Here's a short list of issues we often complain about:
- Lack of persistent NPCs
- Random, RNG-generated spawning of USSs
- Instancing problems
- Combat Logging
My guess is that a lot of these issues would be either resolved or made much easier to resolve if Elite was to ever abandon the P2P architecture, in favour of a client-server model.
It is my guess that the P2P solution was an obvious choice at the time of the Kickstarter, when Frontier was still a "small indie developer", and the game (and its future) was still at an hypothetical stage, since going for P2P is a good way to cut costs.
But now, with Frontier growing into a major AAA developer (and doing very well financially) and Elite being a well-known and fairly healthy game with a large user-base, is it reasonable for us to hope that they'll ever decide to migrate to a proper client-server model?
Yesterday I was trying to instance with some 6/7 other players. It took several attempts and over 30 minutes to get everyone in the same instance. With the forthcoming focused feedback forum dedicated to Squadrons (a feature for which -- I assume -- good instancing will be an absolute necessity), would it not be a good time for us to try and lobby for dedicated servers? Do you reckon there is a chance that they'll ever consider it?
- Lack of persistent NPCs
- Random, RNG-generated spawning of USSs
- Instancing problems
- Combat Logging
My guess is that a lot of these issues would be either resolved or made much easier to resolve if Elite was to ever abandon the P2P architecture, in favour of a client-server model.
It is my guess that the P2P solution was an obvious choice at the time of the Kickstarter, when Frontier was still a "small indie developer", and the game (and its future) was still at an hypothetical stage, since going for P2P is a good way to cut costs.
But now, with Frontier growing into a major AAA developer (and doing very well financially) and Elite being a well-known and fairly healthy game with a large user-base, is it reasonable for us to hope that they'll ever decide to migrate to a proper client-server model?
Yesterday I was trying to instance with some 6/7 other players. It took several attempts and over 30 minutes to get everyone in the same instance. With the forthcoming focused feedback forum dedicated to Squadrons (a feature for which -- I assume -- good instancing will be an absolute necessity), would it not be a good time for us to try and lobby for dedicated servers? Do you reckon there is a chance that they'll ever consider it?