What panels should look like in VR

Anyone use fpsVR?

It's a neat little tool that let's you see your GPU and CPU frametimes, your framerates, whether or no you're reprojecting, and other tidbits of info. It helps you fine tune your game by reducing bottlenecks. It's on Steam and doesn't cost very much.

But I didn't make this tool so and the developer isn't paying me for free advertising. So let me get to the meat of this post.

The window overlay they use is small and neat. It sits a little over your throttle and tilts towards your view.

This is what in-game VR panels should look like. And they should we should be able to interact with them with the controllers, or other VR input devices like LeapMotion.

FD needs to give VR more attention. A lot of people bought VR headsets because ED supports VR and they wanted the full experience. All these CMDR's should not be abandoned like some of ED's gameplay.

We are people, not bottom lines. And FD has made a promise to us.

FD please give VR in ED more attention. I suspect more people would commit to VR if the game in VR were to be made more enticing.
 
Anyone use fpsVR?


This is what in-game VR panels should look like. And they should we should be able to interact with them with the controllers, or other VR input devices like LeapMotion.

FD needs to give VR more attention. A lot of people bought VR headsets because ED supports VR and they wanted the full experience. All these CMDR's should not be abandoned like some of ED's gameplay.

Did you not make pretty much this identical thread just last week?

VR is not being abandoned, FDEV are currently busy fixing up the bugs in the current beta ready for release. A lack of LeapMotion support does not indicate anything claimed in your post.
 
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Did you not make pretty much this identical thread just last week?

VR is not being abandoned, FDEV are currently busy fixing up the bugs in the current beta ready for release. A lack of LeapMotion support does not indicate anything claimed in your post.
This is about what panels should look like.
Why do people try to redefine posts. Read it exactly as it says.
 
This is about what panels should look like.
Why do people try to redefine posts. Read it exactly as it says.

So let me get this right - you want the panels in Elite to look like amature trash? Right, okay...! Or did you mean that you wish them to function in a similar fashion to the fpsVR menu screens, i.e. have motion control support?
 
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Anyone use fpsVR?

It's a neat little tool that let's you see your GPU and CPU frametimes, your framerates, whether or no you're reprojecting, and other tidbits of info. It helps you fine tune your game by reducing bottlenecks. It's on Steam and doesn't cost very much.

But I didn't make this tool so and the developer isn't paying me for free advertising. So let me get to the meat of this post.

The window overlay they use is small and neat. It sits a little over your throttle and tilts towards your view.

This is what in-game VR panels should look like. And they should we should be able to interact with them with the controllers, or other VR input devices like LeapMotion.

FD needs to give VR more attention. A lot of people bought VR headsets because ED supports VR and they wanted the full experience. All these CMDR's should not be abandoned like some of ED's gameplay.

We are people, not bottom lines. And FD has made a promise to us.

FD please give VR in ED more attention. I suspect more people would commit to VR if the game in VR were to be made more enticing.
The holo panels in VR are amazing! The way they fold up the way I activate them by looking to a side its PERFECTION!

Elite is hands down the best VR game out there.. nothing comes close... I don't get your criticisms at all! If there is one game that really pushed VR its Elite!
 
The holo panels in VR are amazing! The way they fold up the way I activate them by looking to a side its PERFECTION!

Elite is hands down the best VR game out there.. nothing comes close... I don't get your criticisms at all! If there is one game that really pushed VR its Elite!
Best VR game? Pushing VR to it's limits?

Is this a serious response?

It used to be good, three years ago, but now it's far behind the curve. You can't even use your hands to interact with the cockpit.

And as far as wanting it to look like immature trash; of course the color scheme would change and the design would have to revamped to fit ED. But look how close and accessible that panel is, and the text is clear and readable. I don't have to wrench my head around to see the panel, and if ED implements space hands then it would be something we could actually click.
 
Best VR game? Pushing VR to it's limits?

Is this a serious response?

It used to be good, three years ago, but now it's far behind the curve. You can't even use your hands to interact with the cockpit.

