Shadows in the cockpit and on the ground are constantly flickering in Odyssey and I had to take cockpit fairly lights out as they look blocky and stupid. There are lighting and shadow problems in Odyssey that need fixing along with aliasing issues.
Yes, it's been a reoccurring theme in this forum and reviews, and I've seen it myself in numerous videos (including videos made by ardent Odyssey supporters).So one person has shadow flickering issues and you assume that's a universal experience? Hear anyone else complain about flickering shadows?
Talk to your eye care professionalI haven't seen that at all across 3 different computer systems I have personally experienced Odyssey running on.
I have flickering shadows!So one person has shadow flickering issues and you assume that's a universal experience? Hear anyone else complain about flickering shadows? I haven't seen that at all across 3 different computer systems I have personally experienced Odyssey running on.
Me too... along with the disappearing orbit lines because of AMD hardware...I have flickering shadows!
first person shooter mechanics (in a frickin' SPACE sim)
Have honestly never seen that happen. Or if I have did not notice it.Me too... along with the disappearing orbit lines because of AMD hardware...
I've also noticed disappearing shadows depending how a screenie is framed, see below:
View attachment 307257
SRV has a nice shadow, my CMDR's one has been stolen... (maybe he is a vampire?)
That screenie was taken a little over a week ago, although I never noticed the lack of shadow until I posted it on discord!Have honestly never seen that happen. Or if I have did not notice it.
Exclusion rings disappearing momentarily around stars I have experienced, and that's on NVIDIA hardware so not an AMD exculsive there![]()
And your fanboyism should not be presented as some kind of huge success on FDev's part, because by all objective measurements, Odyssey is not a huge success. (Though I believe it could still be someday.)Your lack of interest in expanding your horizons beyond vehicles should not be presented as some kind of failure on FDev's part.
Exclusion rings have been disappearing for me all the time I have been playing which is long before Odyssey, I also get the carets around targeted ships not showing up in both Horizons and Odyssey. Does Horizons have the engine sound not working from when you have dropped out of cruise to pretty much after you have docked.Have honestly never seen that happen. Or if I have did not notice it.
Exclusion rings disappearing momentarily around stars I have experienced, and that's on NVIDIA hardware so not an AMD exculsive there![]()
I guess my whole response is really just me saying this is why I, personally, don't like Odyssey as much. So OK - you're right - the "frickin' space sim" line was bit much (and was supposed to be an expression of how I feel rather than an objectivel critique). With a 1:1 procedural galaxy which is universally acknowledged as one of Elite's greatest ever features I think few can argue that space exploration is (or was) at the absolute heart of the game. So where that "frickin' space sim" line really comes from is that when I used to watch Elite on twitch (or FD's "let's play" livestreams) it felt like grand space operatic Star Trek like stuff, people heading out on grand expeditions and adventures to strange new worlds ... whereas these days it's often people running around settlements with shutguns shooting each other and could just as easily be any other fps. You're right tho' - there's plenty of sci-fi that does feature people runing around on foot shooting each other ... just not the kind of sci-fi I personally really love.I love that you make a sarcastic remark as though on foot shooting in a Sci-Fi game is misplaced (um any Sci-Fi book, TV show, or movie ever has on foot combat somewhere in it) and yet in the same post you declare you are looking for somewhere to go driving around the circumference of a planet in a buggy like that's obviously valid game play in contrast (please note I am not saying that this is not valid game play but it is certainly not more or less valid than what Odyssey has added).
Elite may be nothing but a vehicle sim to you; you can still play it as such if you so chose, no one is stopping you. However, it is not to me, not to FDev, and not to many other Elite players as evidenced on these forums. Your lack of interest in expanding your horizons beyond vehicles should not be presented as some kind of failure on FDev's part.
Horizons has full VR support, Odyssey doesn’t support VR for the new part of Elite.Odyssey has everything Horizons has, plus a bunch more, plus better visuals and better UI. I have no reason to ever go back to Horizons.
C'mon Duck are we really going to do the fanboy crap? I could just as easily call you a Horizon's fanboy...OK, now what. You enjoy Horizon's, so did I once when that was all there was, I enjoy Odyssey what's objectively wrong with that?And your fanboyism should not be presented as some kind of huge success on FDev's part, because by all objective measurements, Odyssey is not a huge success. (Though I believe it could still be someday.)
I guess my whole response is really just me saying this is why I, personally, don't like Odyssey as much. So OK - you're right - the "frickin' space sim" line was bit much (and was supposed to be an expression of how I feel rather than an objectivel critique). With a 1:1 procedural galaxy which is universally acknowledged as one of Elite's greatest ever features I think few can argue that space exploration is (or was) at the absolute heart of the game. So where that "frickin' space sim" line really comes from is that when I used to watch Elite on twitch (or FD's "let's play" livestreams) it felt like grand space operatic Star Trek like stuff, people heading out on grand expeditions and adventures to strange new worlds ... whereas these days it's often people running around settlements with shutguns shooting each other and could just as easily be any other fps. You're right tho' - there's plenty of sci-fi that does feature people runing around on foot shooting each other ... just not the kind of sci-fi I personally really love.