Welcome.
Courier and Delivery missions are the best to start with as you dont need to purchase goods, all you need to do is go to the specified system, and go to the Bulletin Board to hand the stuff over. Just make sure you have the jump range to get to the destination before accepting.
If you have spare cargo hold, try and pick something that will make a profit.
Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.
Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.
Good advice.Welcome.
Courier and Delivery missions are the best to start with as you dont need to purchase goods, all you need to do is go to the specified system, and go to the Bulletin Board to hand the stuff over. Just make sure you have the jump range to get to the destination before accepting.
If you have spare cargo hold, try and pick something that will make a profit.
Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.
^ Hogwash!![]()
No, seriously. All of this is an important part of gameplay so make those experiences, too. Just try to not blow it with every faction at once :þ
Good advice.
Use you money initially to invest in things that increase your ability to earn money faster - i.e., more cargo space. I'd suggest aiming for a Hauler as your next ship (after the Sidewinder) -- slightly less cargo capacity than an Adder, but cheaper, so you'll be able to get it sooner. The next ship after that is probably a Cobra, which is a nice multi-role ship, and you should be able to get into a bit of combat by the time you've got that.
Dommarra's advice on using spare cargo hold space is good. Don't go with an empty hold - always try to take something that you can sell for a profit at your destination.
If you crash your Sidewinder, they will give you another one. If you crash anything else, and you don't have insurance (re-buy) money, you will have to go back to square one.