Horizons What's The Incentive?

I never said he shouldn't be able to make credits. But he asked for the incentive and I think the incentive for exploring should be finding new, uncharterd worlds. I like bounty hunting and my incentive to kill pirates is that I like lasers and explosions. That doesn't mean that there shouldn't be higher payouts for your activities on planets, it's just an answer to his question.

I agree that, initially, the incentive should be to do something you like, otherwise, you might start to hate the game if you do things only for credits. Sorry if I misunderstood your point. But exploration has been the poor child of ED activities for a long time now.
 
My issue is the constant adding of shiny new things to the game without substantially fleshing out what is already there. Should we really be at Horizons after a year when there is so much that needs doing with what we already have? It's almost as if a lot of the constructive criticism threads are given little to no attention by FD.

I could go on but, meh.
 
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If you are exploring to make credits there is no real incentive. If you are exploring to be a explorer... well landing on new, uncharted worlds, is the stuff explorers do.

Indeed. But the "uncharted" aspect ends when we scan the planet from several hundred thousand kilometres away, in space.

I totally agree with the op. It's not an issue about credits (but I still see zero reason against the idea that we should get more credits for exploring the planets properly), it's just about continuing to evolve the exploration career appropriately.

Increasing our rank when exploring in the SRV is the first step but isn't the last.

Basically, all careers need to evolve with the introduction of Horizons. And if I know FD well enough, I'd say I think they plan to do just that. Eventually.
 
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Indeed. But the "uncharted" aspect ends when we scan the planet from several hundred thousand kilometres away, in space.

I totally agree with the op. It's not an issue about credits (but I still see zero reason against the idea that we should get more credits for exploring the planets properly), it's just about continuing to evolve the exploration career appropriately.

Increasing our rank when exploring in the SRV is the first step but isn't the last.

Basically, all careers need to evolve with the introduction of Horizons. And if I know FD well enough, I'd say I think they plan to do just that. Eventually.

Like many other things missing, the big question is WHEN is eventually?
 
Indeed. But the "uncharted" aspect ends when we scan the planet from several hundred thousand kilometres away, in space.

I totally agree with the op. It's not an issue about credits (but I still see zero reason against the idea that we should get more credits for exploring the planets properly), it's just about continuing to evolve the exploration career appropriately.

Increasing our rank when exploring in the SRV is the first step but isn't the last.

Basically, all careers need to evolve with the introduction of Horizons. And if I know FD well enough, I'd say I think they plan to do just that. Eventually.

That is my point - landing on a planet does not advance your rep... it doesn't give you credits, it doesn't give you any new data or anything interesting to acquire other than materials to help you repeat the process further along the way.

The whole point of materials is to aid explorers continue their mundane unrewarding journey. When they return it doesn't pay well. Scanning planets from a distance is not rewarding enough.

I say let us scan planets and be notified if there is something of interest - then we know whether or not we should land. Like "We've detected artificial traces on this planet - you should investigate". Then its up to you to find it. When you find it - it should be rewarding. How about "materials" that are data to recover that does not take up cargo space? So when you return from deep space you sell your exploration data but you also sell data you've recovered.
 
I have no issue with the Advanced discovery scanner detecting all objects in the system.
That is realistic given the tech of yr 3K.

What is lacking in exploration is what comes after honking : investigation

  • honk, detect bodies in the system.
  • Tie the honk sound/ping to the content of the system, that is if there is strange stuff in the system, then strange echo signal. Have it work like the wave scanner, that is : the closer you get, the clearer the signal echo (here audio) (Or use the radar, or the signal thing above the fuel gauge, whatever)
  • If you think there is a strange signal coming from something in the system, travel arround and ping several times to pin point the planet/moon/ring/belt its coming from.
  • Scan said planet => get a region in which the signal source is coming from
  • Go in orbital cruise to to a low altitude Survey (using the detailed surface scanner) (i.e. help you pinpoint the signal source via feedback)
  • Land near the source / fly over / get in SRV and investigate, collect stuff.
 
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That is my point - landing on a planet does not advance your rep... it doesn't give you credits, it doesn't give you any new data or anything interesting to acquire other than materials to help you repeat the process further along the way.

The whole point of materials is to aid explorers continue their mundane unrewarding journey. When they return it doesn't pay well. Scanning planets from a distance is not rewarding enough.

I say let us scan planets and be notified if there is something of interest - then we know whether or not we should land. Like "We've detected artificial traces on this planet - you should investigate". Then its up to you to find it. When you find it - it should be rewarding. How about "materials" that are data to recover that does not take up cargo space? So when you return from deep space you sell your exploration data but you also sell data you've recovered.

