Been trying out various builds on various ships, so I’ve got a few spread out on the garage floor right now. But here’s the roster, sorted by ID rather than by most-used:
ID | Name | Type | Description |
---|
ZCV-01 | Failure to Communicate | Viper Mk III | First dedicated combat craft. Not engineered. Will come back to it someday. Mothballed for now. |
ZCV-02 | Cease and Desist | Vulture | First fully-engineered combat craft (currently PAs). Used to gather bonds for unlocks and to learn fixed weapon flying. |
ZCV-03 | Separate Sovereign | Alliance Chieftain | Intended to be the main CZ/HazRes combat ship. Outfitted with beams/MCs for now, but not yet engineered. Likely will keep several load outs handy. |
ZCV-04 | (unnnamed) | Federal Dropship | Picked up hull in LYR space during the Golconda discount. Will eventually build out, but mothballed for now. |
ZCV-05 | (unnamed) | Federal Assault Ship | Same. |
ZCV-06 | (unnamed) | Federal Gunship | Same. |
ZCV-07 | Summary Judgment | Federal Corvette | Same, but I’ve already picked the name. |
ZEV-02 | Amicus Curio | Asp Explorer | Mostly engineered explorer w/ 60-ish LY range. Currently fitted for gathering Guardian stuff. Have used for several 5k-ish trips out of the bubble. |
ZEV-03 | First Impression | Anaconda | Fully engineered explorer w/ 74.5 LY range. Taken on fast triangle run to Colonia/Sgr A*. Currently fitted for speediest travel and fuel-ratting. |
ZEV-04 | Light Most Favorable | Krait Phantom | Fully engineered explorer with 64.5 LY range and all exploration tools. Current favorite for long-range exploration. |
ZGV-01 | Venue Transfer | Hauler | Currently a cheap-to-ship 40 LY bubble taxi. Has been a cargo and/or exploration vessel at various points. |
ZGV-02 | Void Where Prohibited | Diamondback Explorer | Long-time minivan ship, now supplanted. Fitted as a smuggler but rarely used for that purpose. Gets some use as a bubble taxi. |
ZGV-05 | Forum Non Conveniens | Python | Colonia minivan ship. Needed a general mission-runner to unlock engineers out there, and the Python does everything reasonably well. Left there for possible use on my next visit. |
ZGV-07 | Evolving Standard | Krait Mk II | Current main minivan/mission-runner. Fitted for light combat, material gathering, and general non-cargo missions of all sorts. |
ZMV-02 | Ordinary Rendition | Python | Mostly engineered miner/trader. Fitted for both laser and core mining, plus medium cargo missions. Gets heavy use gathering materials as mission rewards for deliveries. Unarmed. Made most of my fortune with this ship. |
ZMV-03 | Burden of Production | Imperial Cutter | Armed laser-miner and cargo vessel. Half-engineered, but it’s the important half. Runs 4 mining lasers/12 collectors, with the three biggest hardpoints carrying pirate-discouragement. |
ZTV-01 | Opening Statement | Sidewinder | My original freewinder. Now a nostalgia magnet and trainer for full-time FA-off flight, which I’m going to learn one of these days, honest. |
The obvious gaps in IDs are from ships that have been repurposed and rechristened. For example, several of the hulls have been in the ZGV (general-purpose) series at one point or another, then later dedicated to particular uses. I have yet to sell any hulls off.
Most recently, the ships getting the heaviest use have been the
Ordinary Rendition, making money to buy all these toys, and the
Evolving Standard, for gathering materials in all sorts of ways to engineer them. After finishing the last couple of Federal ranks and grabbing a few hulls, I finally got the
Burden of Production mostly ready and took it out for its maiden mining run last night. I’m already loving the efficiency; it’s going to take over the heavy earning role when I’m done. And I want to get the
Light Most Favorable out for a real long-range romp through the deep black, soon.
After that, well, I haven’t even started the ZPV (passenger) series featuring Saud Kruger liners yet. Maybe after I fit out the
Sovereign and all those shiny new Federal combat ships, and get my combat rank up... So many sandbox goals, so little time.
And yes, the names fit a theme — all of them (with one exception) are either legal phrases or puns on legal phrases, generally related somehow to the role or history of the ship.