What's Wrong With Elite.

Jex =TE=

Banned
Moreover, concurrent players are all we can factually be sure of. And that number is, for an online game, pretty low, to be honest.

I mean, you're getting handily beaten by the likes of WARFRAME, for crying out loud...that's not saying much for Elite as a mature game.

On the conservative side, we can double that number at least - I think iworked out roughtly 3-400,000 people were playing the game across all platforms but idk where that post is now and I'm not working it out again lol.

Warframe on the other hand is a brilliant game - it's much better than ED but it's much different. I don't know why Warframe wouldn't beat ED though.
 
Elite has been out for three years, long enough for people to learn its mechanics and its weaknesses. Yes, SC looks on paper a great game. Imagine hauling that cargo multiple times, the galaxy they are aiming for is so small, interdiction is inevitable. We have enough salt on here about credit loss and methods of earning money quickly, I can only imagine the salt that will flow.

Elite's strength is in the galaxy sim, but conversely that is its weakness, because the scale and number of systems and markets, make trying to design some sort of economy model very difficult. Looking at the mechanics of the BGS what I wonder what might be possible is to have finite, but persistent, events trigger when a system changes state.

eg Mining POI with a finite number of material A, Combat zone POI with a finite number of kills required.

Once the materials are mined or the combat zone kills are achieved the POI does not spawn. each requires a system, location, POI type, resource and a quantity which should not be too bad storage wise particularly if you limit to a random number in each system from say 0 - 10.

Similar principle could apply to extraction sites, so the site eventually is played out. If someone mines a resource the counter reduces by 1.

If you skate from system to system you will never notice of course, but stick around and subtle differences become apparent.
 
On the conservative side, we can double that number at least - I think iworked out roughtly 3-400,000 people were playing the game across all platforms but idk where that post is now and I'm not working it out again lol.

Warframe on the other hand is a brilliant game - it's much better than ED but it's much different. I don't know why Warframe wouldn't beat ED though.

Give Tenno just the one solar system, to scale, hosted on DE's servers in which we can free-roam about in it ala Eidolon and (up-coming) Venus.. and Warframe would sky-rocket to new levels.
 
That's pretty much all I know about SC as I don't really pay that much attention to it.

There lies you problem. Not your fault mind you, one's not supposed to know everything about it in advance of course, but CIG is basically making their business out of deceptive (I wouldn't say outright false, but deceptive for sure) advertising, over-hyping of yet to be seen features, and a whole sub-fauna of streamers and youtubers doing their very best to spin their narrative (be it for grey market reasons or other reasons, I don't know enough about to say...just look at how many videos you can find where "real" gameplay is shown as the one jeffryan posted, without the over-excited "everything's amazeballs" commentary).

Everyone here would like to have another great space game on the scene (the thing about having to team for one game above everyone else is utter bull-rear material...and this comes from a long time X-games player and strong supporter), many just can't see anymore SC becoming one, be it in the near or far future.
 

Jex =TE=

Banned
Lots of things wrong with Elite. I didn't get that immersion feeling from that video (not the least of which was due to the Youtubers incredibly annoying way of speaking; he sounded like he had a bunged up nose and was on the verge of laughing all the time); but I get what you're saying OP.

Personally, I think ED would benefit from Frontier spending substantially more time on doing features right and highly fleshed out the first time round; instead of seemingly rushing every new feature in a mad dash to get new stuff out as fast as possible; releasing content that usually riddled with bugs.

Whilst I don't think space legs will be any kind of grand solution; I know, for me, it'll do a metric ton of good for the game; not the least of which is bring scale and life to the galaxy.

-


You are aware that game development can take a very long time, right?

If Frontier had the money, and had chosen to follow CIG's development route and release ED with a whole slew of features on par with what SC is hoping to achieve.. Elite would still be in development as well.. you do know that, right?

Final Fantasy 15, for example, was in development for 10 years.


.. Warframe is awesome.

ED still IS in development LOL and they sold over 2 million "units" which they claim is the game so 2 million x $60 = $120,000,000 not to mention sales from the store either.

