What ship will you be most intrigued to finally walk around?

I doubt it is so simply and easy like you make it seem. Atm you only see the outside surfaces. Once you start looking inside objects, buildings, ships the number of surfaces is going to skyrocket. I guess ppl envision legs to be something else than just EVA suit like in "X" franchise.

I never said it was simple. So how do other FPP games do it then. I mean, Doom for instance has great textures, how about Fallout 4 or the witcher 3. According to you these games shouldn't be possible.
 
Gosh, I look forward to having a wander around all of them.
Be interesting to see how that works and while an interesting novelty I hope we have something useful we can do while up and about.
Personally I think the idea of some sort of ability to optimise performance of systems a little bit, nothing too huge though, you don't want to unbalance things for those who don't want the run around (or find it difficult for some reason).
Bit of manual repair too.
Then, maybe, open that up to NPC crew interaction and even passengers if there are any...
 
You are in the very small minority that's happy just being a spaceship instead of a person flying a spaceship

Thank god. CCP just scrapped the last remnants of walk in stations and nobody cared exactly because most of it's (remaining) player base thinks like said minority... ED was planned to be a more complete SF experience from the get go.
 
Thank god. CCP just scrapped the last remnants of walk in stations and nobody cared exactly because most of it's (remaining) player base thinks like said minority... ED was planned to be a more complete SF experience from the get go.

Yep. The main issue with the EVE version, was that there was just no gameplay to it. In EVE you are not a pilot in a ship, you are the ship. Adding a FPP mode didn't make much sense to me. In Elite though, thats a completely different type of setting. We are all ready in FPP mode in elite and getting up doing stuff will just be an extension of the existing gameplay that we have.
 
I am looking forward to violently repelling boarders, traveling salesmen, and slaves who escape their canisters, on my Corvette.
 
The clipper / cutter would be my favourites, the clipper should feel special but purposeful where as the cutter should be so ostentatious to be decadent - I mean come on - it has stained / iridescent glass flanks on the the sides of the fueslage, what other treasures will it have hidden in its interior?

Ninja'd


100% this.

Cutter / Clipper. I think in a fantasy dreamscape, being able to run around the Cutter deep deep in the void with friends managing the systems & ship would probably start to walk the road of being everything I wanted from a space exploration game. Couple that kind of 'legs' activity with meaningful ship systems maintenance, being able to repair ship modules and systems (crawling along some Jefferies tube... yes star trek rip there! but repairing a console or something), that would bring some quite nice immersion. It doesn't all have to be about work work though. I'm sure the Cutter has some pretty awesome recreational facilities to. Having your own room / quarters with a window view would be unreal.

A lot to look forward to, but what a ship to do it with. The Burj Al Arab on wings: Imperial engineering & ingenuity at it's greatest. The stuff dreams are made of.
 
Personally I would prefer Fdev concentrate of the core game first, but if Fdev ever get around doing the whole space legs thing that would be the cherry on the cake. I would hope they sit down and play Alien Isolation and take notes, that game has one if the best atmosphere feel of any ship/space station I have ever played in any game.
 
Yep. The main issue with the EVE version, was that there was just no gameplay to it. In EVE you are not a pilot in a ship, you are the ship. Adding a FPP mode didn't make much sense to me. In Elite though, thats a completely different type of setting. We are all ready in FPP mode in elite and getting up doing stuff will just be an extension of the existing gameplay that we have.

CCP could have done much with their system, they already had character animations in place and everything, but they instead opted to try and sell overpriced accessories to their players first... incredible shame, in my opinion. I just hope FD does better... and soon.
 
I assume it would be stored as liquid hydrogen (density 70.8 kg/m3) so 1 tonne is around 14m3? 32 tonnes is around 450m3. A cube around 7.5m per side. Should be doable? :)

Overly simplified because, if it is liquid hydrogen, you have to maintain a cryogenic environment that adds measurably to the hardware required for the storage. I actually left this idea out specifically because I could not quantify how much hardware would be required to keep 1 tonne of hydrogen at -423°F / -253°C / 20 K.

In any case, I used fuel as an argument because it is one aspect that is easy to quantify. The argument applies equally to weapons hardpoints, propulsion systems, sensors and the power plant, not to mention whatever systems you put into Internal Compartments and Utility mounts. Once you cram all of that into the ship, how much space do you reasonably expect to be left over?
 
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Overly simplified because, if it is liquid hydrogen, you have to maintain a cryogenic environment that adds measurably to the hardware required for the storage. I actually left this idea out specifically because I could not quantify how much hardware would be required to keep 1 tonne of hydrogen at -423°F / -253°C / 20 K.

Out in space? Not as much as you might think... we are already cooling our ships using the surrounding vacuum.

Anyways: Depends on how the ship is planned out. Even in the most compact ship, there yould be tens of meters of access corridors and crawl spaces to get to all the important systems set up. Think jefferies tubes.
 
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Personally I would prefer Fdev concentrate of the core game first, but if Fdev ever get around doing the whole space legs thing that would be the cherry on the cake. I would hope they sit down and play Alien Isolation and take notes, that game has one if the best atmosphere feel of any ship/space station I have ever played in any game.

They are concentrating on core gameplay first. We know this as they have already told us. I agree with Alien Isolation, great game. Also worth checking out Hellion as well as subnautica.
 
Overly simplified because, if it is liquid hydrogen, you have to maintain a cryogenic environment

You can just let pressure do the job for you. No need to maintain low temperatures if you have materials that can handle the pressure needed to reach the density required at the ambient temperature of the inside of the ship.

we are already cooling our ships using the surrounding vacuum.

Which almost certainly is an energy intensive function itself. The efficiency of pure radiative cooling (the only thing we've got in space) is directly related to temperature...it's why our ship radiators have to glow white hot to remove sufficient energy from the vessels, and why ships cooling systems certainly need active heat pumps to move heat against a gradient to make those radiators useful without melting the rest of the vessel.
 
You can just let pressure do the job for you. No need to maintain low temperatures if you have materials that can handle the pressure needed to reach the density required at the ambient temperature of the inside of the ship.

Also overly simplified because, as the density increases, the materials required to contain it increase proportionally. This means that, while the volume of the hydrogen would decrease, you would end up with storage taking up more volume to contain it.

I reiterate, you can argue this point to the heat death of the universe, but doing so ignores the fact that you are not taking the other systems into account for the size of the vessels.
 
For me it has to be the Beluga Liner, i hope it has a swimming pool & arcade, maybe we can play the 1980's Elite in the arcade :D

Haha, that's a good one!

I would most likely check out the Corvette and Anaconda. Both ships got corridors near the front-end with observation areas and doors leading to inner-sections. I get System Shock 2 vibes when I look at them. This one for example could be straight from Corvette. Similar window shape... Yeah, imagination taking a leap once again... [big grin]

1O0LXrB.jpg
 
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I was going to reply to the OP's question with 'whatever ship I am flying', but then asked myself why I would even bother to walk around the ship anyway? More useless eyecandy? Don't we have enough of that already, e.g., pretty planets we cannot land on?

No thanks.
 
I was going to reply to the OP's question with 'whatever ship I am flying', but then asked myself why I would even bother to walk around the ship anyway? More useless eyecandy? Don't we have enough of that already, e.g., pretty planets we cannot land on?

No thanks.

Not even if you'd have to put out internal fires, fix hull breaches or repel boarders?
 
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