Haven't tried it yet. Still downloading sh*t.........
edit: there's this reddit thread for it created several hours ago. Hugely positive feedback so far. I'm really surprised Keen devs didn't think to add this as a base feature to the game. Fingers crossed it might be on their drawing board for a later release this year.
https://www.reddit.com/r/spaceengineers/comments/eq6ws9
ps: Nice to see SE player engagement is over a record 14K on Steam top 100 today! Never seen the play base level so high. Great to see SE is gaining traction among space junkies
Anyhow, one more final, holy crap mod. This one is a motherlode and fills the stop gap on the dev NPC list by adding a TON of interactive NPC content (traders, pirates, military/law enforcement etc). These NPCs can be friendly/hostile depending on your interaction with them. You can also set custom faction flags. This mod is an absolute must if you're playing lone wolf survivor mode. The mod is exploration based (and limited to space for now with planetary encounters in the works). Because of this, its encounter based scripting is triggered by generating asteroids which means you need to move around i.e asteroid to asteroid.
steamcommunity.com