What other games are we all playing?

There are a lot of references to that module in BG3, starting from the very beginning and first achievement, and quite a few NPCs who were in that city that got transported there. Definitely Larian reference BG1&2 (a lot) but also official DnD 5e campaigns.
 
Half of the BG3 plot seems to be not-so-loosely adapted from the late 2e Monstrous Arcana Illithid adventure trilogy. The Absolute and The Emperor have more than coincidental similarities to the Overmind and the Adversary from the old modules and anyone who has run or played them will certainly have a sense of deja vu.
 
Struggling a little with BG3. Just really don't like the companions. Can just about live with Shadowheart but the others? They all have something that just sets my teeth on edge.

I know you can jump through a few hoops to create your own party but it's a pain that shouldn't of been necessary.
 
Struggling a little with BG3. Just really don't like the companions. Can just about live with Shadowheart but the others? They all have something that just sets my teeth on edge.

I know you can jump through a few hoops to create your own party but it's a pain that shouldn't of been necessary.

Or get hirelings once you get Withers and respec them to your liking.
 
Struggling a little with BG3. Just really don't like the companions. Can just about live with Shadowheart but the others? They all have something that just sets my teeth on edge.

I know you can jump through a few hoops to create your own party but it's a pain that shouldn't of been necessary.

They're all pretty annoying, and completely over the top, especially early on. I killed Astarion and Shadowheart pretty early, and never got the druid or the drow, so I'm not sure how they turn out, but the rest, even Gale, become rather less obnoxious later.

Or get hirelings once you get Withers and respec them to your liking.

Doing without them cuts a lot of the side stories and related quests out.
 
They're all pretty annoying, and completely over the top, especially early on. I killed Astarion and Shadowheart pretty early, and never got the druid or the drow, so I'm not sure how they turn out, but the rest, even Gale, become rather less obnoxious later.



Doing without them cuts a lot of the side stories and related quests out.

But you say the ones provided are annoying and making a full custom party is a hassle, so using hirelings provides a hassle free way of doing (kind of) full custom.

I mean, based on what you are saying, the only way for Larian to fix it for you would be to redo the companions to be less annoying to you.

I did a lot of full customs runs during EA, and still had plenty to do, even without the companion's side quests kicking in. Most of their quest NPCs and locations are still there and accessible, so you still get to kill monsters and find items, although you'll miss out on some bits and bobs.
 
But you say the ones provided are annoying and making a full custom party is a hassle, so using hirelings provides a hassle free way of doing (kind of) full custom.

I mean, based on what you are saying, the only way for Larian to fix it for you would be to redo the companions to be less annoying to you.

I did a lot of full customs runs during EA, and still had plenty to do, even without the companion's side quests kicking in. Most of their quest NPCs and locations are still there and accessible, so you still get to kill monsters and find items, although you'll miss out on some bits and bobs.

It's a trade off between some occasionally annoying characters and missing the bulk of the quest content that comes with them.

There isn't much to fix in this regard. I expect some characters to be annoying. It would be odd if I liked them all, or even if I liked all of them. They could be a bit less over the top, but that's an issue with the whole presentation and plot, not something specific to the characters.
 
It's a trade off between some occasionally annoying characters and missing the bulk of the quest content that comes with them.

There isn't much to fix in this regard. I expect some characters to be annoying. It would be odd if I liked them all, or even if I liked all of them. They could be a bit less over the top, but that's an issue with the whole presentation and plot, not something specific to the characters.

Funny thing is, they actually toned them down a lot from EA.
 
I'll be playing Starfield nonstop on Thursday and the next couple of days lol.

My rent went up 10.2%, so I probably wont be buying Baldur's Gate 3 or Starfield.

I'll just have to suck it up, and try out my little, or not-played, Steam games...

Well both of these are singleplayer games. I bought the legal versions, but there is another way.
 

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They're all pretty annoying, and completely over the top, especially early on. I killed Astarion and Shadowheart pretty early, and never got the druid or the drow, so I'm not sure how they turn out, but the rest, even Gale, become rather less obnoxious later.



Doing without them cuts a lot of the side stories and related quests out.
I did a self-created party in BG2. Most names of these old game characters mean nothing to me. Only Boo and Minsc I kept. A dud with a hamster - I couldn't come up with something better.
 
I did a self-created party in BG2. Most names of these old game characters mean nothing to me. Only Boo and Minsc I kept. A dud with a hamster - I couldn't come up with something better.

The earlier games were much less dependent on recruitable party members. BG1 had some minor additional content that was dependent on them, and BG2 usually had one solid quest chain for each, with a bit more for a few characters. Beamdog tried to add more in the enhanced editions, but the quality was real spotty.

However, with Baldur's Gate 3, especially after the first act, it feels like half the game depends on the other pregenerated characters.
 
The earlier games were much less dependent on recruitable party members. BG1 had some minor additional content that was dependent on them, and BG2 usually had one solid quest chain for each, with a bit more for a few characters. Beamdog tried to add more in the enhanced editions, but the quality was real spotty.

