I have spent the past few nights thinking about the general gap in how most traders feel about the game and most pirates and the current holes in the crime and punishment that currently exists. The following is of course in my opinion only but these are my thoughts about a course of action that would satisfy a majority of players and do much to equal the field of open play.
The life of a pirate is supposed to be difficult, it's about time it was made that way. When a crime of murder is committed in a high security major faction (Federation, Empire, Alliance) aligned system the consequences for that action should be extremely harsh. One does not simply drop pants and urinate on a presidential lawn without expecting a harsh headache (head slammed against squad car) and significant amounts of "me time" to think about the actions committed.
What if when murder is committed in these systems against a Pilot's Federation member, the Federation immediately revoked insurance for the offending pilot in addition to the persistent bounty that is coming with 1.3? In my opinion, this is a pretty severe penalty for committing murder in these locations and would deter most of the pew pew for the lulz issues that currently exist in game. System response should be heavy and swift with a powerful response in a short amount of time with steady reinforcements streaming in until the situation is taken care of. Ships would be a mix of all types including some heavy hitters with very difficult A.I.
In medium security systems (Dictatorships, Confederacies, Communisms, etc.) that are aligned to a major faction the penalties for murder could also include a revocation of insurance rights after a number of murders have been committed there as the Pilot's Federation would eventually want to take action as these systems are still under the rule of one of the major factions. The bounties would of course remain the same as they are in higher security systems and system response would still be heavy but not as heavy as the high security systems. Mostly difficult A.I. but also mostly in smaller vessels with fewer heavy hitters (but still some).
In low or minimal security systems that are aligned to a major power, the ruling bodies would still be very much against the disruption of law but would also be very limited in terms of how to deal with it. Anarchies or Feudal systems that are still disputed with a major faction being one of the groups disputing the rule of the system. Bounties may or may not be applied depending on how much influence the major faction has in the system and response would be light and take a lot of time to arrive. Response limited to mostly Sidewinders, possibly Eagles and maybe a Viper but the pilots would not be a crack killer squad as the best pilots would be occupied trying to stabilize or retake the system. Several Pilot's Federation kills would be required in such systems for them to take action as these systems are inherently dangerous places to be.
Now at this point you may be thinking......
Why the hell would anyone actually choose to be a pirate under these conditions? Well I will get to part 2 of my thoughts now and that is how to make anarchies actually populated by the people that should be there.
Independent Anarchies and Anarchies in general are pretty much devoid of traffic and I will explain why this is. Simply put there is no reason for anyone to go there, pirates or traders. The markets are no different and in many cases actually worse than heavily traded in high security systems so why on Earth would traders choose to visit them? This should be changed.....
The people that live and need to survive in an Anarchic state should be willing to pay dearly for things to be imported there offering credits well above the average high prices of other more stable systems, also to raise funds for what they need to live they should also be willing to offer great deals on what exports they have in order to raise the revenue for what they need and entice traders to actually go to a zone that is a very dangerous place to be. Let's use Coffee as an example (these are only estimates to show what I mean and not actual values as those would need to be playtested and debated):
Average Import Price:
1500 - 1800 cr.
Average Export Price:
1000 - 1200 cr.
Average Anarchy Import Price (Proposed):
2400 - 2600 cr.
Average Anarchy Export Price (Proposed):
700 - 900 cr.
As I was saying the actual values are not what I am focusing on here, just that there should be vastly superior trades on offer at unstable systems to entice traders to take the risks involved in going there. Traders that accept the risks involved will go to these systems for the better deals and to take advantage of locals that are desperate for the supplies they need. Pirates would then come here for the perks of no repercussions in addition to the traders that take the risks involved trading in these systems for the better profit margins. So far this is happy traders that want risk and happy pirates preying on traders that want to take these risks to maximize profits, but what do we also have under a system like this?
