What other games are we all playing?

I just selected the 'Or save 15% if you pay annually' highlighted text at the bottom of the monthly option buttons, then filled in the details once I had logged into my patreon account... €25 per year was the option I selected...the cheapest.

Tried GHPC on my laptop while Demo was available.
Oh jeez, the times I've played Panzer Commander from SSI just came up...
Everything changed with the times, lol.

 
Tried GHPC on my laptop while Demo was available.
Oh jeez, the times I've played Panzer Commander from SSI just came up...
Everything changed with the times, lol.

Just had an email saying that GHPC is releasing on Steam on the 6th September, I'll check it out as I suspect the early access demo is for patrons only for the moment...those who've paid at least $25. The email states that the devs will be issuing a Steam key for patrons ($25 supporters and above) to access the released version via the Steam launcher on September 5th, the game releases on Steam the following day..
 
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I had three games on my wish list and two went on sale so, during a weak moment I bought them. U-Boat and Everspace 2.
I'm keeping my eye on Everspace 2. I do occasionally like a much simpler "just fly and shoot" space game to counterbalance the "I need a degree to play this game" collection of mine. I was surprised how much enjoyment I got out of the original Rebel Galaxy game. I'm not sure I would get the same enjoyment out of Rebel Galaxy Outlaw, because I do enjoy a semblance of realistic flight (ie - not 1990s 3D arcade) in my first-person "I'm piloting a ship" space games. How does Everspace 2 feel from a flying perspective?
 
Ship control is more like Freelancer than anything that's close to Newt flight ( its been years since I played Freelancer so take what I said with a grain of salt). There are some good vids describing how the flight model works and compares to other space sims.
 
Yep, try the demo it's worth it.
But to sum it up, think Descent with more drift for the flight model. It's arcadey bit it's very satisfying. Sure won't scratch you sim itch.

It's surprisingly not only shoot foes ad nauseam, there's many things to interact with in the environment, missions make you do many things.

And yes, maybe it's what could have been a Freelancer-like made by competent devs.

I will definitely buy it when close to release.
 
I'm bumbling around in Kingdom Come Deliverance. A game that seems intent on making you hate it as much as possible with some maddening mechanics. Top of the list is the lack of a quick save, which means that it is incredibly easy to lose a lot of progress in one mis-step. Then there's the frankly ludicrous bow 'gameplay' - and having used a bow IRL, it is utterly stupid and horribly unrealistic.

It's such a shame as this game is actually a little gem, just shot in both feet by some insane decisions by the devs and I'd suggest no independent/decent gameplay QA.

Fortunately there are mods to help with much of the insanity but there is so much to learn by trial and error that I really can't recommend it. Even if I am quite enjoying it. Expect to be spending as much time watching and reading guides as you are playing, as somehow the devs snatched defeat from the jaws of a sublime victory.

I may pop back to Valheim to relax. My cliff-side hugging castle is taking shape.
 
I'm bumbling around in Kingdom Come Deliverance. A game that seems intent on making you hate it as much as possible with some maddening mechanics. Top of the list is the lack of a quick save, which means that it is incredibly easy to lose a lot of progress in one mis-step. Then there's the frankly ludicrous bow 'gameplay' - and having used a bow IRL, it is utterly stupid and horribly unrealistic.

It's such a shame as this game is actually a little gem, just shot in both feet by some insane decisions by the devs and I'd suggest no independent/decent gameplay QA.

Fortunately there are mods to help with much of the insanity but there is so much to learn by trial and error that I really can't recommend it. Even if I am quite enjoying it. Expect to be spending as much time watching and reading guides as you are playing, as somehow the devs snatched defeat from the jaws of a sublime victory.

I may pop back to Valheim to relax. My cliff-side hugging castle is taking shape.
Valheim :love:

I never managed to build good looking bases apart from bog standard viking longhouses though
 
I may pop back to Valheim to relax. My cliff-side hugging castle is taking shape.
The world needs more hugging castles.

iu
 
Transport Fever 2, to me, always felt a bit rushed. The years went flying by and I didn’t have time to appreciate the different eras and the equipment associated with them.

That is until I found the ‘slow time’ built in facility. The game just got a little more perfect :)
 
I'm bumbling around in Kingdom Come Deliverance. A game that seems intent on making you hate it as much as possible with some maddening mechanics. Top of the list is the lack of a quick save, which means that it is incredibly easy to lose a lot of progress in one mis-step. Then there's the frankly ludicrous bow 'gameplay' - and having used a bow IRL, it is utterly stupid and horribly unrealistic.

