I'm going to mention EVE again here, and it's not about trying to set another load of noise off about EVE or anything like that, but there are a few lessons that can be learned from what happend with EVE also.
Back in 2007, there was a video released of walking in stations also known as 'Ambulation'. This was way before the incarna expansion which was the expansion that caused a massive turd storm.
They showcased their vision of what stations were going to be all about at fanfest and in my opinion, had some really, really great ideas. Bars, trading in stations for those players who might as well work on the stock exchange, community areas, meeting up with agents, war rooms - where alliance commanders could plot and organise fleets from a galactic map. They also had a demo of a gambling game where real players could play against each other for in game currency (some cool augmented reality style table top game). Corp meetings - face to face with avatars rather than some crappy 2003 style chat window.
Unfortunately, the execution of it was really bad when incarna came around, expectations were very high and none of the said features came apart from the captains quarters.. The backlash was heavy and the majority of the eve playerbase seemed to overwhelmingly shout. This game is about spaceships in space, we dont want an avatar, or walking in stations.
Hilmar Petursson the ceo made a public apology over the way things rolled out with incarna - one of the things he said was 'we did not listen to what our players wanted'.
They did a u-turn on the whole walking in stations thing and pretty much shelved it. then went onto build a fps for the playstation that links into eve.
I think they were on the right lines with their ideas. i would love to see some of them implemented into ED that were relevant to ED game mechanics, but that's just me

I love rpg games so to me its about the whole experience of space.
anyway long post, sorry for the text wall. lol