Whats the point of squadrons?

Scoreboards are the kind of fluff that ends up being surprisingly popular. For groups who are not into PvP, they're the easiest way to show each other how good they are at doing whatever.
I suppose. It doesn’t really make much sense to me in the context of this game but either way it’s not a part I’m terribly fussed about. Overal I’m pretty positive about the whole thing and look forward to it.
 
It'll be as useful to most players as their CQC score!

It won't be in your face though, and typically only one or two of those numbers are going to be high while the rest remain at or near zero. That's very different from elite-elite-elite-usuk
 
What a pointless thread.

The OP answers the question themselves... and if you've not played online games before or know what clans/guilds you're an idiot.
This is a very valid Thread.

Why does ED need guilds/squadrons?
In games like WoW, where you need 10 or 25 people to do a raid, and take down a raid or world boss, yes, you do need the amount of people in the same group to coordinate this, and shared resource pool for repairs and crafting materials are essential.

In ED, we cannot even trade engineering mats, let alone modules or Braben forbid, ship! Trade goods are available, but we cannot even store those, so what's the point there - again!
We can only have 4 ships in a wing, there are still instancing issues.

I'd love to see some endgame, like a giant Thargoid Mothership sized vessel, that DOES need 20 ships in the same instance, doing damage and trying to take it down. Now THAT would be end game material, something that justifies or even requires team play to succeed.
 
My eyes are bleeding trying to read these forums right now.

Guild like mechanics have been one of the most consistently requested mechanics since the game launched, and now the forum is filled with people complaining about it.

I honestly dislike this community, often. Too many people here are unreasonably myopic.
 
Well if you read the blurp from FD... its to bring players together like never before..or some such nonsense.

I see the need or point of them even though I have no intreast in them. The whole scoreboard thing makes me cringe a little, but each to thier own.

So we can blow them apart, and all our little thuggies can stand around and tell us how awesome we are for taking out that hour-old harmless sidewinder that barely made it out of the toast rack.

And stuff like that.
 
In ED, we cannot even trade engineering mats, let alone modules or Braben forbid, ship! Trade goods are available, but we cannot even store those, so what's the point there - again!

Why do so many people seem to want to use Squadrons (Which are essentially in-game tools to duplicate what already exists outside the game - membership, comms, faction influence/stat information etc etc) to push their own idea of how we can make Elite into EvE 2.0???

I've read threads and posts about Squadrons needing in game assets (to make money AFK)
I've read threads and posts about squadrons necessitating a move to open-only BGS (to facilitate more PVP)
I've read posts about mechanisms to deliver Squadron vs Squadron conflicts having major influence on the BGS above and beyond what currently exists
I'm now reading a post about eliminating the need to gather mats/earn credits (presumably so you can focus on PvP 100% of the time)

Is it so hard to understand squadrons are to facilitate whatever current co-operative activities you are ALREADY doing?
 
Why do so many people seem to want to use Squadrons (Which are essentially in-game tools to duplicate what already exists outside the game - membership, comms, faction influence/stat information etc etc) to push their own idea of how we can make Elite into EvE 2.0???

I've read threads and posts about Squadrons needing in game assets (to make money AFK)
I've read threads and posts about squadrons necessitating a move to open-only BGS (to facilitate more PVP)
I've read posts about mechanisms to deliver Squadron vs Squadron conflicts having major influence on the BGS above and beyond what currently exists
I'm now reading a post about eliminating the need to gather mats/earn credits (presumably so you can focus on PvP 100% of the time)

Is it so hard to understand squadrons are to facilitate whatever current co-operative activities you are ALREADY doing?
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Yes, because if you are already doing that stuff, with most likely superior third party tools, why do you need FD to give you a limited ingame version. There are plenty of other third party functions that FD could have made a version of but haven't , so why do all the social snowflakes think they have a great claim ofn dev time that could be put to better use creating fluffy dice?
 
Why do so many people seem to want to use Squadrons (Which are essentially in-game tools to duplicate what already exists outside the game - membership, comms, faction influence/stat information etc etc) to push their own idea of how we can make Elite into EvE 2.0???

I've read threads and posts about Squadrons needing in game assets (to make money AFK)
I've read threads and posts about squadrons necessitating a move to open-only BGS (to facilitate more PVP)
I've read posts about mechanisms to deliver Squadron vs Squadron conflicts having major influence on the BGS above and beyond what currently exists
I'm now reading a post about eliminating the need to gather mats/earn credits (presumably so you can focus on PvP 100% of the time)

Is it so hard to understand squadrons are to facilitate whatever current co-operative activities you are ALREADY doing?

The best one I've read thus far is about resetting the BSG, so squadrons have a clean slate to get to the number one slot all over again.
 

DeletedUser191218

D
My eyes are bleeding trying to read these forums right now.

Guild like mechanics have been one of the most consistently requested mechanics since the game launched, and now the forum is filled with people complaining about it.

I honestly dislike this community, often. Too many people here are unreasonably myopic.

People are complaining because it isn't guild like mechanics. It's a chat system.
 
I'm just waiting for the mechanics of how squadrons are supposed to acquire fleet carriers. Stocking up on a week's supply of popcorn for the inevitable 50-100 pages of wrangling :)

Seriously, if people haven't figured out that this is just the first small batch of squadron features - which later additional features WILL need - then it's time to think long range.
 
I'm just waiting for the mechanics of how squadrons are supposed to acquire fleet carriers. Stocking up on a week's supply of popcorn for the inevitable 50-100 pages of wrangling :)

Seriously, if people haven't figured out that this is just the first small batch of squadron features - which later additional features WILL need - then it's time to think long range.
Isn't the bigger question, what (new worthwhile) gameplay will be added by Squadrons and then Fleet Carriers? The concern is FD might offer little new gameplay depth associated other than grind goals (eg: for Fleet Carriers)... And if we look at what's been deemed important from the outset with Squadrons so far, that's not so unbelievable :)

ie: Would be lovely if Fleet Carriers brought some gameplay mechanics and depth to the game, other than more bar charts to increase.
 
That is one of the points of squadrons, align to power, superpower and faction.

My confusion - from lack of knowledge in this area - means where do these cross over. eg: Under what circumstance if you align to X does that mean you're also automatically aligned to Y.

eg:-
Aligning to a Power means you're automatically aligned to a Faction (eg: Federation)?
Aligning to a Minor Faction might mean you're aligned to a Faction?


So with my suggestion that when a Squadron is created, its Power, Faction and/or Minor Faction are defined, would simply mean those need to be sanity checked. eg: If you assign your Squadron to be Powerplay "Arissa Lavigny-Duval" aligned, that means your Faction would automatically be assigned to "Empire" too etc.

Thus, if someone joined that squadron, they would not be allowed to join any other Powerplay or Faction or Minor Faction role Squadron. But they could join say upto four other exploration, mining, xeno ones etc...

We therefore now have CMDRs able to join multiple Squadrons with a sensible level of prevention of split loyalties.

AND, I'd even suggest when CMDRs are switch to that (Duval) Powerplay Squadron above they are automatically pledged to "Arissa Lavigny-Duval". I'd even suggest then, when switched to their other Squadrons (eg: their Xeno or mining ones), their Powerplay pledge is set to none?
 
The purpose of squadrons is to force us to choose between groups of friends with the one squadron per player limit.
 
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