Newcomer / Intro What should I do first?

I am brand new to the game and just finished the tutorials. How should I begin once I am in game? Do a mission? What kind and how?
 
Welcome.
Courier and Delivery missions are the best to start with as you dont need to purchase goods, all you need to do is go to the specified system, and go to the Bulletin Board to hand the stuff over. Just make sure you have the jump range to get to the destination before accepting.
If you have spare cargo hold, try and pick something that will make a profit.

Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.
 
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Welcome.
Courier and Delivery missions are the best to start with as you dont need to purchase goods, all you need to do is go to the specified system, and go to the Bulletin Board to hand the stuff over. Just make sure you have the jump range to get to the destination before accepting.
If you have spare cargo hold, try and pick something that will make a profit.

Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.

This is exactly how I started out and it worked well for me. It puts some Credits in the bank and lets you feel your way in to the game. I managed to gather enough Cr to upgrade from a S'winder to an Adder pretty quickly whilst learning about navigation and and the wealth of info hidden in the Nav panel. Ps... I did once over reach whilst travelling from one job to the next and ran out of fuel - not my finest hour - so plan your routes carefully.

To earn extra credits (and for the fun of it) scan about with your discovery scanner and investigate all the "Unexplored objects" in each star system that you pass through. Once you get a little way away from the systems (about 20lys) that you have saved data for you can sell the data at space stations

Happy flying CMDR
 
Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.

^ Hogwash! :p
No, seriously. All of this is an important part of gameplay so make those experiences, too. Just try to not blow it with every faction at once :þ
Apart from that, do some of those missions but most of all, heed the Jedi's advice above: Move away from your starting area while exploring/scanning
along the way.
 
Welcome.
Courier and Delivery missions are the best to start with as you dont need to purchase goods, all you need to do is go to the specified system, and go to the Bulletin Board to hand the stuff over. Just make sure you have the jump range to get to the destination before accepting.
If you have spare cargo hold, try and pick something that will make a profit.

Try and stay legal. Dont mess around while docking/undocking, dont smuggle goods, dont pick up cargo you find floating about, dont take missions to kill traders, securtiy or bounty hunters. Getting on the wrong side of the law is a slippery slope that can be a grind to recover.
Good advice.

Use you money initially to invest in things that increase your ability to earn money faster - i.e., more cargo space. I'd suggest aiming for a Hauler as your next ship (after the Sidewinder) -- slightly less cargo capacity than an Adder, but cheaper, so you'll be able to get it sooner. The next ship after that is probably a Cobra, which is a nice multi-role ship, and you should be able to get into a bit of combat by the time you've got that.

Dommarra's advice on using spare cargo hold space is good. Don't go with an empty hold - always try to take something that you can sell for a profit at your destination.

If you crash your Sidewinder, they will give you another one. If you crash anything else, and you don't have insurance (re-buy) money, you will have to go back to square one.
 
^ Hogwash! :p
No, seriously. All of this is an important part of gameplay so make those experiences, too. Just try to not blow it with every faction at once :þ

Once the OP has played for 10 hours or so, then I would agree, but getting into strife should be an informed choice. We do get a lot "Everyone hates me, what do I do ?", "I was told to do it, why am I wanted ?". It all makes "perfect" sense when you realise its a simulation rather than a quest, but lots of people dont expect that.

BTW - Everyone wants to have my babies.
 
Good advice.

Use you money initially to invest in things that increase your ability to earn money faster - i.e., more cargo space. I'd suggest aiming for a Hauler as your next ship (after the Sidewinder) -- slightly less cargo capacity than an Adder, but cheaper, so you'll be able to get it sooner. The next ship after that is probably a Cobra, which is a nice multi-role ship, and you should be able to get into a bit of combat by the time you've got that.

Dommarra's advice on using spare cargo hold space is good. Don't go with an empty hold - always try to take something that you can sell for a profit at your destination.

If you crash your Sidewinder, they will give you another one. If you crash anything else, and you don't have insurance (re-buy) money, you will have to go back to square one.

A lot of people do go for the Hauler as it is a cheap way in to hauling more freight for bigger bucks.. But, that said, I went for the Adder for a few reasons. First up I rather fancied the fact that it is more of a multirole machine that gave me more options for my game play style. Next, by the time I had got to 50,000cr I was on something of a role and it felt good to just carry on earning in my S'winder for a bit longer until I was up and past the 100,000cr mark and could afford the Adder with ease. Third I thought the Adder looked big and friendly!
The Adder actually was a great ship to cut my teeth in for bounty hunting as it has a medium mount that you can stick a fat multi-barrel canon on.

But I can see why people like the Hauler. It has quite a fan club among the explorer fraternity too because when kitted out properly it has a good jump range and has room for scanning equipment etc

Anton makes a very good point about ship insurance - It is unwise to fly a ship that you cannot afford to replace via the re-buy cost. Always keep one eye on your creds. I didn't buy my Adder until I could not just afford to buy it but also had enough in the bank to cover the re-buy costs
 
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