.[/quote[
Haha woah there. Making a pretty sweeping statement with no real logic to it; or do you think traders set up their defenseless ship in the
hopes that somebody will come along and waste their time, effort, and resources?
It's the only meaningful reason why traders might found trader guilds, hire protection, fly in convoys, work with bounty hunters, have to play along with the NPC police etc etc. The threat of pirates is the reason to actually play a meaningful game and not just staring at a black screen (as a "trucker" gane, ED is far worse than Euro Truck simulator or Rebel Galaxy due the passive flying and monotony of the ED galaxy).
Have you ever actually played this game? Which of those things you listed can a trader
actually do using the tools in the game?
Take away zombies from DayZ and game is dead. Same with ED. The great thing is that some people are willing to play as the zombies! Having an intelligent "E" in the PVE is fri...ging amazing. That's a great service by the supposed bad guys.
Whoops, there you go confusing PvP and PvE again. Do you even know what the "E" in PvE is for?
Sure, not in the real world maybe, but having worthy opponents in a game is the best thing to have. Of course, you should have the tools to actually being able to fight them (protection wings, punishment system, hirable bounty hunters and so on).
So your entire argument hinges on features that do not currently exist to balance it? Okay.
Not being able to win in a direct pew pew means nothing. That's the job of the game designer to balance the professions. In MOBAs you also have heroes who do terrible in a 1 vs 1, that's why there are different roles and such.
Do you entirely rely on false equivalence to make a point, or is it just coincidental?