Let's not kid ourselves, FDev have plenty of money
 

Jex =TE=

Banned
There lies you problem. Not your fault mind you, one's not supposed to know everything about it in advance of course, but CIG is basically making their business out of deceptive (I wouldn't say outright false, but deceptive for sure) advertising, over-hyping of yet to be seen features, and a whole sub-fauna of streamers and youtubers doing their very best to spin their narrative (be it for grey market reasons or other reasons, I don't know enough about to say...just look at how many videos you can find where "real" gameplay is shown as the one jeffryan posted, without the over-excited "everything's amazeballs" commentary).

Everyone here would like to have another great space game on the scene (the thing about having to team for one game above everyone else is utter bull-rear material...and this comes from a long time X-games player and strong supporter), many just can't see anymore SC becoming one, be it in the near or far future.

That's one of the reasons I don't pay it much attention - I'll wait until it gets released and judge it by reviews that come out and if they're positive then I'll get it.
 
ED still IS in development LOL and they sold over 2 million "units" which they claim is the game so 2 million x $60 = $120,000,000 not to mention sales from the store either.

Let's not kid ourselves, FDev have plenty of money

I think you need to sit down as I have some bad news for you ..... one game unit on a steam sale does not = $60, so your claim of 120,000,000 USD income from ED is ever so "slightly" overstated.

Edit:
Actually - I'd like you to employ me, I think I'll get a good deal on my salary with your mathematics abilities :D
 
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Fdev's financials are public knowledge and can be accessed in the usual place, if one would like to deal in facts and not numbers pulled out of one's asp.
 
The problem with elite is that it is a framework for a game rather than an actual game.

They could add in space legs, and it is due time that they did something that felt like content, which also offers a lot of customisation and monetisation opportunity, but it would still be the same vapid impersonal universe that we get to play in.

Similar story for atmospheric planet landings.

What we really need is to be able to develop NPC rivalries, competition and enemies from the NPC's that we run across that were an ongoing threat until dealt with in some way. Buy out or out compete an opposing trading company, track down and kill a specific pirate whose outfit is out to get you, avoid being hunted down by an opposing navy's black ops spy, get involved as a double agent in an ongoing corporate espionage between 2 minor factions.. you get the idea. One and done missions are both a bore and a chore, and the only risk being faceless pirates or other players just isn't enough. We need antagonists. Personal enemies created by the game that carry a risk of impacting our operations who stick around for a while (weeks or even months), and are of varying difficulty to topple.
 
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It's a guy. Doing a cargo run. That's it. He hauling stuff from A to B. And honestly, it made me relook at our own game and the problems with it. He's just going to A and flying that stuff back to B and it's more exciting than anything I've come across in ED outside of first contact videos last year.

Because there's a sense of tension, an immersion he isn't even aiming for and would probably laugh at me for suggesting he was immersed. But he was, it's in every syllable he speaks.
I get it, but he feels the tension because he's risking a lot.
I've had those exact same moments of tension in elite. When you have a lot to lose, there plenty of tension and paranoia (every other ship suddenly seems like your enemy)

All I kept thinking when he was running around on foot, is what if the hornet took off and opened fire on him and his big, unmanned carrier ship.
Kinda similar to landing at an alien site or near a popular engineer base in open and then heading out in the SRV and leaving your ship unattended.
...not sure I want that level of "excitement". ;)
 
I find it amusing when ED diehards say that SC is "buggy" or "incomplete". Elite got a release date but it has all of the bugs and features of an early beta lol.

Star Citizen is de facto in Alpha state. Also means you can't really complain about anything because Alpha means it's not in any way done yet.

Elite having bugs and features like an early beta is just wrong. Also, what's a beta lol? Never heard of that...
 
Star Citizen is de facto in Alpha state. Also means you can't really complain about anything because Alpha means it's not in any way done yet.

Elite having bugs and features like an early beta is just wrong. Also, what's a beta lol? Never heard of that...

I played enough of 3.0 as soon as it came out of Evocati to say it's not even Alpha. Pre-Alpha for sure.
 
ED still IS in development LOL and they sold over 2 million "units" which they claim is the game so 2 million x $60 = $120,000,000 not to mention sales from the store either.

