What weapons for a T9?

Of course, at this point I find myself thinking that 777Driver is going to show up and explain how a T9 can take on a wing of Elite FdLs using a C1 pulse laser, a length of wet string and a lettuce.
Alas, I can't manage that so I'll settle for doing whatever is likely to buy me any small time-advantage to get the FSD spooled-up so I can leg it.

Heheh, the power of positive thought is all you need to survive ;-)

Seriously though, all you need is engineered stock hull (no shields) T9 all seekers, T-10 Seeker & Cascade torp mix ( you can pick up Assassination missions along with trade runs) You can fit torps to the T9, pointless imo since you are only fighting during the cooldown, just fit seekers - Hammer the target and jump when your drive is ready.

Have to point out two things though, cannot understand why people go on about the Python mass inhibition factor, an NPC python of any rank should not be an issue for an experienced T9 Cmdr.

Torps, you must give them time/space to arm, otherwise they will not detonate on impact.

Currently having a lot of fun in open in a Krait MKII with a triple plasma and dual cascade torp loadout. You have to get the timing right when using torps.
 
I'm in the process of "auditing" my fleet of ships and I'm wondering about what weapons to throw on my T9 cargo ships.

They just get/got used for CGs and for low-risk mission-running.
If I'm doing anything especially dodgy I use my Cutter instead.
I've got no intention of making a serious attempt to try and fight anybody (NPC or human) in them, so I just want something to keep another ship occupied while I dial-up a system to high-wake to.

I was thinking about, perhaps, C1 torpedoes and then C2 homing missiles or packhounds or, perhaps, turreted frags - just something that's going to cause a bit of mayhem to cover my retreat.

It's kind of a shame you can't spool-up your FSD with hardpoints deployed.
Ideally, it would have been nice to have something that'd keep attackers off my tail while my FSD was charging.

Maybe mines would help?

Here's what the rest of the ship looks like: https://s.orbis.zone/3czr
Currently a 6D PDist installed but I can change that if more power-hungry weapons require something better.

Anyway, anybody got any suggestions?
HRPs and ram everything. :p
 
Have to point out two things though, cannot understand why people go on about the Python mass inhibition factor, an NPC python of any rank should not be an issue for an experienced T9 Cmdr.

Please define "experienced". Like, I have a lot of experience at shaking fists and throwing curses at the multi-millions rebuy screen of a T9. Does that make me an experienced T9 Cmdr? 🙂

Still love mine to bits, and the recent addition of a SC and docking assist, on top of the previously mentioned shields, did nothing but strengthen the bond. Now it feels more like a proper freighter.
 
No offense but there is literally no reason to have weapons on a Type-9 other than mine launchers to use as you run away in case you fail to escape an interdiction.



Trying to fight in a Type-9 is like trying to beat a Formula 1 car by driving a Ford Mustang. Yeah you could technically do it, but you would need the Formula 1 driver to be an idiot and kill himself in one of the turns.
 
Please define "experienced". Like, I have a lot of experience at shaking fists and throwing curses at the multi-millions rebuy screen of a T9. Does that make me an experienced T9 Cmdr? 🙂

A lot of shaking fists and cursing in my first few weeks in open :) Death by other cmdrs is the fastest way to learn in this game.

What I meant by experienced is a Cmdr that took the sensible path to a 2000 tonne fully laden freighter.

Sidy, Cobra, Anaconda in a few weeks = Why am I getting my rear served to me on a daily basis.

Sidy, Eagle, some more time in an Eagle, even more time in an Eagle, Viper.. Cobra, Python, T6, T7, T9, spend time at the controls learning each ships strengths/weaknesses.

Gaining the confidence to easily survive an encounter whilst punching above your weight = A grin on your face when an Elite Python/FDL/Anaconda or multiple ships lock onto your lumbering freighter with 20+ million credits worth of cargo in the hold.
 
@777Driver and they say one can't blaze his/her own trail in this game...you speak about progressing through ships, learning their tricks and become a skilled all-around pilot able to perform even in a T9...as for me, as a respectable long-time buckyballer, I'll just run away as fast as I can.

It's not cowardice, it's professional bias. :LOL:
 
I'm in the process of "auditing" my fleet of ships and I'm wondering about what weapons to throw on my T9 cargo ships.

Anyway, anybody got any suggestions?

NONE! zero, nada. NO WEAPONS.