And as far as wanting it to look like immature trash; of course the color scheme would change and the design would have to revamped to fit ED. But look how close and accessible that panel is, and the text is clear and readable. I don't have to wrench my head around to see the panel, and if ED implements space hands then it would be something we could actually click.
Space hands would be VERY bad!!!! I play VR with mouse and keyboard.. it wouldn't work with the touch controllers at all!!!!
Its perfection as it is and BY FAR the best VR experience out there.. that's why I have 99% of my VR time spend in Elite... the rest I fired up once maybe twice... and I have almost all the games that are top rated! Nothing comes even remotely close! I play for pvp and the controls are genious both with Hotas which get mimicked in the ship and with mouse keyboard!!!
Everything is super easy and intuitive... I flip through things within split seconds.. pip manegment on side mouse biuttons in tens of a second while turning and shooting and adjusting speed all at the same time!

Touchcontrollers are not for this at all...
 
Space hands would be VERY bad!!!! I play VR with mouse and keyboard.. it wouldn't work with the touch controllers at all!!!!
Its perfection as it is and BY FAR the best VR experience out there.. that's why I have 99% of my VR time spend in Elite... the rest I fired up once maybe twice... and I have almost all the games that are top rated! Nothing comes even remotely close! I play for pvp and the controls are genious both with Hotas which get mimicked in the ship and with mouse keyboard!!!
Everything is super easy and intuitive... I flip through things within split seconds.. pip manegment on side mouse biuttons in tens of a second while turning and shooting and adjusting speed all at the same time!

Touchcontrollers are not for this at all...

You don't play 99% in VR because you love VR. You play 99% in VR because you like ED and it's better in VR, but it's not the best.

For space hands I was thinking of something like Leap Motion, for controls that don't have to be bound to the HOTAS. Controls such as lights, gear, cargo scoop, etc, could effectively be controlled by space hands. Even the panels themselves can be controlled by space hands and be more interactive, as well as being bound.

You're not limited to either being bound or using space hands. You can do both.
 
You don't play 99% in VR because you love VR. You play 99% in VR because you like ED and it's better in VR, but it's not the best.

For space hands I was thinking of something like Leap Motion, for controls that don't have to be bound to the HOTAS. Controls such as lights, gear, cargo scoop, etc, could effectively be controlled by space hands. Even the panels themselves can be controlled by space hands and be more interactive, as well as being bound.

You're not limited to either being bound or using space hands. You can do both.
I didn't say I play 99% in VR I said the time I spend playing IN VR is 99% spend in ELite rather than the other games.. cause they cant hold a candle up agaianst it! Leap motion is sooo far away from being feasible not even worth mentioning... but sure when that tech is ready and there are actual HMDs that support it properly it could be optional for those... yet that would be a fraction of people that would have the hardware to use it...
 
I didn't say I play 99% in VR I said the time I spend playing IN VR is 99% spend in ELite rather than the other games.. cause they cant hold a candle up agaianst it! Leap motion is sooo far away from being feasible not even worth mentioning... but sure when that tech is ready and there are actual HMDs that support it properly it could be optional for those... yet that would be a fraction of people that would have the hardware to use it...

Have you checked out Leap Motion lately? I think you're misinformed.
 
And as far as wanting it to look like immature amateur trash; of course the color scheme would change and the design would have to revamped to fit ED. But look how close and accessible that panel is, and the text is clear and readable. I don't have to wrench my head around to see the panel, and if ED implements space hands then it would be something we could actually click.

When I look at the panels in Elite, they're close enough to read, the text for me at least on both my Rift and Vive Pro is clear and readable and I have no issues rotating my head side to side to look at them. I'd hardly say I have to wrench it around when I want to view a side panel.

No, the panels do not support Leap Motion or motion controllers (which is where I suspect you want this discussion to go.. again) but they really don't need to. The panels function perfectly fine as is and are both quick and efficient to use.

Couple of questions:

Do you have any idea how many people own both a Leap Motion and VR HMD?
How many VR games have a supported Leap Motion implementation (full titles not tech demos)?
Why do the panels working as they do now indicate to you that FDEV have or are in the process of abandoning the VR playerbase?
 
