What's Wrong With Elite.

No offence, but I always thought it was a tiny minority that wanted "Space-Legs"
It never made any logical sense from a Gameplay perspective, doesn't have any historical precedence in the Historic Games Elite draws upon and won't add anything from a content point of view...
Given ALL the other GAME related things FD could be (are - in the case of upcoming Q4 content) working on in terms of Exploration, Mining, Wingmen etc etc...is adding a free camera so everyone can view the interiors of their ships once or twice before forgetting about it REALLY a priority???

Being able to walk around your ship adds greatly to the sense that you're on ship. And landing at a port but not being able to get out of your ship hurts immersion.

In terms of gameplay, space legs allow you to get out of your ship and investigate a derelict ship or an abandoned planetary station.

I also love the idea of being able to see your cargo in your ship rather just have numbers on a panel.
 
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Being able to walk around your ship adds greatly to the sense that you're on ship. And landing at a port but not being able to get out of your ship hurts immersion.

In terms of gameplay, space legs allows you to get out of your ship and investigate a derelict ship or an abandoned planetary station.

Which only works if there are :

1) Places and stuff to investigate
2) Mechanics to investigate and interact with the places and stuff beyond walking in them
3) Strong integration of investigation mechanics and place/stuff to investigate with the "core" game.

Then it's not barebone legs and it's worth it. But then it's a full game worth of content and will hardly fit in a "season" structure.

Legs would be fantastic. But, it's cost is going to be quite enormous in terms of developpement for it to be meaningfull (aka not Eve / X-Rebirth style).
Now : say to develop such feature has a cost of 2yr full time for the FDev team, would such ressources not be better invested in polishing the core game
toward a high quality state ?

Opportunity cost is a harsh misstress.
 

Jex =TE=

Banned
No offence, but I always thought it was a tiny minority that wanted "Space-Legs"
It never made any logical sense from a Gameplay perspective, doesn't have any historical precedence in the Historic Games Elite draws upon and won't add anything from a content point of view...
Given ALL the other GAME related things FD could be (are - in the case of upcoming Q4 content) working on in terms of Exploration, Mining, Wingmen etc etc...is adding a free camera so everyone can view the interiors of their ships once or twice before forgetting about it REALLY a priority???

But you can say an entire galaxy has no historical precedence because we didn't have one in the original game, did we? The other thing is is that game design moves along with better processing power. As for FDev "getting it right", could they please apply that the stuff they've made already because so far everything they made has been mostly wrong, so this "getting it right" is just word slad. Why bother even saying it when it's meaningless - it just makes it annoying lol
 

Jex =TE=

Banned
Which only works if there are :

1) Places and stuff to investigate
2) Mechanics to investigate and interact with the places and stuff beyond walking in them
3) Strong integration of investigation mechanics and place/stuff to investigate with the "core" game.

Then it's not barebone legs and it's worth it. But then it's a full game worth of content and will hardly fit in a "season" structure.

Legs would be fantastic. But, it's cost is going to be quite enormous in terms of developpement for it to be meaningfull (aka not Eve / X-Rebirth style).
Now : say to develop such feature has a cost of 2yr full time for the FDev team, would such ressources not be better invested in polishing the core game
toward a high quality state ?

Opportunity cost is a harsh misstress.

And those things were doable if time wasn't wasted on

CQC
PowerPlay
Engineers
MC (actually this would have been part of the design)
Thargoids
Plus the mountain of bugs each of these generated and then bled into other things causing a huge mass and another mass of work to fix.

Had the design of Horizons had been planetary landings along with ship interiors and spacelegs would anyone actually miss CQC, Powperplay and Engineers?

Personally, I would have prefered Horizons to be all about planetary landings and EXPLORATION!!!!!!!!!!!!!!!!!!!

Helloooooooooooooooooooooooooo FDEV? We still haven't had ANY exploration game play. In a space game in 2018 this is simply criminal lol
 
..

You are aware that game development can take a very long time, right?

