I'm in the process of "auditing" my fleet of ships and I'm wondering about what weapons to throw on my T9 cargo ships.
They just get/got used for CGs and for low-risk mission-running.
If I'm doing anything especially dodgy I use my Cutter instead.
I've got no intention of making a serious attempt to try and fight anybody (NPC or human) in them, so I just want something to keep another ship occupied while I dial-up a system to high-wake to.
I was thinking about, perhaps, C1 torpedoes and then C2 homing missiles or packhounds or, perhaps, turreted frags - just something that's going to cause a bit of mayhem to cover my retreat.
It's kind of a shame you can't spool-up your FSD with hardpoints deployed.
Ideally, it would have been nice to have something that'd keep attackers off my tail while my FSD was charging.
Maybe mines would help?
Here's what the rest of the ship looks like: https://s.orbis.zone/3czr
Currently a 6D PDist installed but I can change that if more power-hungry weapons require something better.
Anyway, anybody got any suggestions?
They just get/got used for CGs and for low-risk mission-running.
If I'm doing anything especially dodgy I use my Cutter instead.
I've got no intention of making a serious attempt to try and fight anybody (NPC or human) in them, so I just want something to keep another ship occupied while I dial-up a system to high-wake to.
I was thinking about, perhaps, C1 torpedoes and then C2 homing missiles or packhounds or, perhaps, turreted frags - just something that's going to cause a bit of mayhem to cover my retreat.
It's kind of a shame you can't spool-up your FSD with hardpoints deployed.
Ideally, it would have been nice to have something that'd keep attackers off my tail while my FSD was charging.
Maybe mines would help?
Here's what the rest of the ship looks like: https://s.orbis.zone/3czr
Currently a 6D PDist installed but I can change that if more power-hungry weapons require something better.
Anyway, anybody got any suggestions?