I have no issue with the Advanced discovery scanner detecting all objects in the system.
That is realistic given the tech of yr 3K.

What is lacking in exploration is what comes after honking : investigation

  • honk, detect bodies in the system.
  • Tie the honk sound/ping to the content of the system, that is if there is strange stuff in the system, then strange echo signal. Have it work like the wave scanner, that is : the closer you get, the clearer the signal echo (here audio) (Or use the radar, or the signal thing above the fuel gauge, whatever)
  • If you think there is a strange signal coming from something in the system, travel arround and ping several times to pin point the planet/moon/ring/belt its coming from.
  • Scan said planet => get a region in which the signal source is coming from
  • Go in orbital cruise to to a low altitude Survey (using the detailed surface scanner) (i.e. help you pinpoint the signal source via feedback)
  • Land near the source / fly over / get in SRV and investigate, collect stuff.

I like both of these ideas.
 
Science is what makes the difference between explorers and tourists. It is not just sightseeing and taking pictures, but observation and investigation...

Agreed. And while I orient myself in that direction where it makes sense, the mission structure could, I think, support this notion a bit more.
 
Yer horizon is the same as Elite Dangerous A beautiful skeleton but there are no meat on the bones. I have played horizon for about 5 hours and i'm all ready bored every planet feels the same seen one seen em all.
 
Why do anything?

Eat one pizza, ate 'em all. Drink one cup of coffee; they're all gonna taste like that. Every day is going to be more or less the same except for minor details. Then you'll die. Even that'll be just like everyone else.

You're right: the galaxy is going to look amazingly self-similar. One star of a particular type is going to look pretty much like another. There are going to be some subtle differences in arrangement. Just like the subtle differences in the arrangement of pepperoni on any given pizza. Ah, life, so meaningless and pointless.
 
Why do anything?

Eat one pizza, ate 'em all. Drink one cup of coffee; they're all gonna taste like that. Every day is going to be more or less the same except for minor details. Then you'll die. Even that'll be just like everyone else.

You're right: the galaxy is going to look amazingly self-similar. One star of a particular type is going to look pretty much like another. There are going to be some subtle differences in arrangement. Just like the subtle differences in the arrangement of pepperoni on any given pizza. Ah, life, so meaningless and pointless.

But then, mankind invented games !! Where we created notions of learning, challenge, fun, gameplay mechanics, rewards.
 
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Hehe i dont know about you but i play computer games to be entertained from the every day life. if i wanted to be bored i could just sit and stare in to the wall and save my self the 45$
 
That is my point - landing on a planet does not advance your rep... it doesn't give you credits, it doesn't give you any new data or anything interesting to acquire other than materials to help you repeat the process further along the way.

The whole point of materials is to aid explorers continue their mundane unrewarding journey. When they return it doesn't pay well. Scanning planets from a distance is not rewarding enough.

I say let us scan planets and be notified if there is something of interest - then we know whether or not we should land. Like "We've detected artificial traces on this planet - you should investigate". Then its up to you to find it. When you find it - it should be rewarding. How about "materials" that are data to recover that does not take up cargo space? So when you return from deep space you sell your exploration data but you also sell data you've recovered.

I think that's an omission from Frontier. They didn't think about all the implications provided by planetary landings. Which tells you that they don't seriously play the game because they don't have the time and they don't think thoroughly about the stuff they put in because they're biting more than they can chew, so they cut corners. That seems to me the most plausible explanation, otherwise, I fail to see why they wouldn't provide you with experience (and credits) when exploring undiscovered planets. They could also add "First landed on by 'Cmdr X'" like they do when you're the first one to discover a celestial body. But I'm pretty sure that they didn't think about that or if they did, they didn't have the time to implement it. In other words, too much work on a crazy schedule and not enough time to do things properly...
 
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Why do anything?

Eat one pizza, ate 'em all. Drink one cup of coffee; they're all gonna taste like that. Every day is going to be more or less the same except for minor details. Then you'll die. Even that'll be just like everyone else.

You're right: the galaxy is going to look amazingly self-similar. One star of a particular type is going to look pretty much like another. There are going to be some subtle differences in arrangement. Just like the subtle differences in the arrangement of pepperoni on any given pizza. Ah, life, so meaningless and pointless.

If you put it this way, life is quite depressing.

Dan-Aykroyd-in-Trading-Pl-007.jpg
 
Well, No Man's Sky is out next year. I think its more focused on the discovery of new wild life, while upgrading your suit/ship with the tech you discover.
That's a potentially significant level of addictiveness right there. Far away from the standard: Trade to make money, then buy ship to land on planets and look at rocks.

I guess ED is going in that direction "eventually", but No Man's Sky appears to be sacrificing realism for enjoyment sooner, we'll see.
 
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