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When I look at the panels in Elite, they're close enough to read, the text for me at least on both my Rift and Vive Pro is clear and readable and I have no issues rotating my head side to side to look at them. I'd hardly say I have to wrench it around when I want to view a side panel.

No, the panels do not support Leap Motion or motion controllers (which is where I suspect you want this discussion to go.. again) but they really don't need to. The panels function perfectly fine as is and are both quick and efficient to use.

Couple of questions:

Do you have any idea wow many people own both a Leap Motion and VR HMD?
How many VR games have a supported Leap Motion implementation (full titles not tech demos)?
Why do the panels working as they do now indicate to you that FDEV have or are in the process of abandoning the VR playerbase?

It seems that you want the discussion to go towards Leap Motion.

And how nice for you to have the Vive Pro. I have the og Vive. But I plan on getting a Pimax 5k next year. Hopefully by then they will have ironed out the bugs. And oh yeah, it will have a Leap Motion module.

When I first got my headset and tried Elite: Dangerous, the first thing I noticed was how far I had to turn my head to see the panels. With the Pimax 5 and 8k that won't be an issue because of the increased field of view, but it was a lot of motion and effort just to see the panels. It made my neck sore. But I've since gotten used to it because the muscles in my neck have gotten stronger.

Panels being far away may work for 2D displays, but for VR it's bad design. They should be closer and nearer to center facing forward, close enough to touch, if one is so inclined and have the proper hardware to do so.
 
It seems that you want the discussion to go towards Leap Motion.

And how nice for you to have the Vive Pro. I have the og Vive. But I plan on getting a Pimax 5k next year. Hopefully by then they will have ironed out the bugs. And oh yeah, it will have a Leap Motion module.

When I first got my headset and tried Elite: Dangerous, the first thing I noticed was how far I had to turn my head to see the panels. With the Pimax 5 and 8k that won't be an issue because of the increased field of view, but it was a lot of motion and effort just to see the panels. It made my neck sore. But I've since gotten used to it because the muscles in my neck have gotten stronger.

Panels being far away may work for 2D displays, but for VR it's bad design. They should be closer and nearer to center facing forward, close enough to touch, if one is so inclined and have the proper hardware to do so.

Okay, don't answer the questions I asked you.

FDEV have commented on the positioning of the panels in VR, sorry I do not have a link to the posts. However the general gist was that they believe the panels are positioned in an optimal position in order to avoid geometry collision and user eye strain from them being positioned to closely to users eyes.

I mentioned that I had a Vive Pro and Rift and that I had no difficulties reading the panels in either device. I do not own a Vive (but have used them, just not in Elite) so I cannot comment on that device. That said I have never had any issues moving my head to read the panels, I do have the headlook based panel popup disabled though, so the panels are brought up and dismissed on button presses. Not sure if that makes any difference.
 
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Okay, don't answer the questions I asked you.

FDEV have commented on the positioning of the panels in VR, sorry I do not have a link to the posts. However the general gist was that they believe the panels are positioned in an optimal position in order to avoid geometry collision and user eye strain from them being positioned to closely to users eyes.

I mentioned that I had a Vive Pro and Rift and that I had no difficulties reading the panels in either device. I do not own a Vive (but have used them, just not in Elite) so I cannot comment on that device. That said I have never had any issues moving my head to read the panels, I do have the headlook based panel popup disabled though, so the panels are brought up and dismissed on button presses. Not sure if that makes any difference.

Ok, you are not my teacher and I am not your student. I don't have to answer your esoteric questions.

Eye strain is a non-issue if the panels are placed just on the periphery of the headset's FoV. You would have to slightly turn your head (not wrench around) in order to focus on the panel.

The Vive Pro has a higher resolution and the Rift is more clear than the OG Vive, so of course it will be easier for you to read.

Both the Vive Pro and the Rift are lighter than the OG Vive. If you wear the OG Vive for a considerable time, turning and wrenching your head, you are bound to get a sore neck, until your neck muscles get stronger.
 
