When can we actually expect some real gameplay content?

Then apply for a job there.
Playing cops and robbers when you were 5 didn't require anything more than a hat and some fingers to point and a mouth to go "PEW! PEW!" with. Nobody made content for you when you played.

ED: A game for 5 year olds.

You heard it here first.
 
No, it's more "Even five year olds can do better than you".

But I can see why you want to avoid that interpretation like the plague.

Just so you know: People aren't taking your answer seriously because they defy common sense. So don't act confused when you only get throwaway answers.
 
This game is not F2P at all. I paid 60.00 for the game, then I paid 30.00 for Horizons. That is not F2P.

The argument is not that it is actually F2P, but resembles F2P mechanics and even for those standards the amount of content is more than lackluster.

It only lacks content if you aren't making it. Playing cops and robbers when you were 5 didn't require anything more than a hat and some fingers to point and a mouth to go "PEW! PEW!" with. Nobody made content for you when you played.

Why do you need someone to give you game here? You bought the framework. Just like buying the rulebooks for D&D. You got the framework, you gotta supply the game.

If FD supplied the gameplay like you want it, it would be like Freelancer or WC1-4, and over in, say 20 hours per game. Supplying your own game in a framework you get 1000+ hours.

That is incredibly short sighted and ignorant. There are plenty of games out there that have actual content and you still get 1k+ hours out of it and are also Sandboxes. Sandbox does not have to mean no content.
That has nothing to do with "make your own content". If FD would at least provide tools to make our own, actual content, such as modding tools to create our own cutscenes and missions.
But not even that is available. It is just the same old excuse we heard the last 18 pages and is also exactly the thing that is criticized.
 
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No it isn't. You are, though.

3c0.jpg
 
i don't consider elite dangerous a game anymore, it's more of an experience or interactive tech demo of space flight, i have played eve online for years and elite is lacking really hard compared to it in terms of gameplay and a living universe
 
I like it when people are upset because reality is less cool than their imagination.

"I can imagine awesome stuff, why is it not in-game?! ED lacks the content I made-up in my head!"

Yes Billy, the world is a cruel place. :)
 

Strange. Doesn't apply to me. Is it you?

Five year olds know how to play a game that is merely a framework. You don't. You claim "There are plenty of games out there that have actual content and you still get 1k+ hours out of it " but provide not a one. Because you just WANT it to be so, because you're so devoid of imagination that you can't find your own gameplay.

And because you haven't a better answer, you post a cartoon and want everyone else to assume it's relevant.

- - - Updated - - -

I like it when people are upset because reality is less cool than their imagination.

"I can imagine awesome stuff, why is it not in-game?! ED lacks the content I made-up in my head!"

Yes Billy, the world is a cruel place. :)


Especially when the work is going to have to be done by someone else.

Dilbert is based on the PBH saying "It's easy, just do it and let me get the finished work back!" being funny because it's idiotic to expect that, but when they're saying it, it's not PHB any more.

EDIT: And it's not that it upsets them, I don't know and don't care,upset or not, the truth is still that the gameplay here is what you provide. Just like the meaning of like, the universe, and everything: it's what you make of it. If it's boring, that's what you made it. Find a game that suits your abilities and desires. Or change your attitude and work at finding a reason.
 
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Strange. Doesn't apply to me. Is it you?

Five year olds know how to play a game that is merely a framework. You don't. You claim "There are plenty of games out there that have actual content and you still get 1k+ hours out of it " but provide not a one. Because you just WANT it to be so, because you're so devoid of imagination that you can't find your own gameplay.

And because you haven't a better answer, you post a cartoon and want everyone else to assume it's relevant.

No, I posted it because everyone can make blank accusations/statements that have no logical foundation to stand on. Like you just did.
At least I explain myself. But I am going to ignore your comments from now on, since you only want to provoke, but not discuss.

ps.: I provided examples throughout the entire thread. Go read it.
 
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Dear Frontier.. when can we actually expect some real gameplay content?

Oh, boy, here we go....

First off: It has more gameplay content than most people can handle. What you're really asking here is:
"When can I expect the gameplay content that I want?"

The game needs to be alive, a breathing living universe, and the only way to archive that, is to rethink how the game works right now. Everything should matter, and every NPC should act that they are affraid of dying and gives you the illusion that they care, but if you can catch an NPC and kill it, you should be rewarded, and killing an NPC that are not wanted, makes you wanted and that creates a lot of problems if you are in that system.

That's how the game works now. No, the NPC interactions are not up to snuff in my eyes either, there's improvements that absolutely can be made. But it's hard to see a sensible point like that when you start off by denying that it already exists at all.

