Whats fun about it?

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Having just been ganked at shinrarta I'm curious. How is it fun to gank unarmed exploration ships? I mean it didn't really bother me, just meant I got to Jameson a little quicker and didn't have to dock. But where's the fun in doing it? It's something that only ever happens to me when I'm in unarmed ships and personally I can't think of anything more dull than attacking unarmed ships
 
There no end game, so folks find enjoyment at others expense. That why i'm a strong advocate of having a handful of player controlled systems that can be fought over. tbh surprised you didn't combat log, so nice one.
I use a stripped down ship for travelling quickly between systems and so it's cheap for when this happens so I never feel the need to. But that's a good point about the endgame
 
i feel you OP. i used to say the same things. then i decided that surviving a freebooter attack was more important than a min/maxed ultra exploration build that couldn't survive being sneezed at. so i built an iron azz instead. now surviving ganks is its own reward. even more fun when i can turn the tables and make them run for a change.

consider it a challenge to overcome, building a ship that can withstand attack. this is why I'm an advocate for exploration data to be treated as cargo with an associated price (especially since explo data has massive impact on the BGS) that NPC's may chase after commanders with tons of explo data the same they do to traders with valuable cargo. in this way exploration commanders will be incentivized to build a survivable ship.
 
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Having just been ganked at shinrarta I'm curious. How is it fun to gank unarmed exploration ships? I mean it didn't really bother me, just meant I got to Jameson a little quicker and didn't have to dock. But where's the fun in doing it? It's something that only ever happens to me when I'm in unarmed ships and personally I can't think of anything more dull than attacking unarmed ships
I get you.
While upgrading with one of the Engineers, I got ganked by a 'Deadly'-rated FdL player. He seemed to think it was fun attacking lower-ranked players. I was only 'expert' at the time.
Seems combat rank isn't quite the defining statistic he thought it was, since he died in about three minutes. I've only got 600 hours in this game buy hey! I guess the 35 years and twenty thousand hours I have in real-life flight aren't supposed to make a difference. ;-)
My advice to the OP is this: There are TONS of twits wanting to gank other players. Get a fast ship and avoid them, or get good and gank them right back.
In my experience - in 30 years of online play from the earliest days of competitive gaming - the most enthusiastic gankers are usually the least-capable actual fighters. Once you lose your fear, they're easy meat.
Eat 'em up.
 
Cowards always enjoy picking on the small fries. It's because they know they would lose against someone experienced.

It's funny because they're also always the same people that complain about Solo play. The more they gank the more they can thank themselves that there's less people on Open.
 
Different people like different things. If you want to explore the galaxy you can go anywhere, in any mode. If they want a decent chance of some random PvP they need to be in open & in one of only a few systems.

If it must happen anywhere, and if there is a system where it's visitors are best equipped to deal with it, it's Founders.
 
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Human nature; we like to blow crap up. Same reason I always end up as a serial killer in Fallout games. I try to resist but the dark side beckons.
 
"Some people... just want to watch the world burn..."

It's these reasons why my friends and arguably myself, get scared into Solo and Private Groups then those gankers complain Solo and PG players are ruining the game, yet, they're the ones camping people stuck in Sidewinders, sadly, the fact of the matter is, people are horrible, and you'll have to go to Solo to do your thing in peace if you want to do it at all if Open is unbearable.

FD Provided us with 3 playstyles to play the way people want, even if playing in Solo hurts your "Integrity" if Open is too much, then Solo or PG is your only other option, or not at all, people will poke, point, and laugh at you for not flying in Open, but all I have to say to them "Imagine judging people negatively because they play slightly different to you because they enjoy the game that way".

If you want to stay in open, well, fly carefully and avoid the HUBs e.g. Founder Worlds, Starting Systems, CG Areas, Undermining Systems, and Engineers to name a few to the best of your ability, or taxi in a Hauler and transfer, the options are there, it's up to you to pick them.
 
From my experience, this is just a very small percentage of players in open. Having ships with time to kill of a few secs pitted against godmode boats that can last for tens of minutes is an unintended design mistake. And it's pretty easy to bait them, troll them or block them.
 
From my experience, this is just a very small percentage of players in open. Having ships with time to kill of a few secs pitted against godmode boats that can last for tens of minutes is an unintended design mistake. And it's pretty easy to bait them, troll them or block them.
"Unintended design mistake" - lol, that's one way to put it.
 
I got interdicted in sol by a very polite pirate but had about 20 mill in exploration data so ran away.

That to my mind is what pvp should be, there should be an honour to it.

I can see why the serious 2 second deaths annoy folk and have suggested methods before that would alleviate somewhat. Unfortunately right now the solution is to fly solo in SD.
 
i feel you OP. i used to say the same things. then i decided that surviving a freebooter attack was more important than a min/maxed ultra exploration build that couldn't survive being sneezed at. so i built an iron azz instead. now surviving ganks is its own reward. even more fun when i can turn the tables and make them run for a change.

consider it a challenge to overcome, building a ship that can withstand attack. this is why I'm an advocate for exploration data to be treated as cargo with an associated price (especially since explo data has massive impact on the BGS) that NPC's may chase after commanders with tons of explo data the same they do to traders with valuable cargo. in this way exploration commanders will be incentivized to build a survivable ship.
This.
This is the entrance to a whole new game, a game where you decide what is content, and not others for you.
 
Imo, online gaming is pointless and serves no purpose unless it's co-op or PvE. There, it had to be said ... for the umpteenth time. ;):D

accept at some point your human brain has worked out 'the code' of the AI and the challenge ceases to exist. all you are doing at that point is repetition of a solved problem.

the human element provides the possibility of infinite variation.
 
Having just been ganked at shinrarta I'm curious. How is it fun to gank unarmed exploration ships? I mean it didn't really bother me, just meant I got to Jameson a little quicker and didn't have to dock. But where's the fun in doing it? It's something that only ever happens to me when I'm in unarmed ships and personally I can't think of anything more dull than attacking unarmed ships
As far as I can tell, the point is to upset the person being ganked by losing them their effort in exploration data and credits. It's like bullying, really.
 
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