It's such a shame as this game is actually a little gem, just shot in both feet by some insane decisions by the devs and I'd suggest no independent/decent gameplay QA.

Fortunately there are mods to help with much of the insanity but there is so much to learn by trial and error that I really can't recommend it. Even if I am quite enjoying it. Expect to be spending as much time watching and reading guides as you are playing, as somehow the devs snatched defeat from the jaws of a sublime victory.

I may pop back to Valheim to relax. My cliff-side hugging castle is taking shape.
A quick edit in the config let's you have an aiming reticle for bows shooting and the save thing - can't that be deactivated in the options today? I got a mod when it released to save when I like.

Try console command "wh_pl_showfirecursor 1" for aiming bow.
 
After concluding Barotrauma playthrough I started another but it's only so muchEuropa I can stomach. Normal was a bit too much in the late levels. OK for MP but for solo? Limits what you can do so you end up using only strong stuff and that hurts the gameplay quality.

So, I thought I go to another game that has trouble with late game: Rimworld. These games are excellent journeys but have problem getting to a destination. I usually restart at some point. Had the Animist colony left over from last time which I continued. Hm. Maybe I should restart again, lol? How about a rancher colony? I have grown to like cannibal playsets though. Easy meat...
Did the nutriboys already. I never made it to the body sculptors late game. Or something nomadic? Maybe drop pod hobos?
 
I'm playing through U-Boat at the moment...or rather, trying to master angle off the bow, target range and bearing and torpedo gyro angles via the TDC so I can actually sink a ship. So far...20,000 tons with the deck gun...zero tons with torpedoes. I've had the game a while now...just never got around to playing it :censored:

qOyemtP.png


P2PsvWp.jpg
 
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I'm playing through U-Boat at the moment...or rather, trying to master angle off the bow, target range and bearing and torpedo gyro angles via the TDC so I can actually sink a ship. So far...20,000 tons with the deck gun...zero tons with torpedoes. I've had the game a while now...just never got around to playing it :censored:

qOyemtP.png


P2PsvWp.jpg

For some reason the Das Boot theme just started playing in my head.
 
Transport Fever 2, to me, always felt a bit rushed. The years went flying by and I didn’t have time to appreciate the different eras and the equipment associated with them.

That is until I found the ‘slow time’ built in facility. The game just got a little more perfect :)
Feels rushed to me too, but I'm talking about the developers rushing it. I was all excited to build a wild west locomotive empire, but my immersion was ruined when I noticed half the assets used for late 1800s are actually modern assets - modern street lights, plastic cones, high-tech propane tanks, etc. It's like they made a modern game and then decided to tack on older time periods but didn't have time to finish all the props for those earlier periods.

I was also not impressed that the Wild West uses European architecture. I guess I'll have to play RDR2 if I want to ride trains as a cowboy.
 
I'm playing through U-Boat at the moment...or rather, trying to master angle off the bow, target range and bearing and torpedo gyro angles via the TDC so I can actually sink a ship. So far...20,000 tons with the deck gun...zero tons with torpedoes. I've had the game a while now...just never got around to playing it :censored:

qOyemtP.png


P2PsvWp.jpg
You know the gun is just for sinking damaged ships? It's just an Achtacht on a very unstable platform. Respectable Kaleus use it to squeeze out just "one more kill" after the eels have been spent.
Jokes aside - there was a bug once with the AoB that mirrored the input and they went completely wrong. It should be fixed by now though. So then you use map tools to determine AoB consistently. Draw course with lines and then you measure the angle between them. Just gotta determine the "right" angle. You can find stationary Nelsons at Scapa Flow - I'm sure you find your way around there - and practise shooting with the TDC.
Mind the anti-U-Boot nets and I believe I saw mines, too. Often I am just lazy and let the officers do the solution. Imo, currently the best WWII subsim on the market. There is wolfpack but it's geared for MP coop. It has the HC approach to launching torps but not very workable in SP.

Source: https://www.youtube.com/watch?v=kqVO-ESAm8s
 
For some reason the Das Boot theme just started playing in my head.
I'm sure you get sound mods. "Alaaaaaarrm!" "Alle Mann vorauuuuuus." "Das muss das Boot abkönnen." "Boot ist nicht mehr zu halten."
All the classics. Plus soundtrack. I had one installed at some point but the updates mess with it. It's closing on the finish line now, I hear. It became quite a decent subsim. 3rd person take and fully walkable. Basically what I dreamt off since "Das Boot" and then playing Silent Service.
 
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