Animated portraits

Nope, do not want. In fact, *I* want an option in Settings to just turn off all NPC portraits, period.

More interesting missions, escort missions and so on or maybe get hired by the military to join a war and other players might join the other side, so you can end up fighting other players and NPCs at the same time.. {snip} you can "walk" to a bar and so on and when landing on planets, there are cities there. In Elite dangerous, you see a hologram screen, thats it... and it's 2017 now.

Escort missions probably are difficult because of instancing - it has to work in any mode of the game. War missions already exist, the odds of finding another player in the same combat zone but on the opposite side is just small because of how HUGE the game really is. But you can solve that via creative roleplaying with another active player faction.

Space legs, atmospheric landings, and so on are all future content that are in the pipe but are going to require time, patience, and lots of hard work by Fdev to produce to the standards of modern gaming...something that is evolving at an exponential rate every month, it feels like to me....

Solve combat logging issue, make sure players are still in the game even if they logged out, unless they logging out at a station or in their sleeping quarters in the ship (cant go to sleep while in danger).

Lots of people will agree, many proposals and solutions have been floated, Fdev is all-too-aware it's a problem...it just remains to be seen how it will get addressed, and how much of a priority it can really have versus all the other things they have on their plate.

Multi jumping feature to relax at the "loading screen", able to check stuff in the game, and communicate while in a jump, looking markets and mission board at galnet and so on.

Likely simply not possible with a P2P instancing structure.

Main chats not instanced ones, actually main chats, trading chats and group finding chats, and trading must be added to the game, so players can trade and buying and selling between each other, that will also make the game more alive. Trading is a very important aspect of many games to make them feel more alive.

"Main Chat" - do not want, really. Ruins the experience of many online RPG games, and would quickly do so for Elite too.

Trading, can be accomplished through cargo transferral, and I'm uncertain about the full ramifications of allowing players to trade more directly. It sure hasn't stopped player groups like the EIC from running events.

Also allow people to build stations in space and settlements on planets

Base construction would be cool, though I'm uncertain they should provide so many benefits.

Auction houses

No thank you. No need to turn Elite into Elite: Runescape.

planning 50 or more economical jumps

Being able to plot multiple waypoints within a single route would be pretty lovely, though.

Make sure Elite dangerous have everything you need, you don't want to minize the game to check homepages to check where you can find stuff. There should be more detailed Engineering screen that shows what you need and what you can do at the moment with the materials you have.

On this, I pretty much agree...an in-game equivalent of information available on inara.cz and eddb.io would be lovely, too; at the same time, I just look at web-browsing while playing Elite as the equivalent of using Galnet to just do whatever while I'm flying through space. Sure can't get away with that driving in my car, if I want to stay alive!

Anyway, back to my original point:
If you want to make *your* points get across, you need to reconsider how you're doing it. Prefacing anything you're trying to say with something like "When can we actually expect some real gameplay content?" is nothing but offputting and irritating.
 
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One phrase stands out to me from the above discussion

If its boring, then that is what you chose to make it

As is every other thing we do with our time in the short time we are alive on this planet

The end
 
As long as people here defend the grind and say that this is actual content and you have to make your own content, nothing will change.
As long as some people play a game they are unsuited for while expecting it to change to meet their skewed expectations, we'll see threads like this.

When people want "Content", they want to be led by the hand with some sort of story. When they say "grind" it just displays their own impatience. I don't actually want to work for something, I weant the BFG NOW!!!! This isn't Mass Effect, where the story tells you what to shoot next and you get to boff aliens. Cities and atmo planets are coming.

Elite is what it is. If anyone finds the game that objectionable then it's time to go play something else. Just because you bought the game through a Steam sale does not mean you can dictate changing a winning game into something you can get through in 20 hours.

The game isn't at fault. They just chose to play something they are unsuited for. Instead of owning that, they blame Elite for their incompatibility with a sandbox game.
 
I like it when people claim ED will stay in stasis unless they crank up their inane whining. Believe it or not but ED has made massive strides forward since launch, and will continue to do so no matter what you do. You are irrelevant, and your unhappiness is noone's problem but your own. :)
 
When people want "Content", they want to be led by the hand with some sort of story.

I am going to ignore the attempts to ridicule, but this is just plain wrong. Go play X3:TC (or any other X for that matter) and all the 8 plots it has. It is actually the opposite of handholding. You have to figure out a lot by yourself and there is a lot hidden stuff in the game, making it deep and rewarding to go out and look for stuff. In one plot you actually have to solve a Sudoku to mix things up. Asking for actual Content does not equal to handholding. That is your imagination alone that implies this, not me. For the Hub plot, you have to build multiple complexes to get all the materials needed. One of those complexes actually needs 50 factories in total and that is no easy task to set it all up and requires a great deal of time, knowledge about the game and money.

