Dear Frontier.. when can we actually expect some real gameplay content?
Oh, boy, here we go....
First off: It has more gameplay content than most people can handle. What you're really asking here is:
"When can I expect the gameplay content that
I want?"
The game needs to be alive, a breathing living universe, and the only way to archive that, is to rethink how the game works right now. Everything should matter, and every NPC should act that they are affraid of dying and gives you the illusion that they care, but if you can catch an NPC and kill it, you should be rewarded, and killing an NPC that are not wanted, makes you wanted and that creates a lot of problems if you are in that system.
That's how the game works
now. No, the NPC interactions are not up to snuff in my eyes either, there's improvements that absolutely can be made. But it's hard to see a sensible point like that when you start off by denying that it already exists at all.
Nope, do not want. In fact, *I* want an option in Settings to just turn off all NPC portraits, period.
More interesting missions, escort missions and so on or maybe get hired by the military to join a war and other players might join the other side, so you can end up fighting other players and NPCs at the same time.. {snip} you can "walk" to a bar and so on and when landing on planets, there are cities there. In Elite dangerous, you see a hologram screen, thats it... and it's 2017 now.
Escort missions probably are difficult because of instancing - it has to work in any mode of the game. War missions already exist, the odds of finding another player in the same combat zone but on the opposite side is just small because of how HUGE the game really is. But you can solve that via creative roleplaying with another active player faction.
Space legs, atmospheric landings, and so on are all future content that are in the pipe but are going to require time, patience, and lots of hard work by Fdev to produce to the standards of modern gaming...something that is evolving at an exponential rate every month, it feels like to me....
Solve combat logging issue, make sure players are still in the game even if they logged out, unless they logging out at a station or in their sleeping quarters in the ship (cant go to sleep while in danger).
Lots of people will agree, many proposals and solutions have been floated, Fdev is all-too-aware it's a problem...it just remains to be seen how it will get addressed, and how much of a priority it can really have versus all the other things they have on their plate.
Multi jumping feature to relax at the "loading screen", able to check stuff in the game, and communicate while in a jump, looking markets and mission board at galnet and so on.
Likely simply not possible with a P2P instancing structure.
Main chats not instanced ones, actually main chats, trading chats and group finding chats, and trading must be added to the game, so players can trade and buying and selling between each other, that will also make the game more alive. Trading is a very important aspect of many games to make them feel more alive.
"Main Chat" - do not want, really. Ruins the experience of many online RPG games, and would quickly do so for Elite too.
Trading, can be accomplished through cargo transferral, and I'm uncertain about the full ramifications of allowing players to trade more directly. It sure hasn't stopped player groups like the EIC from running events.
Also allow people to build stations in space and settlements on planets
Base construction would be cool, though I'm uncertain they should provide so many benefits.
No thank you. No need to turn Elite into Elite: Runescape.
planning 50 or more economical jumps
Being able to plot multiple waypoints within a single route would be pretty lovely, though.
Make sure Elite dangerous have everything you need, you don't want to minize the game to check homepages to check where you can find stuff. There should be more detailed Engineering screen that shows what you need and what you can do at the moment with the materials you have.
On this, I pretty much agree...an in-game equivalent of information available on inara.cz and eddb.io would be lovely, too; at the same time, I just look at web-browsing while playing Elite as the equivalent of using Galnet to just do whatever while I'm flying through space. Sure can't get away with that driving in my car, if I want to stay alive!
Anyway, back to my original point:
If you want to make *your* points get across, you need to reconsider how you're doing it. Prefacing anything you're trying to say with something like "When can we
actually expect some
real gameplay content?" is nothing but offputting and irritating.