doesn't work.

And even a rather minor thing like a malfunctioning Docking Computer kinda gets old.... after over 2 years (!). Can't have that, not over such a long time.

5) Inconsistencies

*uff*
Don't want to list them all.

Telepresence Range into MultiCrew : Unlimited
Telepresence Range into the own nearby SLF : 30km.
CMDRs have Escape Pods even in the SRV. NPC Crew? Not even in your Cutter or Corvette. All despite NPC Crews being magically able to be picked up and set active from any location. That they can do, just not eject?

Can I Telepresence into another Station to get Commodity Quotes, check the local news, check local Traffic Reports, view at Station Traffic arriving/departing... anything? Nope.
At least soon, I don't have to sell Occupied Escape pods into the normal Commodity Market anymore, Details like that are good changes.

6) Sandbox vs. "Pretending to be a Sandbox"

I love to look at small Details. I used to see their potential. Alas, many things that should be dynamic are still found fixed. No Scripts that manage or "free" them yet.

Stuff I'd like to see : Player CAN DO instead of Player CAN'T DO. Most of the time, the Game tells me "nope, you can't".

- build a temporary or permanent Planetary Installation (storage, Forward Repair/Refuelling Base, stockpiling)
- communicate and interact properly with NPCs (Wings, MultiCrew, SRV, Tasking, Missions, Scenarios, Events unfolding)
- take care of Systems of Assets inside Systems and improve/change them (improve Shipyards, Outfitting, Services, System Secutiry, Population... build & grow, develop things)
- I'd like to see Economies actually develop (ever tried to support and accelerate a Terraforming project? Doesn't work of course...)
- Colonization of space... why not let Players or Player Groups invest some of their xxx Billion Credits into such Projects, without being subject to Frontier approval everytime.
-> make it a Game mechanic and permit populating uninhabited Systems. Let folks build their own home somewhere in deep space if they wish. If they wish, let them. Just... let... them.
- and lots of more Details, i.e. even huge Black Holes, Gas Giants or large non-landable Planets/Suns still having zero Gravity

==============================================

TL : DR

I dislike inconsistent or illogical stuff. I like stuff that makes sense intuitively and all fits together on its own terms.
And like many others, I'm often looking for some social interaction, share and exchange Information of any kind. The current in-Game methods make it practically impossible, at best extremely cumbersome.

IMHO the state of things can safely be called "It's not all bad for sure - but clearly has room for improvement" ;)
 
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As the devs consider which QoL features will be worked on post-2.4, it made me wonder what things cause you to leave the game (break immersion). If we can outline why we leave the game, or how the game fails to meet our needs, then they should be able to fill those gaps with their oompa-loompa magic.

I know that I go to EDDB (trade, ship / module location and station info), coriolis.edcd.io (ship builds and mods) and inara.cz (Engineer info and commodities/materials) quite often.

The other obvious question is should Frontier try to replicate those functions in-game or leave it with third party devs to handle so they can focus on other core gameplay aspects?
leave it to 3rd parties. not everyone is obsessed with smart phones so not all of us can use 'apps'. the only app i would ever use is one that disables and makes illegal the use and existence of 'apps' in the phone sense. apps have contributed nothing to the sum of human knowledge and are just a waste of time and money from fools.
 
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