I've decided at the last moment I'm taking my Corvette. For no other reason than it being my favorite ship and I'm just so sick of the Anaconda
I'll singly handily blow up all the NPC's trying to ruin the CG's
Nice to meet someone else who likes that bright yellow paint.
Welcome to the club.
I'm going with Corvette also. With mining outfit my range is approx 37ly and with exploration outfit approx 43ly.
Nice to meet someone else who likes that bright yellow paint. Hope to meet you out there CMDR, shouldn't be that hard to find each other with these shiny vessels. [smile]
After not playing ED for most of the year due to IRL stuff getting in the way, I just today noticed a news article about DW2 and realized I might want to use this as a way to dive back into the game. The problem is, there is now zero time to prepare! Because of that, the ship i'm thinking about using is my Diamondback Explorer, almost exclusively utilizing the components I already have installed from early 2018.
I know it's embarrassingly under-engineered for this trip, but it seems like a jump range of 46ly will be sufficient? I'm also well aware of the stupidity of including 4A thrusters and shield generator, but I don't really want to under-size and low-rate everything, since it makes the ship a lot less fun to fly. Plus without a fighter bay, the idea of having a bit of shielding on my actual ship when I'm using it to glide through canyons seems like a very wise idea...
My big question to the assembled experts is what I should do with my last bit of internal space. I could just add in an MRP or AFMU, but I wonder if there are better options?
I went on a Fuel Rats rescue from Colonia in a partly engineered DBX with a jump range of about 35 LYs and it was fine! Takes a bit of time to scoop fuel but a couple of circuits of a star was usually enough. I didn't use neutron stars at the time, despite my FR partner (Highwaywarrior) at the time constantly trying to persuade me to try them, but still managed to make the 19 KLY trip to the stranded commander. Now I have finally started using neutrons my only concern would be the damage they do to the FSD, so I would highly recommend taking an AFMU in your spare slot if you plan on using them; otherwise for normal jumping it may not be necessary. Good luck!
As is always the way, in the intervening days I've completely changed my mind, and now I'm thinking about taking my Python instead... Its tiny jump range isn't ideal, but it has enough internal room for me to configure it for some light mining for the first stage of the trip, and then switch to that first build from there on out.
I'm still indecisive though, and need help answering the following four questions:
- Is a measly 0.6ly of extra jump range worth the trouble of tracking down a 6A power plant to under-size it at this late stage, or should I just not bother and be happy with 39.4ly?
- Is the Python taking the easy way out? Would doing DW2 in a Diamondback give me a greater sense of pride and accomplishment?
- For that matter, would the Diamondback (50ly jump range) make the journey much less irritating than the Python (39ly jump range) by saving me a ton of time? Or maybe it would make it more boring, since I wouldn't see much along the way?
- Or should I just bin both ships and instead dash around trying to build a Mazda Miata capable of driving around the world?
Bringing the only thing I ever fly
https://coriolis.io/outfit/anaconda...oFhAUwIYHMA2SQgIwQJCmKA===&bn=Noahs Discovery
Yellow and Orange are popular with Fuel Rats too It makes you stand out, so clients/other rats are less likely to ram you, and gives a sort of AA/emergency vibe.
Still hoping one day to get "Rescue 1" style paint jobs...
You are not alone
That sir Dragonhead is an unapologetic long jumper
I also have an anaconda that I am thinking of taking. Jumps around 5 ly less than yours though, but more my style of a ship.
https://s.orbis.zone/1uad
Anyone else using any somewhat more extreme measures like smaller fuel tanks?