Happy traders that will accept a lower profit margin to trade in the peace and mostly secure higher systems where the penalties for killing players are quite severe. These are just my thoughts and your mileage may vary but opinions are welcomed whether agreed with or not. I apologize in advance if this is hard to read as I tried breaking up the wall of text and making it readable but when I preview the post it is throwing it all together like a wall of text and I really have no clue as to why it is refusing to add spacing between paragraphs and so forth
The life of a pirate is supposed to be difficult, it's about time it was made that way. When a crime of murder is committed in a high security major faction (Federation, Empire, Alliance) aligned system the consequences for that action should be extremely harsh. One does not simply drop pants and urinate on a presidential lawn without expecting a harsh headache (head slammed against squad car) and significant amounts of "me time" to think about the actions committed.
What if when murder is committed in these systems against a Pilot's Federation member, the Federation immediately revoked insurance for the offending pilot in addition to the persistent bounty that is coming with 1.3? In my opinion, this is a pretty severe penalty for committing murder in these locations and would deter most of the pew pew for the lulz issues that currently exist in game. System response should be heavy and swift with a powerful response in a short amount of time with steady reinforcements streaming in until the situation is taken care of. Ships would be a mix of all types including some heavy hitters with very difficult A.I.
In medium security systems (Dictatorships, Confederacies, Communisms, etc.) that are aligned to a major faction the penalties for murder could also include a revocation of insurance rights after a number of murders have been committed there as the Pilot's Federation would eventually want to take action as these systems are still under the rule of one of the major factions. The bounties would of course remain the same as they are in higher security systems and system response would still be heavy but not as heavy as the high security systems. Mostly difficult A.I. but also mostly in smaller vessels with fewer heavy hitters (but still some).
In low or minimal security systems that are aligned to a major power, the ruling bodies would still be very much against the disruption of law but would also be very limited in terms of how to deal with it. Anarchies or Feudal systems that are still disputed with a major faction being one of the groups disputing the rule of the system. Bounties may or may not be applied depending on how much influence the major faction has in the system and response would be light and take a lot of time to arrive. Response limited to mostly Sidewinders, possibly Eagles and maybe a Viper but the pilots would not be a crack killer squad as the best pilots would be occupied trying to stabilize or retake the system. Several Pilot's Federation kills would be required in such systems for them to take action as these systems are inherently dangerous places to be.
Now at this point you may be thinking......
Why the hell would anyone actually choose to be a pirate under these conditions? Well I will get to part 2 of my thoughts now and that is how to make anarchies actually populated by the people that should be there.
Independent Anarchies and Anarchies in general are pretty much devoid of traffic and I will explain why this is. Simply put there is no reason for anyone to go there, pirates or traders. The markets are no different and in many cases actually worse than heavily traded in high security systems so why on Earth would traders choose to visit them? This should be changed.....
The people that live and need to survive in an Anarchic state should be willing to pay dearly for things to be imported there offering credits well above the average high prices of other more stable systems, also to raise funds for what they need to live they should also be willing to offer great deals on what exports they have in order to raise the revenue for what they need and entice traders to actually go to a zone that is a very dangerous place to be. Let's use Coffee as an example (these are only estimates to show what I mean and not actual values as those would need to be playtested and debated):
Average Import Price:
1500 - 1800 cr.
Average Export Price:
1000 - 1200 cr.
Average Anarchy Import Price (Proposed):
2400 - 2600 cr.
Average Anarchy Export Price (Proposed):
700 - 900 cr.
As I was saying the actual values are not what I am focusing on here, just that there should be vastly superior trades on offer at unstable systems to entice traders to take the risks involved in going there. Traders that accept the risks involved will go to these systems for the better deals and to take advantage of locals that are desperate for the supplies they need. Pirates would then come here for the perks of no repercussions in addition to the traders that take the risks involved trading in these systems for the better profit margins. So far this is happy traders that want risk and happy pirates preying on traders that want to take these risks to maximize profits, but what do we also have under a system like this?
Happy traders that will accept a lower profit margin to trade in the peace and mostly secure higher systems where the penalties for killing players are quite severe. These are just my thoughts and your mileage may vary but opinions are welcomed whether agreed with or not. I apologize in advance if this is hard to read as I tried breaking up the wall of text and making it readable but when I preview the post it is throwing it all together like a wall of text and I really have no clue as to why it is refusing to add spacing between paragraphs and so forth
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