However, with Baldur's Gate 3, especially after the first act, it feels like half the game depends on the other pregenerated characters.
It's what made Bioware so successful in its heyday.
 
Here is an example why you should stop buying AMD ( Until they release FSR 3) and old generation Nvidia cards:

View attachment 354405
Here are same cards with Native resolution test:

View attachment 354406

That's how those Benchmarks tricks you. They show you 6950XT is 24% Faster in Native - and you are happy with good purchase.

But when you turn on RT, FSR 2 and DLSS 3. It show complete opposite results: 4070 is 28% faster in RT ( FSR 2 vs DLSS 2) match up. And more than 100% Faster with Frame generation.
Now you can of course ignore RT, it's not a nessasity, but AMD cards will still lose in FSR 2 vs DLSS 3 performance battle, because Frame Gen adds so much FPS, it's mind blowing that NVIDIA even released it, as it totally destroys the credibility of older generation cards.

You have to understand, Frame Gen is very new tech so people watching missleading benchmarks are still confused about what they could gain with it. But the gains are massive.
The biggest showdown in GPU history between AMD and Nvidia is about to begin.
Until the end i never trully believed they could make FSR 3 work, but here it is about to rock the gaming world.
 
The biggest showdown in GPU history between AMD and Nvidia is about to begin.
Until the end i never trully believed they could make FSR 3 work, but here it is about to rock the gaming world.

Frame generation from AMD and Intel was a given, though on a highly uncertain timeline, the moment NVIDIA announced it. In the long term it won't be practical to remain even vaguely competitive without it.

However, adoption, not the technical aspects, is the main barrier. AMD doesn't command a large enough market share to make the implementation of even an open solution a priority for developers, while NVIDIA's insistence on leveraging it as a feature to upsell their latest and greatest has certainly also delayed adoption.

It's going to take frame generation being integrated into a major, hardware agnostic, graphics API before it really takes off. And by the time it really takes off, this current generation of parts are going to be ancient history. Not that there won't be some impressive niche products in the meantime.
 
Frame generation from AMD and Intel was a given, though on a highly uncertain timeline, the moment NVIDIA announced it. In the long term it won't be practical to remain even vaguely competitive without it.

However, adoption, not the technical aspects, is the main barrier. AMD doesn't command a large enough market share to make the implementation of even an open solution a priority for developers, while NVIDIA's insistence on leveraging it as a feature to upsell their latest and greatest has certainly also delayed adoption.

It's going to take frame generation being integrated into a major, hardware agnostic, graphics API before it really takes off. And by the time it really takes off, this current generation of parts are going to be ancient history. Not that there won't be some impressive niche products in the meantime.
From what I understand from the announcements (not a lot, since I don't really pay much attention to tech based garble), FSR3 is backwards compatible with at least 3 generations of AMD based GPU's, it's not hardware limited to current gen GPU's only like DLSS3...as well as offering the same functionality for multiple generations of Nvidia cards to boot. 🤷‍♂️
 
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The Dreamweaver sword in Skyrim is great. It's very satisfying when your defeated undead explode and cause their companions to run away a bit :)
 
From what I understand from the announcements (not a lot, since I don't really pay much attention to tech based garble), FSR3 is backwards compatible with at least 3 generations of AMD based GPU's, it's not hardware limited to current gen GPU's only like DLSS3...as well as offering the same functionality for multiple generations of Nvidia cards to boot. 🤷‍♂️

FSR 3's frame generation will be officially supported on all RDNA (RX 5000 series) and later AMD parts and Turing (RTX 2000) and later NVIDIA parts...pretty much anything released in the last 4-5 years. However, it still needs to be integrated on a per-game basis, which is where the main hangups will be. The existence and quality of a feature doesn't matter much if it can't be used with the titles one wants to use it with. There should be a driver level option to enable FSR 3's frame generation, but without being specifically supported by the game, I strongly suspect the utility of that will be very limited (e.g. the performance gains will be there, but the motion artifacts will probably be obtrusive). NVIDIA has a significant head start; it remains to be seen how FSR 3 actually looks, and how readily it's adopted.

With regard to DLSS, NVIDIA's limitations are almost certainly more marketing than technical. Same can be said about almost everything they mention in relation to Tensor cores (which are collections of shader processors modified for low precision matrix math and AI work). Yes, their features leverage their Tensor cores, but only because the Tensor cores came first and they didn't want huge swaths of dark silicon on consumer Turing parts when they could turn it into a marketing win. Most everything Tensor cores do can be done, with somewhat less efficiency, on with less specialized hardware and both AMD and Intel GPUs have hardware support for low precision math. If FSR 3's Fluid Motion Frame starts to rival DLSS 3's Frame Generation in adoption, NVIDIA could easily expand DLSS 3 support...if proprietary solutions don't become moot (as it largely has with ray tracing) when some kind of frame generation standard makes it into the D3D and Vulkan APIs.
 
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