Let's not kid ourselves, FDev have plenty of money

Few clarifications here;
* Money: I meant during early development and the KS phase Frontier didn't have funds; not anywhere close to CIG.
* Still in development: I was referring to the way CIG is still in development in Alpha, as opposed to ED which is in release and being worked on.^


^ Frontier chose a staggered roll-out, where as CIG is opting for a full roll-out. Frontier released a minimum viable product in order to get it out into the market, likely to start making cash on it (there are benefits to a staggered roll-out). CIG can afford not to though; they are doing everything Frontier is currently doing with Elite, only more fleshed out and in much greater detail but before they release the game to the market. I was saying that if Frontier had chosen CIG's route (if they had the man power and money), then ED, like SC, would still be in development (likely Alpha) given the size and complexity of the task ahead of both companies.
 
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The part you and others are missing is that he's in Open play and could get attacked at anytime and lose everything - that's what makes it exciting - risk v reward.

Put everything you own into your cargo hold and go do a cargo run in open play and see how you get on.

where is that risk v reward? whats the additional reward in open? there surely isn't for anything in the lower foodchain. Thats why traders avoid open, no reward just risk. And hunters have not many risk, because their ships ar ecombat fit and just can highwake out if anything unexpected happens. So pleae try to explain where this risk/reward actually is?



Yeah, we need more to do in the galaxy. I absolutely agree with that. But there will be more exploration content and hopefully more coming after that. We'll see.
But the galaxy simulation is actually what I love so much about Elite. Also the lore, because we don't have aliens for everything. Like, a trade alien, a war alien, a weird alien. I really don't like that in series, movies or games. I played all the X games and for me the biggest flaw is the jumpgate mechanics and the limited playfields due to that. Well, and the beforementioned aliens for any opportunity. People tell me the background simulation is absolutely awesome in the X games, but that's the part I don't really need in any game.

So yeah, Elite stays my favourite space game. And yeah, I'd love Frontier Dev to give us more ways to interact with the galaxy, which is the most outstanding and appraised feature of the game. Let's hope for future updates to correct that.

Aliens should be less "classes" and more like the bubble, theres pirates traders, and normals amongst them and they surely would have similar conflicts amongst each other. Surely SOME aliens may have entirely different ways of social Life and could probably have no internal conflicts at all, but those typical Star Trek rather straight definiton of how each race is is a bit too much. Jumpgates, well i don't like them, but Elite kinda has jumpgates as wel, exept they only ave "exit gates". Evochrons way of space travel is superior. you plot a course and the ship dos multiple jumps, you just need to factor in fuel to not get stranded.



On the conservative side, we can double that number at least - I think iworked out roughtly 3-400,000 people were playing the game across all platforms but idk where that post is now and I'm not working it out again lol.

Warframe on the other hand is a brilliant game - it's much better than ED but it's much different. I don't know why Warframe wouldn't beat ED though.

and yet warframe is very repetitive too, except the tiny differecnes by random made dungeson never make it toally the same. And this little difference is what makes it entertain people a lot longr. + progression. Mining in a T6 isn't much different in the way you mine compared to a cutter or conda or courvette. the efficiency slightly differs but the rest is identically. This alone is a reason why the mining process itself needs to be much more entertaining to begin with to make people regulary return to it.
 
Star Citizen is de facto in Alpha state. Also means you can't really complain about anything because Alpha means it's not in any way done yet.

Elite having bugs and features like an early beta is just wrong. Also, what's a beta lol? Never heard of that...

you're joking right?
And yeah, Elite does play like a Beta. The core gameplay is paper thin, there are odd bugs everywhere, and we're always waiting for the day that they'll X feature to the game. Its basically a Beta.

What's wrong with Elite? What isn't? :D

This my opinion these days.
 
I played enough of 3.0 as soon as it came out of Evocati to say it's not even Alpha. Pre-Alpha for sure.

I know an SC enthusiast who gifted me the game for christmas, so I was able to try myself. First thing I noticed was, that they pushed a big update just before the holidays. I really didn't get why... So I downloaded, and of course nothing worked and after the first three crashes, framerates of about 1 picture per 5 seconds and a main menu bug that made my mouse pointer disappear I just deinstalled. I didn't try after that.

BUT I think the only mistake was to push it just before the holidays. That there are big and game breaking issues in an Alpha is pretty normal and nothing to complain about. I just don't like Alpha testing much...
 
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