If Frontier had the money, and had chosen to follow CIG's development route and release ED with a whole slew of features on par with what SC is hoping to achieve.. Elite would still be in development as well.. you do know that, right?

Final Fantasy 15, for example, was in development for 10 years.


.. Warframe is awesome.

There is no need to defend the gaming industry, I just think it's funny that they have managed to prise money (a hell of a lot of money) from people based on ....erm.... errr... welll nothing but a few pictures some of which move. And once they got the money the motivation to produce a product evaporates (not all of course but one bad apple; and the candidates for being that bad apple are lining up)

Madness isn't just in space in the 3300's , it is here right now!
 
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And those things were doable if time wasn't wasted on

CQC
PowerPlay
Engineers
MC (actually this would have been part of the design)
Thargoids
Plus the mountain of bugs each of these generated and then bled into other things causing a huge mass and another mass of work to fix.

Had the design of Horizons had been planetary landings along with ship interiors and spacelegs would anyone actually miss CQC, Powperplay and Engineers?

Personally, I would have prefered Horizons to be all about planetary landings and EXPLORATION!!!!!!!!!!!!!!!!!!!

Helloooooooooooooooooooooooooo FDEV? We still haven't had ANY exploration game play. In a space game in 2018 this is simply criminal lol

The only wasted time was on CQC and powerplay. The rest is just fine.

And I very much doubt the time spent on CQC and powerplay would get close to the level of what would be needed for legs. 10% of it, maybe.
 
No offence, but I always thought it was a tiny minority that wanted "Space-Legs"

You thought wrong, no offence. It is one of the most requested features.

It never made any logical sense from a Gameplay perspective, doesn't have any historical precedence in the Historic Games Elite draws upon and won't add anything from a content point of view...

It does make logical sense. It is 1. part of Frontier's Roadmap.

  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports


2. It is part of Braben's vision. "Braben's core vision for Elite has always been that the player is a person in a real futuristic setting. Not just a ship."
 
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Just to add to Cosmo post:

During a Q&A at PAX East 2017, lead designer Sandro Sammarco:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "





"To Launch, And Beyond with the Lifetime Expansion Pass

Elite: Dangerous is on track to launch in late 2014 (Q4).

But that won’t stop development. We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far.

Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time.

For those who have a Lifetime Expansion Pass (included in Premium Beta and Alpha, and also still available here until 29th July) all such significant expansion will be included. Those without the Lifetime Expansion Pass will be charged for each expansion as they are released.

We have made no secret that our ultimate ambition is to be able to land on the surface of planets, as you were able to in the other Elite sequels Frontier and Frontier: First Encounters.

We want this feature to push the boundaries as we believe we are doing in other areas of Elite: Dangerous already, like space flight, combat, trading, sound, online, visual fidelity etc.

That means rich, varied experiences. Not just landing pads, but rich content on the surfaces, surface vehicles, the ability to stash things there, to explore. Clearly ‘doing it right’ like this will take time, but we have a plan and will get there via a series of meaningful releases.

We believe that each stage will be incredible, and the result truly breathtaking. What you will see on the worlds will be a mix of procedurally generated content, particularly the landscapes, cloudscapes, compositions and so on, mixed with hand-crafted elements.

We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors from these ship cockpit views in this video:

[...]

Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece.

[...]

Of course this will be further expanded to include walking around on the surfaces of planets too.

Alpha and Premium Beta customers, and those who have already bought the L35 Lifetime Expansion Pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.

This means that if we are as successful as we hope to be, you will still be benefiting from the fantastic early support you gave us for a long time to come.

On 29th July the Lifetime Expansion Pass will no longer be available to buy in the store shop, to coincide with the launch of Beta 1.

So if you are planning to join the Beta or buy the final game and want to add the Lifetime Expansion Pass, you now have until 29th July to get automatic access to all future major paid-for expansions of Elite: Dangerous for L35.

You can purchase the Lifetime Expansion Pass here.

