What makes you prefer odyssey/horizons?

No going back so trying to enjoy the Odyssey grind.
It's still a third class FPS but has some okay parts.

So can I have more ship stuff now...?
 
Usually I play EDO but I'll switch to EDH whenever I shall visit Dav's Hope again !! It's so different and horrible in EDO it's nearly heartbreaking ! 🤬

Pretty please FD fix this and give those abandoned settlements their unique settings and surroundings back.
 
I have a love/hate relationship with Odyssey vs Horizons. I play Odyssey mostly, but have reasons to switch to Horizons sometimes.
I don't care for FPS pew pew at all. I've played far better FPS shooter games, and all the defend / capture base type missions for FPS games have were done to death 15 to 20 years ago for me.

Odyssey is good for exploration (mostly). I actually like the exobiology addition to exploring. A reason to explore a planet surface with the goal of finding plant samples. It doesn't matter that the pay out is small. Complaints would be, my 4GB graphics card means planet surfaces look pixelated at times they should not which spoils the experience at times. Aliasing is horrible in Odyssey, though partly mitigated by customising colours in the ship to have dark orbit lines in space to make the aliasing unnoticeable.
Stations look better in most ways in Odyssey, but the aliasing spoils that a bit. The Frame rate coming out of supercruise on arrival at a station means the station jerks into view in 3 slow frames instead of a smooth arrival. It's bad, bad.... bad :confused:
The aspect of exploration where Odyssey fails, is that some nebulas are dark clouds or completely invisible. Something is wrong with the lighting here. I switch to Horizons at every nebula now to make sure I see it properly.
Shadows in the cockpit and on the ground are constantly flickering in Odyssey and I had to take cockpit fairly lights out as they look blocky and stupid. There are lighting and shadow problems in Odyssey that need fixing along with aliasing issues.

I play Odyssey mostly, but its a triumph of the existing ship game play mechanics and amazing recreation of the Milky Way Galaxy over the quality of the game engine implementation which is not "production ready" even now. I've never seen anything this messy and irregular in frame rate in a finished game.

Outside of Exobiology, I've done almost nothing on foot but a little scavenging for materials on planet surface signals. Whenever I get into a settlement on foot, I'm just thinking I'm wasting my valuable game play time not flying a ship on a mission or exploring. There isn't enough reason or motivation to get involved in most of the FPS game play.
 
Shadows in the cockpit and on the ground are constantly flickering in Odyssey and I had to take cockpit fairly lights out as they look blocky and stupid. There are lighting and shadow problems in Odyssey that need fixing along with aliasing issues.
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So one person has shadow flickering issues and you assume that's a universal experience? Hear anyone else complain about flickering shadows?
Yes, it's been a reoccurring theme in this forum and reviews, and I've seen it myself in numerous videos (including videos made by ardent Odyssey supporters).

I haven't seen that at all across 3 different computer systems I have personally experienced Odyssey running on.
Talk to your eye care professional ;)
 
So one person has shadow flickering issues and you assume that's a universal experience? Hear anyone else complain about flickering shadows? I haven't seen that at all across 3 different computer systems I have personally experienced Odyssey running on.
I have flickering shadows!

I do try to play Odyssey because I know that's where the future of the game lies (right now I'm scouting small radius, low-g, atmospheric worlds looking for somewhere interesting to circumnavigate) ... but the simple truth is that every time I play Odyssey it just makes me sad and every time I play Horizons I feel like I've returned to the real game. It's a hundred little things I suppose - flickering shadows (especially doing things like following moving sunset/sunrise shadows along the ground), worse performance, worse UI (imho obviously - although it's demonstrably slower for racing), too much focus on first person shooter mechanics (in a frickin' SPACE sim), dubious lighting changes, less interesting planet terrain (to me), less stability, numerous things just not working properly (galaxy map forgetting where you are, SRV tyre tracks not working, valley fog massively diminished, windscreen frosting similarly dimished) ... eurgh, the list goes on and on.
 
first person shooter mechanics (in a frickin' SPACE sim)

I love that you make a sarcastic remark as though on foot shooting in a Sci-Fi game is misplaced (um any Sci-Fi book, TV show, or movie ever has on foot combat somewhere in it) and yet in the same post you declare you are looking for somewhere to go driving around the circumference of a planet in a buggy like that's obviously valid game play in contrast (please note I am not saying that this is not valid game play but it is certainly not more or less valid than what Odyssey has added).

Elite may be nothing but a vehicle sim to you; you can still play it as such if you so chose, no one is stopping you. However, it is not to me, not to FDev, and not to many other Elite players as evidenced on these forums. Your lack of interest in expanding your horizons beyond vehicles should not be presented as some kind of failure on FDev's part.
 
I don't play Odyssey because my computer can't handle it, and even if it could I would stick to the space part of it only.

I signed up for a space simulation game, not an on-foot FPS. I've never liked FPS games, never played one, never will.
 
Me too... along with the disappearing orbit lines because of AMD hardware...
I've also noticed disappearing shadows depending how a screenie is framed, see below:
View attachment 307257
SRV has a nice shadow, my CMDR's one has been stolen... (maybe he is a vampire?)
Have honestly never seen that happen. Or if I have did not notice it.

Exclusion rings disappearing momentarily around stars I have experienced, and that's on NVIDIA hardware so not an AMD exculsive there ;)
 
Have honestly never seen that happen. Or if I have did not notice it.