Here's why. Got weapons - one is tempted to use 'em. In a T-9 that's generally a really, really bad idea. Baaaad idea. Even with the best and highest DPS load out available they're for all practical purposes useless. The T-9 is a fat and "Lumbering Toad" (my T-9's monicker by the way) that is so difficult to maneuver that hitting anything in combat is very difficult.

Wellllll... maybe mines? NAH... skip them too.

Concentrate on how best to 1) avoid confrontation and 2) if you can't avoid then how best to get away (hint - not that hard - see you tube video "Trading with a T-9" or something like that).
 
While it wont save you in a fight with an NPC, if I was crazy enough to fly a T9, I would be sporting Turreted Pulses with Long Range and Phasing Sequence.
That CMDR Pirate is going to get really annoyed at taking even a little hull damage, because while he may be carrying an AMFU to sort out Heat Damage, the chances of Repair Limpets as well is low. He may even decide not to chase you.

Effective ? Nope
Annoy the Enemy ? Quite Possible
 
While it wont save you in a fight with an NPC, if I was crazy enough to fly a T9, I would be sporting Turreted Pulses with Long Range and Phasing Sequence.
That CMDR Pirate is going to get really annoyed at taking even a little hull damage, because while he may be carrying an AMFU to sort out Heat Damage, the chances of Repair Limpets as well is low. He may even decide not to chase you.

Effective ? Nope
Annoy the Enemy ? Quite Possible
As someone who loves long range phasing pulses let me tell you: you won't annoy anyone with that.
A T9 with all long range pulse turrets does 23.9 dps, phasing deals 10% absolute damage, so 2.4 dps as long as shields are up.
A meta FdL without any HRPs except the c1 will have about 950 integrity, so you have to tickle it for 395 seconds.

I bet you're dead a lot sooner :LOL:
 
T9/T7 are just not for fighting at all. Even says so in their descriptions. I had zero luck w/mines. Shields and boosters- and run.
 
Some good advice here, thanks. (y)

As I said, my SOP to try and turn around before the attacker appears and then I just unload everything I have, retract hardpoints, boost past them and then high-wake.
I did once explode a CMDR in a Clipper by doing that. I bet he thought it was some kind of bug. :p

I also have a job-lot of packhounds which I'm not using for anything else and they might cause some confusion, if not a lot of damage.
Main thing, I guess, is to fit things that might interfere with an attackers targetting and/or thrusters, even if it's just for a few seconds.
 
Some good advice here, thanks. (y)

As I said, my SOP to try and turn around before the attacker appears and then I just unload everything I have, retract hardpoints, boost past them and then high-wake.
I did once explode a CMDR in a Clipper by doing that. I bet he thought it was some kind of bug. :p

I also have a job-lot of packhounds which I'm not using for anything else and they might cause some confusion, if not a lot of damage.
Main thing, I guess, is to fit things that might interfere with an attackers targetting and/or thrusters, even if it's just for a few seconds.

A mix of packhounds and screening shell frags will do nicely. Throw a drag effect on at least one of those hounds and see how many middle fingers you can collect in passing.
 
My combat cow had served me well for almost 2 years now. I'll have to dig up my exact loadout, but everything is A rated and engineered. 7A shields with 4 heavy boosters, SLF bay, burst laser and MC turrets on top with a rail gun under the chin let me kill any NPC pirate smaller than an Anaconda.

No, it's not a fighter. I don't expect it to handle like one, so I have learned how to fly it in mild combat. She still carries 600 cargo which is plenty for source and return missions or repairing stations.
 
I put G5 efficient beam turrets in mine? The class-6 PD in the Type-9 can keep those beams lit up pretty much permanently. It's also pretty neat just seeing the streams of light shooting out like rays in all directions from the Type-9 as the beam turrets are firing. I'm no expert when it comes to PvE defences on the Type-9 though. At my skill level doing Elite haulage missions with high end NPC interdictions in the Type-9 is risky. Best use the Cutter for that. For bulk trading it's fine though.
 
I have triple sturdy overload munitions packhounds and dual small high capacity seekers, one drag, one emissive. Fighting at 4/2/0 pips it eats Condas.
 
I finally think I solved my issues regarding weapons on a T9.

I ended-up using a combination of frag-turrets and beam lasers.
I wasn't really happy with that so I made one small, final, adjustment.

I took the turrets and lasers off the T9s, sold the T9s, bought this instead and them put the lasers and turrets on it... along with more lasers and MCs.

Problem solved. (y)

30c66v6.jpg
 
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