What makes you prefer odyssey/horizons?

I basically believe at the moment is that the PC Horizons game is more or less as frozen in terms of future development as the console codebase is.
I can live with that, it would just be nice if I could fly with Odyssey commanders where that gameplay overlaps. After all, base game Elite and Horizons CMDRs could fly together in space, even though people tell me those were also two different game engines (IDK myself, having only played Horizons).

Thankfully I'm still finding some players in Horizons at the community goals, though it's obvious by the system chat that many are now in Odyssey. It sounds like all the gankers moved to Odyssey, so at least there's a silver lining to every cloud ;)
 
I can live with that, it would just be nice if I could fly with Odyssey commanders where that gameplay overlaps. After all, base game Elite and Horizons CMDRs could fly together in space, even though people tell me those were also two different game engines (IDK myself, having only played Horizons).

Thankfully I'm still finding some players in Horizons at the community goals, though it's obvious by the system chat that many are now in Odyssey. It sounds like all the gankers moved to Odyssey, so at least there's a silver lining to every cloud ;)
There are issues you couldn't have with horizon vs regular though. For example, planets are different in odyssey. Say we fly together to a planet, there is a mountain for you, but not for me, so I go through it on your screen.
And then I can drop outside the ship on leg. And you can see me because you're landed near me. But the horizon client probably doesn't have the Odyssey files for all the spacelegs textures, mesh and so on. So you'd probably crash.
Not to mention new stuff like the scorpion SRV which wasn't added to horizon.

Eventually, it would only get worse, because when they add stuff, it will be for the odyssey branch of it, and since horizon will never have the file for it, that would create issues.

Which is why, I imagine, they still want to merge odyssey and horizon, so the playerbase on PC is not separated anymore. And so in the examples I said earlier, you wouldn't have issues, since the mountain is there for you to. And even if you can't go on legs, you'll have the files for the character, guns and whatnot. So it shows on your screen.
 
Personally I'd rather have Horizons Legacy remain as-is than be replaced with Odyssey Lite, even if that means I'm living in an ever shrinking universe (cue up Beverly Crusher clips) of Horizons Holdouts.

Unless of course Frontier can make Odyssey Lite as good as Horizons (performance, lighting, antialiasing, shadows, etc). I still won't like the new UI, but if I can suffer through the X4 UI, I guess I can suffer through the Odyssey UI.
 
So there was no panacea for lack of SLI?
Out of curiosity, what is your single card performance in Horizons.

I have noticed, even with my previous setup, that switching from EDO to EDH normally only gives around a 50% increase in FPS. (Using comparable scenarios) e.g. 140 to 200 in space. (so, in comparison to Horizons, Odyssey is around 33% less FPS)

Entering a space port loads up graphics more in EDO, so maybe that is what your comparison illustrates?
There might actually be a profile out there that works somewhere using Nvidia Profile Inspector, or something, but not that I've found unfortunately.

During the updates for Odyssey, performance was a bit higher for me for a while there, getting 50~55 FPS. It may have been that it just didn't use SLI. I don't have the time and willpower to fiddle with it right now, and use SLI for other things of course. I also have a temp limit set which clocks the GPUs accordingly as needed and have the cards double precision optimized. So for a fair comparison, I would need to change these things, shutdown a VM, stop encoding, stop crunching, etc.

Edit: Oh, and just to be clear, I did make these changes for the earlier comparisons with the results I've listed, though I wasn't using the GPU temp limits then anyway. That's new for the summer.

Usually I use V-sync and the overhead room in Horizons lets me do all sorts of things in the background while playing, which is preferable as this isn't a purpose-built computer for Elite: Dangerous.
 
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There might actually be a profile out there that works somewhere using Nvidia Profile Inspector, or something, but not that I've found unfortunately.

During the updates for Odyssey, performance was a bit higher for me for a while there, getting 50~55 FPS. It may have been that it just didn't use SLI. I don't have the time and willpower to fiddle with it right now, and use SLI for other things of course. I also have a temp limit set which clocks the GPUs accordingly as needed and have the cards double precision optimized. So for a fair comparison, I would need to change these things, shutdown a VM, stop encoding, stop crunching, etc.

Usually I use V-sync and the overhead room in Horizons lets me do all sorts of things in the background while playing, which is preferable as this isn't a purpose-built computer for Elite: Dangerous.
Thanks for the great reply!

It was genuine curiosity and following on from the last mention of SLI & drivers.

I do see a noticable increase in GPU utilisation when entering a station (goes from around 40% to 70%, then settles back down) and keep forgetting to see if this occurs when dropping into a surface settlement, possibly as the delay when landing (U8, I think brought it in) is no longer apparent and my mind wanders on to why I am there, I blame my age!
 
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