There also is already a story in Elite, but it is presented by GalNet entries that come and go as time passes by. Someone who wants to catch up, has to read an (unsorted) archive for X days. This time will only increase as the gameworld progresses with no means to experience it yourself. You don't even need to own the game to read it. And that is critique worthy, because I think it is a shame that the story is presented that way. Out of the game. On a website.

But I guess it is more important to insult me as a 5 year olds than to actually read and think about what I say. Go on.
 
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I am going to ignore the attempts to ridicule, but this is just plain wrong. Go play X3:TC (or any other X for that matter) and all the 8 plots it has. It is actually the opposite of handholding. You have to figure out a lot by yourself and there is a lot hidden stuff in the game, making it deep and rewarding to go out and look for stuff. In one plot you actually have to solve a Sudoku to mix things up. Asking for actual Content does not equal to handholding. That is your imagination alone that implies this, not me. For the Hub plot, you have to build multiple complexes to get all the materials needed. One of those complexes actually needs 50 factories in total and that is no easy task to set it all up and requires a great deal of time, knowledge about the game and money.

There also is already a story in Elite, but it is presented by GalNet entries that come and go as time passes by. Someone who wants to catch up, has to read an (unsorted) archive for X days. This time will only increase as the gameworld progresses with no means to experience it yourself. You don't even need to own the game to read it. And that is critique worthy, because I think it is a shame that the story is presented that way. Out of the game. On a website.

But I guess it is more important to insult me as a 5 year olds than to actually read and think about what I say. Go on.

So you find ED has no content, and give as a specific example another spacegame, where planets are just circles in the background? And to demonstrate its amazing content, you talk about it having a sudoku puzzle?

At this point maybe you should just acknowledge ED has different content than what you want. Luckily other games do what you want, so problem solved. :)
 
So you find ED has no content, and give as a specific example another spacegame, where planets are just circles in the background? And to demonstrate its amazing content, you talk about it having a sudoku puzzle?

I rather have planets that do nothing than empty randomly generated landscapes that serve little purpose and have no meaningful content. And the Sudoku was an example to demonstrate the variety of things. But again, you only try to ridicule me, instead of discussing the issue. But this is a problem in the whole Forum if people say things that the hive mind does not like. You guys are trying to push out anyone that has criticism. Not sure why. But in the end, you will be a very small Community not worth developing for anymore since you lack the buying power of the mass.

Also, X has way better user and general review score than Elite. That says a lot.
 
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I rather have planets that do nothing than empty randomly generated landscapes that serve little purpose and have no meaningful content. And the Sudoku was an example to demonstrate the variety of things. But again, you only try to ridicule me, instead of discussing the issue. But this is a problem in the whole Forum if people say things that the hive mind does not like. You guys are trying to push out anyone that has criticism. Not sure why. But in the end, you will be a very small Community not worth developing for anymore since you lack the buying power of the mass.

Also, X has way better user and general review score than Elite. That says a lot.
I guess you just make it very easy to disagree with you.
 
Hmm I feel like playing Soduko, I think I'll go and by X3 TC, or maybe I should just by a soduko book. Really is someone really putting forward Sudoku as an example of adding game play to a space sim? Really the Sudoku itself irrelevant, but if that's an example of game play I guess we'll soon be playing patience to get to our destination next time we fire up the FSD.

Oh yes it's fine to mock ideas, it's not fine to mock people. Sudoku <- points finger and laughs.
 
I guess you just make it very easy to disagree with you.

I can make bland statements like this all day: You don't know what you are talking about.
Does that mean me or you is right? No. So why bother posting this?

Hmm I feel like playing Soduko, I think I'll go and by X3 TC, or maybe I should just by a soduko book. Really is someone really putting forward Sudoku as an example of adding game play to a space sim? Really the Sudoku itself irrelevant, but if that's an example of game play I guess we'll soon be playing patience to get to our destination next time we fire up the FSD.

Oh yes it's fine to mock ideas, it's not fine to mock people. Sudoku <- points finger and laughs.
Again: Example of Variety. Want more? Boarding, Station Building, Exploration, large scale Trading, Pew Pew, Capital Combat, Dogfights, variety of Mission which include all of the former, puzzles and even Strategy with Out of Sector Combat when commanding fleets to protect your assets. But hey, have a good laugh. It keeps you healthy.
 
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