Just the amount of work done to make the features introduced in next patch should be a clear identifier that vr is not being abandoned.

Yup, it is plain as day to see that.

Ok, you are not my teacher and I am not your student. I don't have to answer your esoteric questions.

Correct you do not. If you won't however I can only surmise as to why you won't. Let me take a stab at them, if you disagree feel free to answer them.

Do you have any idea how many people own both a Leap Motion and VR HMD?

Very few in the overall scope of things.

How many VR games have a supported Leap Motion implementation (full titles not tech demos)?

None. The only thing I recall which does is the FSX mod - FlyInside.

Why do the panels working as they do now indicate to you that FDEV have or are in the process of abandoning the VR playerbase?

It does not indicate that in the slightest. In fact, recent work by FDEV shows the exact opposite.
 
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Yup, it is plain as day to see that.



Correct you do not. If you won't however I can only surmise as to why you won't. Let me take a stab at them, if you disagree feel free to answer them.

Do you have any idea how many people own both a Leap Motion and VR HMD?

Very few in the overall scope of things.

How many VR games have a supported Leap Motion implementation (full titles not tech demos)?

None. The only thing I recall which does is the FSX mod - FlyInside.

Why do the panels working as they do now indicate to you that FDEV have or are in the process of abandoning the VR playerbase?

It does not indicate that in the slightest. In fact, recent work by FDEV shows the exact opposite.
Why are you so stuck on Leap Motion?! Did you have a bad experience?

And nowhere in this post did I ever claim that FD abandoned VR.

But they did make VR less of a priority, though.
 
Why are you so stuck on Leap Motion?! Did you have a bad experience?

This is the second thread you have created about the UI and Leap Motion within a week of each other. Nope, no bad experience, I have one gathering dust. Seemed ok, it just isn't widely supported (well at all really) which is why I fail to see your expectation of FDEV to add support for it or why them not is some indication of the them not caring about VR or falling behind the times in terms of their implementation.

And nowhere in this post did I ever claim that FD abandoned VR.

In your OP.

FD needs to give VR more attention. A lot of people bought VR headsets because ED supports VR and they wanted the full experience. All these CMDR's should not be abandoned like some of ED's gameplay.

Any way I'm done with this conversation, it's going nowhere...
 
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This is the second thread you have created about the UI and Leap Motion within a week of each other. Nope, no bad experience, I have one gathering dust. Seemed ok, it just isn't widely supported (well at all really) which is why I fail to see your expectation of FDEV to add support for it or why them not is some indication of the them not caring about VR or falling behind the times in terms of their implementation.



In your OP.



Any way I'm done with this conversation, it's going nowhere...
First of all, don't make stuff up. Nowhere in the OP did I ever say that FD abandoned VR.

Second, this thread is about the UI's panel. Leap Motion was given as an *example* of interaction with the panels.

And third, it seems you did have a bad experience with Leap Motion because it's sitting collecting dust. I'd love to take it off your hands. PM me.
 
First of all, don't make stuff up. Nowhere in the OP did I ever say that FD abandoned VR.

Make it up? This is the line here:

FD needs to give VR more attention. A lot of people bought VR headsets because ED supports VR and they wanted the full experience. All these CMDR's should not be abandoned like some of ED's gameplay.

Maybe you could explain what "All these CMDR's should not be abandoned like some of ED's gameplay" means if it doesn't mean or suggest that you believe FD have or are abandoning VR? The sentence as I read it: the "CMDR's" are "VR players" and by them being "abandoned" you are implying that VR has been abandoned which you then liken to "some of ED's gameplay" which you feel has been abandoned...

And third, it seems you did have a bad experience with Leap Motion because it's sitting collecting dust. I'd love to take it off your hands. PM me.

Do you honestly not get it?? I have one gathering dust, not due to a bad experience (as explained) but due to nothing of worth actually supporting the device. Nothing of worth supports the device because the userbase is tiny... This is not difficult stuff.

Well done on the third thread about UI panels btw.
 
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