Each paid-for expansion will subsequently be put on sale separately (for people that don’t have the Lifetime Expansion Pass)."






https://www.kickstarter.com/projects...dangerous/faqs
"Yes, but not in the initial release. The core release of the game focusses on the ships and space. We'll then be working to expand the game. This includes exploring your ship and space stations. The potential content for Elite is huge,so we're keeping a sensible strategy to add to the game in stages."
 
If i want to play a port of Elite 2 and 3,then play Eilte Dangerous.

Elite 1... maybe

Elite 2 & 3? NO! No way..... no seamlessness, no stardreamer, no Newtonian space flight, no immediacy, no persistence, no orrery and no space ballet, even no classical music (except for 1 cheap easter egg), no cities, no nuking from orbit, no procedural ship skins and so on.... but instead loading screens, wait times, lag, gankers, instances, space speed limits, micro transactions, dot sized stations in SC,

so not a port... rather a cheap unfinished knock off and an abomination in development hell
 
Elite problem is that it's too predictable and there is no suprise effect.
Space should be quite opposite!
Elite space is the safest enviroment in game i ever played, you know exactlly what you're engaging in, you see threat level, rank...etc.
And exploration only challenge is being patient while you know you're completly safe and you wont find anything that you haven't seen before (different planet schedule).
 

Jex =TE=

Banned
The only wasted time was on CQC and powerplay. The rest is just fine.

And I very much doubt the time spent on CQC and powerplay would get close to the level of what would be needed for legs. 10% of it, maybe.

I'd have to include Engineers. So they put a system in where everyone can get the same level again. What's the difference between A rated and G5 - nothing if everyone has them and combat was already there and done - it didn't need an update unlike Mining or Exploring or Trading which are still woefully disfunctional. Enginneers should have come later and that would have been fine (except not in the god awful way FDev made it of course ;))
 
Is this a joke...or just clickbait looking for attention...you're GENUINELY telling me that having a third person view of a guy in "gilded plate armour" and walking him "into" your ship is "Exciting"

It's not exciting though is it? It's boring. That is why in all the walking games you cannot wait to upgrade to a vehicle., be it a car, a horse, or a spaceship.
 
What about multicrew? The amazing multicrew. How much time n money got splashed against the wall on that pitiful exercise?
 
Elite problem is that it's too predictable and there is no suprise effect.
Space should be quite opposite!
Elite space is the safest enviroment in game i ever played, you know exactlly what you're engaging in, you see threat level, rank...etc.
And exploration only challenge is being patient while you know you're completly safe and you wont find anything that you haven't seen before (different planet schedule).

Exactly.
The problem with Elite: Dangerous is...well frankly, it's not dangerous. I can fly straight into a moon, planet or even a black hole and not only survive but only receive minor damage. Except for the station rescue missions and combat, when do I ever feel any real sense of danger? Never.

The life of a Commander in ED is far too easy, inexpensive and safe.
Maybe a name change....Elite:Inconvenient.
 
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  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports

But SURELY there's plenty of good FPS type games for those that want that kind of "thing" Its not a genre I keep current on...but surely there's something vaguely sci-fi/Aliens esque if you want to scratch that particular itch...
I'm not sure HOW its in anyway relevant to a Space FLIGHT game...
 
well there SHOULD be gold rush type things as in real life, which dry up as the availability of the newly discovered stuff reduces, or becomes harder to get. this is why i prefer pristine when mining. but you never really get a real gold rush in mining, where you stumble into a ring with most of the roids pure low temp diamond, and the place you foudn them becomes a persistent 'gold rush res' for a while. THAT would be exciting, especially when the 'pirate lord' players turn up in open. not that i would be in open myself, but different strokes and all that.

Proposed "stateful resource hot spots" year(s) ago, which would allow the game to naturally offer stateful resource hot spots procedurally, or for FD to create/inject gold rush type events for example for CGs via the same mechanic - https://forums.frontier.co.uk/showt...eful-resource-hot-spots?p=6054187#post6054187

As I've said elsewhere, if Q4s mining/exploration improvements does not include something like the above, that will be a big let down for me.
 
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