Starfield is coming...Fallout 4 in space in the Elite universe.
I can’t wait for more info on that game.
Starfield is coming...Fallout 4 in space in the Elite universe.
Ex: longer range weapon, but faster or more extreme heat build up per shot.
What's your beef with this sublime game?
To add to your Engineering point.
There is one horrific and incredibly lazy aspect of engineering that I wish so BAD it would change.
Material gathering. Raw materials is fine since there are specific planets where you get ONLY the one type of G5 that you need and you get it consistently which results in no RNG no time wasted and you finish gathering pretty quick.
On the other hand.....encoded and manufactured materials are so incredibly RNG dependant that trying to gather them makes me want to put a gun in my mouth and pull the trigger.
The problems:
1. "Fdev approved" quality gameplay that is HGE hunting. The gameplay itself is lazy, it's stupid, it makes no sense considering what other types of interesting missions are available that you can do.
2. HGE's may or may not be in the system you are in.
3. HGE's may or may not be in the correct faction state even though the system you are in is in the correct state for the material you are looking for.
4. HGE's may or may not contain the specific material that you are looking for even though the signal itself may be in the correct faction state. Why? Since BRILLIANTLY ENOUGH they made more than one manufactured material line overlap with eachother in the same system state/faction/population
5. Pharmaceutical Isolators are simply broken. The HGE's in outbreak are so rare that you waste an incredible ammount of time finding just one.(There is a bug reported on this but since the "confirmation" mechanic is the way it is, it is largely ignored)
And don't get me started on the encoded data materials. There's one crashed ship where you get consistent G4 and G5 materials from just one line of encoded materials. So with the disgusting conversion rates between different lines of the same grade, you need to farm your brains out to get your full of the specific material you need. Other than this crashed ship there is no sure way to get a specific material, so it's even worse than manufactured and HGE's.
My main beef is not with the game, cause I really like the game, but with the people that want to change it
You are wrong. This place is exactly the right place...reddit is the place to flex. Don't infect this forum with juvenile baiting.
Don't like limpets - a sane (ingame) engineer would have desgined them to be dockable, refuelable and armored (could perhaps take more cargo space and use ship fuel supply for refueling)
Don't like the combat hud (ships, cargo, limpets) - they appear in a small circle at the center of the screen, to get a good overview of the battlefield I'd like all of them to render all the time (and add wings and other important info to their icons)
Would be great if we could reconfigure ships we have at the same station that we're docked at but are not currently flying.
A distance column in the left hand side panel would be great (for both combat and mining)
Mission screen is needlessly obfuscated and confusing, sorting options would be great (distance, destination, mission type, etc)
Would be great if you could buy a trading license for each system/sector/whatever (like in X4) and maybe a mission license too, to get updated price/availability without having to dock at every station - could have a system hub (i.e.operating on a network of sattelites) where all this is listed. (or maybe a trading extension/mission extension module you have to fit in your ship?)
Collector limpets are very stupid and will cheerfully fly into asteroids instead of avoiding them.
The engineering grind is a bit much at times, but in lieu of actually content I suppose it is 'meh, fair enough'.
All that being said, the game is indeed great.
I'd like to collect a limpet if it's not expired and use it again. This would be especially useful if you've only a small ship and can carry only a handful of limpets.
Sorry, I was imprecise. Yes, you are correct, but everyone Always arrives at the same result. I want sliders, or dials, or whatever, that allow me to adjust the equation in a controlled fashion.I don't understand. Engineering modifications do exactly that. Yes, the grind is tedious but I think if they weren't just 'ingredients', but also tickets for credits to play a mini-game then they would 'feel' more precious and feel more of an accomplishment in gaining.
Engineering. Specifically how insanely random and 'gamey' gathering materials is. Chasing some bizarre combination of circumstances to get a percentage chance of the magic token you need appearing is insanely frustrating. Having to repeat the whole dull, irritating process numerous times to get enough magic tokens to achieve the desired end result is soul crushing. Having a stupidly large number of magic tokens to try and accumulate adds to the misery. Material traders were a decent idea, but they only take one sub species of magic tokens and their exchange rate is beyond ridiculous.
The whole thing is utterly bone. There's no need for any of this, the mechanisms to make material gathering a fun and immersive process are already in the game. One raid on a surface facility, one visit to a crashed ship, one rendezvous with a suitable salvage site in the deepest dark makes perfect sense. Having to log in and out and run the scenario literally hundreds of times is pathetic! It ruins the efforts of the team creating these wonderful side quests, turning them from a beautifully rendered challenge to a dull, repetitive chore to be completed as quickly and often as possible.
What really hacks me off is that engineering is no longer optional. Every activity in game is balanced around using engineered ships. To fight Thargoids you even need a specific type of engineering. It's not possible to 'blaze your own trail' if you spend the bulk of your time grinding out tokens to bring your equipment up to the minimum standard needed for even low level activities in game.
The game went from 'sublime' to 'ridiculous' when FD introduced grind activity in lieu of new game play.
It is still Alchemy, not Engineering.
reddit is the place to flex. Don't infect this forum with juvenile baiting.
I spent more than two hours in one system yesterday scanning every world because the current CG is asking for 2 million scanned worlds with bonuses for Ammonia Worlds.
Note that there is a big difference between the stupid MMO RPG grind and the complex and much more interesting progression gameplay in certain single player RPGs. I really wish they could draw at least one or two inspirations from it, although I understand that this is not something that is really compatible with MMOs. It already starts with the silly respawning of items that is necessary for MMOs, which takes away any illusion of a valuable speciality. And it does not end with the need to make all these items reasonably accessible and 'balanced' to everyone else. In my eyes, the thing that ED suffers most from is the simple fact that it is (or perhaps better: wants to be) a MMO .
First things first let's get the obligatory showering of adulation out the way. Elite, without a doubt, is an incredible accomplishment.