What other games are we all playing?

I get where you're coming from. I bought Infinity Battlescape just a few days ago on sale, saw the number of key bindings and general learning curve, configured just the very basics, flew around a bit and died constantly, and then said, "Nope, I'm going to save this for another day."

I'm getting too old for all these games that require a college degree to play, LOL.
It certainly has a learning curve. I wouldn't say it's as steep as Elite: Dangerous, though. Moreover most of the controls and gameplay concepts have their equivalents in ED which work nearly the same way, in the broad sense. If you know how to play Elite, earning the Infinity: Battlescape degree is mostly just a matter of memorising the few 'gotchas' where the mechanics differ in a subtle way. I've bound most of the controls the same way as I did in Elite to keep my muscle memory. Like for instance I have the overcharge for the ship systems (engine/shield/weapons) bound to the same joystick buttons as the corresponding power management controls in ED. Chaff is fired by the same button. I warmly recommend binding the chaff, at least. It's vital for survival as both players and NPC's like to spam missiles a lot. You can "juke" missiles even without using chaff but it's a bit more advanced.
Biggest difference in my setup is I don't have the flight assist toggle bound anywhere. I simply rip the entire module out on all of my loadouts.
Installing the stealth upgrade on your interceptor can make living a lot easier because it stops everyone in 10+ km radius from beelining toward you as the only real player on their radar, and gives you the freedom to engage the enemy on your own terms.
You can even add a module that boosts your pitch rate at the expense of yaw to make you feel more at home and the HUD can be configured to use a mighty familiar looking radar design.
For capital ships, the best survival tactic is simply staying near other capital ships.
Dying a lot can't really be avoided, though! Comes with the game's nature as a PVP combat arena.
 
It certainly has a learning curve. I wouldn't say it's as steep as Elite: Dangerous, though. Moreover most of the controls and gameplay concepts have their equivalents in ED which work nearly the same way, in the broad sense. If you know how to play Elite, earning the Infinity: Battlescape degree is mostly just a matter of memorising the few 'gotchas' where the mechanics differ in a subtle way. I've bound most of the controls the same way as I did in Elite to keep my muscle memory. Like for instance I have the overcharge for the ship systems (engine/shield/weapons) bound to the same joystick buttons as the corresponding power management controls in ED. Chaff is fired by the same button. I warmly recommend binding the chaff, at least. It's vital for survival as both players and NPC's like to spam missiles a lot. You can "juke" missiles even without using chaff but it's a bit more advanced.
Biggest difference in my setup is I don't have the flight assist toggle bound anywhere. I simply rip the entire module out on all of my loadouts.
Installing the stealth upgrade on your interceptor can make living a lot easier because it stops everyone in 10+ km radius from beelining toward you as the only real player on their radar, and gives you the freedom to engage the enemy on your own terms.
You can even add a module that boosts your pitch rate at the expense of yaw to make you feel more at home and the HUD can be configured to use a mighty familiar looking radar design.
For capital ships, the best survival tactic is simply staying near other capital ships.
Dying a lot can't really be avoided, though! Comes with the game's nature as a PVP combat arena.
Yeah someday I'll invest the time to learn it. Life is a bit busy right now to learn a new game, so I'm sticking with the tried and true. Space Engine is the exception (I'm still learning it), but it's a very chill and forgiving "game".

I will say this, jumping into IB as reignited my desire to get back to X4 Foundations, where I have similarly-sized space battles but actually know what I'm doing.
 
Stranded Alien Dawn - Base Building, Survival, Strategy, Simulator.

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I don't usually play survival games often, but since it was set on an Alien planet, decided to give it a try. Very enjoying it.

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Easy to get in to, lots of survivors to choose from in to you 4 man starting team. Relaxing gameplay.
And 88% positive reviews of Steam - one of the key reasons i decided to try it, since it's in Early Access.
 
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Stranded Alien Dawn - Base Building, Survival, Strategy, Simulator.

SAD_Keyart_with_Logo_1920x1080.jpg


I don't usually play survival games often, but since it was set on an Alien planet, decided to give it a try. Very enjoying it.

ss_c5052c0a3de4e5e7a43dee1a6e9506f6c485b258.jpg


Easy to get in to, lots of survivors to choose from in to you 4 man starting team. Relaxing gameplay.
And 88% positive reviews of Steam - one of the key reasons i decided to try it, since it's in Early Access.
Any good? The 3D perspective makes it interesting to me.
I tried out Dwarf Fortress Steam version. They did a lot for the UI. A part for management of labour, too, but it isn't Dwarf Therapist level. Did the usual stuff - reroll worlds and start over trying to figure out what rock nuts are, lol. Cave in killed one dwarf and another was killed by a sea lamprey. Colonists have begun to become very unhappy in my first year already...
 
Any good? The 3D perspective makes it interesting to me.
I tried out Dwarf Fortress Steam version. They did a lot for the UI. A part for management of labour, too, but it isn't Dwarf Therapist level. Did the usual stuff - reroll worlds and start over trying to figure out what rock nuts are, lol. Cave in killed one dwarf and another was killed by a sea lamprey. Colonists have begun to become very unhappy in my first year already...
Yes, very good, and easy to get in to. You can give it a try, 2 hours should be enough to get a feel for the game, and than refund if it's not to your liking.
 
Still playing a lot of naval warfare games and splitting my other game time between Everspace2 and X4. But Now, I have a problems: I couldn't resist buying Project Wingman (on sale at gog). I watched a lot of videos about it and it appears to be an arcade version of Ace Combat. Iirc, PW was developed by some ppl who worked on AC.

I have not played it yet but it looks fun. I've had combat flight sims before but I don't have to fly a strict simulation flight game to have fun.

On the topic of Es2, after loitering around doing stuff in G&B sector other sectors are starting to open up to fly to and sight see. Now I have many places to go just in the Ceto system. I don't have much money and I'm still in the starter ship but my current goal is to make enough credits to buy a gunship ( ... a RP thing ... I like fighters but I like yachts in space better with room for a few crew members).

I had to keep this thread going
Have a nice day
 
It's winter, so that means firing up skyrim again.
Truth be told, other than hearthfire, I have never done any of the dlc quest lines, so am looking forward to getting those started.
I am bored of the first few chapters (greybeards, companions, etc).
Decided to try a "realistic" ranger build; can only be godlike in a few things.
Nord, max out on 2 hand warhammer & light armor.
No magic, no enchanting, but yes to little bit of archery, yes to potion creation, haven't decided about smithing, maybe he'll have to rely on what can be bought/found/earned in game only.
 
Kerbal Space Program has tempted me into playing again. I'd also like to revisit Subnautica and see if the VR experience has improved any, but when I try to play, I end up with an ocean devoid of life and this error when I try to save. :(

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