Mechanics are what makes a game great.
You can have a simple game like Tetris, or a complicated game like Civilization VI, or even a storyless sandbox like Minecraft, but what makes a great game is engaging, meaningful, well designed mechanics.
If Tetris was frustrating to play then it would never have been so popular. If Minecraft was clunky and hard to figure out then it never would have made the billions of dollars that it has. If Cities Skylines had the broken messy mechanics of SimCity 5 then it would never have replaced it as the premier city building game of all time. SimCity 5 failed because at it's core the mechanics of the game were a broken, disjointed, cumbersome mees.
You can't make a great game with poor mechanics at it's core. It's why all Blizzard games make so much money, they focus and spend tons of dev time on making the mechanics fluid, engaging, and easy to play. It's why with Diablo 3 they went back to the drawing board and revamped almost the entire core of the game after launch: because they realized their core mechanics had serious issues, so they took the time and put in the work to completely transform the core gameplay into the huge success it is today.
This is why Elite Dangerous hasn't sold more than it has. In this market Frontier does not have a serious competitor right now, yet because the game is "and inch wide and a mile deep" it pushes a lot of potential players away. ED could be a much larger success if Frontier would just make the effort to turn the core mechanics into something better, something more engaging and interconnected instead of disjointed grindy unengaging things like they are today. If they took the time to revitalize the core instead of continuing to bolt new features on top of the lacking core they have then Elite would be so much more successful than it is right now.
Great game design 101: build a good solid foundation of core mechanics, then build the rooms of the house on that, THEN set the furniture in place. When you try to place the furniture into barely started rooms on top of an unfinished foundation then you get games like SimCity 5, or Master of Orion III, or ET for the Atari 2600.
Mechanics are what makes a game great, even timeless, because fun engaging game mechanics never get old.
Which brings us back around to why Sid Meiers Pirates! is still such a fantastic game even today, 30 years later. It has a solid core of great game mechanics!
This.
And absolutely paramount would be the whole bit about 'flying' 'spaceships' 'through space' - that's supposed to be the matrix in which all the other bits are suspended.. the glue, binding it all together, the singular activity providing the central context for everything else.
There's simply nothing i would want to do in an Elite sesh that
wouldn't involve moving my ship. That's pretty much
all i want from the game. All the
other 'gamey' stuff i'd be doing would be sandboxing around that central preoccupation - ie. how i fly, and where etc..
Whereas in ED, the ships aren't allowed to move.
Motion is verboten!
Instead of actually complying with my inputs and just moving, all ED's ships can do is vibrate and make a kind of low-pitched groaning noise.
By all accounts it's a wondrous and truly inspirational low groaning sound, and you can call me a pedantic old sod, but i can't help feeling the game would seem a lot more engrossing and rewarding if it just let us move the damned ships instead?
I do appreciate that to no small extent, FD are victims of the prior games' success, even if that
was 50% pot luck, but whereas E1, 2 & 3 infused in me a passion for freeform spaceflight, ED just feels like being strapped to a gurney whilst shown a cheesy slideshow with annoying canned FX.
I'd likewise hope everyone can in turn appreciate that whilst half a dozen erstwhile ED fans are even now reaching for the 'reply' button to inform me that, actshually, in
their view, ED's interpretation of "freedom of movement" was nothing less than
excellence par none, and that maybe i should check my HOTAS is plugged in properly, in truth, we all know they're merely thinking of the shallow impression of 'motion' conveyed by those weird groaning sounds and assorted cam-shake FX, whilst slow-pitching and rolling... none of which can
begin to substitute for the real thing. That's not 'flying'. That's not even
moving, at least, not in the context of spaceflight. For those confused, "spaceflight" is kind of
like 'moving', only much, much, moreso. Like, orders of magnitude more.
That's when it starts to become fun and engaging, instead of just a dull, robotic dot-tracking exercise... which is all ED's 'vision' of spaceflight basically reduces to. Slow taxiing speeds, with the docking, and the taxiing, and the
combat slow-pitching contests... and your warp speeds. With nothing in-between. And it's
that bit - between your slow taxiing velocities, and warp speeds, where
everything fun and skillfull and engaging and rewarding and exciting and
worthwhile about spaceflight actually occurs. The game i wanna play - the
Elite i love and miss - is
in there. In that bit that's been cut out, excised wholesale, from ED's very abilities as a game engine.
A 'vague impression of freedom of motion, for thick people', replete with all zany canned-FX and spacedust, isn't simply 'no substitute' for the real deal... it's an absolute kick in the teeth, and the death knell of
Elite's raison d'etre.
Classic Elite had monochrome wireframe graphics and 5 fps, and
it did alright, for the times, so therefore so should ED. That's the basic logic of ED fans taken to its conclusion. Actual seamless freeform spaceflight, with real unadulterated motion - almost quite literally 'moving' the damned ship, 'through space' - "is boring and impossible and confusing and doesn't sound very safe".
And so that's become the foundation upon which the rest of the minigames have been not-so-artfully hot-glued. It stinks. It's crap. Wet, smelly, superficial and inconsequential nutrient-deprived stool, with no firm matrix separating the peanuts from the corn kernels. Like my writing, only 100x worse. Like my PC has Crohn's disease,
and IBS,
and lactose and gluten intolerance, every time i try 'logging in' with ED. All because the poxy networking model ain't got enough fibre, apparently. Whatever, it stinks, and not in the good 'beer and kebab' kinda way..