Exclusion rings disappearing momentarily around stars I have experienced, and that's on NVIDIA hardware so not an AMD exculsive there ;)
That screenie was taken a little over a week ago, although I never noticed the lack of shadow until I posted it on discord!

Glad it affects Team green too! I've only read AMD owners mention it.

When I'm out on foot later, I'll check for my shadow, just in case it was a random loss!
 
Your lack of interest in expanding your horizons beyond vehicles should not be presented as some kind of failure on FDev's part.
And your fanboyism should not be presented as some kind of huge success on FDev's part, because by all objective measurements, Odyssey is not a huge success. (Though I believe it could still be someday.)
 
Have honestly never seen that happen. Or if I have did not notice it.

Exclusion rings disappearing momentarily around stars I have experienced, and that's on NVIDIA hardware so not an AMD exculsive there ;)
Exclusion rings have been disappearing for me all the time I have been playing which is long before Odyssey, I also get the carets around targeted ships not showing up in both Horizons and Odyssey. Does Horizons have the engine sound not working from when you have dropped out of cruise to pretty much after you have docked.
 
I love that you make a sarcastic remark as though on foot shooting in a Sci-Fi game is misplaced (um any Sci-Fi book, TV show, or movie ever has on foot combat somewhere in it) and yet in the same post you declare you are looking for somewhere to go driving around the circumference of a planet in a buggy like that's obviously valid game play in contrast (please note I am not saying that this is not valid game play but it is certainly not more or less valid than what Odyssey has added).

Elite may be nothing but a vehicle sim to you; you can still play it as such if you so chose, no one is stopping you. However, it is not to me, not to FDev, and not to many other Elite players as evidenced on these forums. Your lack of interest in expanding your horizons beyond vehicles should not be presented as some kind of failure on FDev's part.
I guess my whole response is really just me saying this is why I, personally, don't like Odyssey as much. So OK - you're right - the "frickin' space sim" line was bit much (and was supposed to be an expression of how I feel rather than an objectivel critique). With a 1:1 procedural galaxy which is universally acknowledged as one of Elite's greatest ever features I think few can argue that space exploration is (or was) at the absolute heart of the game. So where that "frickin' space sim" line really comes from is that when I used to watch Elite on twitch (or FD's "let's play" livestreams) it felt like grand space operatic Star Trek like stuff, people heading out on grand expeditions and adventures to strange new worlds ... whereas these days it's often people running around settlements with shutguns shooting each other and could just as easily be any other fps. You're right tho' - there's plenty of sci-fi that does feature people runing around on foot shooting each other ... just not the kind of sci-fi I personally really love.
 
Odyssey has everything Horizons has, plus a bunch more, plus better visuals and better UI. I have no reason to ever go back to Horizons.
Horizons has full VR support, Odyssey doesn’t support VR for the new part of Elite.
The planet tech is completely different, I prefer Horizons. Odyssey is just flat and boring
The UI is completely different, I mostly prefer Horizons
Then the performance is way better on Horizons
VR in Horizons I get 90fps, Odyssey I get 45fps
Horizons lighting works everywhere, Odyssey lighting has dark areas and other problems

They are completely different but kind of the same I guess.
There is absolutely no reason to compel me to log into Odyssey

Horizons is still the game I fell in love with
 
And your fanboyism should not be presented as some kind of huge success on FDev's part, because by all objective measurements, Odyssey is not a huge success. (Though I believe it could still be someday.)
C'mon Duck are we really going to do the fanboy crap? I could just as easily call you a Horizon's fanboy...OK, now what. You enjoy Horizon's, so did I once when that was all there was, I enjoy Odyssey what's objectively wrong with that?

And on the subject of objectivity, you don't own Odyssey, you've been very clear about that, so how can you possibly talk about objective opinion of something you do not have first hand experience of? Most others discussing here, whether about positives or negatives, at least own the product they are discussing :/

I guess my whole response is really just me saying this is why I, personally, don't like Odyssey as much. So OK - you're right - the "frickin' space sim" line was bit much (and was supposed to be an expression of how I feel rather than an objectivel critique). With a 1:1 procedural galaxy which is universally acknowledged as one of Elite's greatest ever features I think few can argue that space exploration is (or was) at the absolute heart of the game. So where that "frickin' space sim" line really comes from is that when I used to watch Elite on twitch (or FD's "let's play" livestreams) it felt like grand space operatic Star Trek like stuff, people heading out on grand expeditions and adventures to strange new worlds ... whereas these days it's often people running around settlements with shutguns shooting each other and could just as easily be any other fps. You're right tho' - there's plenty of sci-fi that does feature people runing around on foot shooting each other ... just not the kind of sci-fi I personally really love.

And I was probably over the top in my response too so shall we shake virtual hands and move on? ;)

I am a touch sensitive about players of games trying to restrict developer ambition. I experienced that in EVE where CCP clearly wanted to take the EVE universe much further but the entrenched fanbase keel-hauled them when they tried to do so and so EVE now forever remains WoW in space. Ambition and potential murdered by players.

I have always hoped that ED would end up being what CCP was hoping to push the EVE universe toward but unfortunately I am not sure they are going to take it there (well not as far as I'd like them too). But regardless of that I would hate to see FDev stifle what ambition they do have due to players not being willing to let them see their vision through.
 
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