Bestest shields and mines, engineered.
Of course, at this point I find myself thinking that 777Driver is going to show up and explain how a T9 can take on a wing of Elite FdLs using a C1 pulse laser, a length of wet string and a lettuce.
Alas, I can't manage that so I'll settle for doing whatever is likely to buy me any small time-advantage to get the FSD spooled-up so I can leg it.
HRPs and ram everything.I'm in the process of "auditing" my fleet of ships and I'm wondering about what weapons to throw on my T9 cargo ships.
They just get/got used for CGs and for low-risk mission-running.
If I'm doing anything especially dodgy I use my Cutter instead.
I've got no intention of making a serious attempt to try and fight anybody (NPC or human) in them, so I just want something to keep another ship occupied while I dial-up a system to high-wake to.
I was thinking about, perhaps, C1 torpedoes and then C2 homing missiles or packhounds or, perhaps, turreted frags - just something that's going to cause a bit of mayhem to cover my retreat.
It's kind of a shame you can't spool-up your FSD with hardpoints deployed.
Ideally, it would have been nice to have something that'd keep attackers off my tail while my FSD was charging.
Maybe mines would help?
Here's what the rest of the ship looks like: https://s.orbis.zone/3czr
Currently a 6D PDist installed but I can change that if more power-hungry weapons require something better.
Anyway, anybody got any suggestions?
Have to point out two things though, cannot understand why people go on about the Python mass inhibition factor, an NPC python of any rank should not be an issue for an experienced T9 Cmdr.
"everything" as in "everything that moves slower then a T9" ?HRPs and ram everything.![]()
Please define "experienced". Like, I have a lot of experience at shaking fists and throwing curses at the multi-millions rebuy screen of a T9. Does that make me an experienced T9 Cmdr?![]()
I'm in the process of "auditing" my fleet of ships and I'm wondering about what weapons to throw on my T9 cargo ships.
Anyway, anybody got any suggestions?
As someone who loves long range phasing pulses let me tell you: you won't annoy anyone with that.While it wont save you in a fight with an NPC, if I was crazy enough to fly a T9, I would be sporting Turreted Pulses with Long Range and Phasing Sequence.
That CMDR Pirate is going to get really annoyed at taking even a little hull damage, because while he may be carrying an AMFU to sort out Heat Damage, the chances of Repair Limpets as well is low. He may even decide not to chase you.
Effective ? Nope
Annoy the Enemy ? Quite Possible
Some good advice here, thanks.
As I said, my SOP to try and turn around before the attacker appears and then I just unload everything I have, retract hardpoints, boost past them and then high-wake.
I did once explode a CMDR in a Clipper by doing that. I bet he thought it was some kind of bug.
I also have a job-lot of packhounds which I'm not using for anything else and they might cause some confusion, if not a lot of damage.
Main thing, I guess, is to fit things that might interfere with an attackers targetting and/or thrusters, even if it's just for a few seconds.