When can we actually expect some real gameplay content?

They did actually try to add harder AI. It wasn't amazingly difficult but all the dadgamers complained and it was rolled back. Similarly, any attempt to add some sort of game element to ED will never really happen - Frontier have a core demographic and it's the ultra casual/older gamer. Others do play, but that's the core. People who played the original Elite.

I'm a dad gamer btw, in fact I am old enough to be a grand father gamer, or great grandfather, technically... I'm just not what I'd call a dadgamer ...

Dear Frontier.. when can we actually expect some real gameplay content?

In Elite Dangerous, everyone is hidden, it's a big but very empty universe and incredible boring, everyone I intruduce to the game, leaves after a week. You have a great piece of foundation that doesn't use it's fullest potential, and it breaks my heart, it really does.

Elite Dangerous, should be a hardcore game, when even the slightest NPC can be really dangerous and not behave so stupid. It should be a living universe that have a sense of danger in it. Im not talking about constant interdictions every second, thats boring and to predictable and too much. The game needs to be alive, a breathing living universe, and the only way to archive that, is to rethink how the game works right now. Everything should matter, and every NPC should act that they are affraid of dying and gives you the illusion that they care, but if you can catch an NPC and kill it, you should be rewarded, and killing an NPC that are not wanted, makes you wanted and that creates a lot of problems if you are in that system.

Animated portraits of NPCs thats randomly generated, actually talking to you, make the game feel alive, I know that you can do it. The NPC part was perfect a way back, exept when everyone boosted more than 500 as soon as they get their shields went down, thats just silly.

More interesting missions, escort missions and so on or maybe get hired by the military to join a war and other players might join the other side, so you can end up fighting other players and NPCs at the same time, if you just look at other games how living those games are, look at even Freelancer from way back, 20 years ago, even that Game is more alive, NPCs talking to each other, and even those aweful badly made stations are alive, you can "walk" to a bar and so on and when landing on planets, there are cities there. In Elite dangerous, you see a hologram screen, thats it... and it's 2017 now.

Solve combat logging issue, make sure players are still in the game even if they logged out, unless they logging out at a station or in their sleeping quarters in the ship (cant go to sleep while in danger).

Multi jumping feature to relax at the "loading screen", able to check stuff in the game, and communicate while in a jump, looking markets and mission board at galnet and so on. Main chats not instanced ones, actually main chats, trading chats and group finding chats, and trading must be added to the game, so players can trade and buying and selling between each other, that will also make the game more alive. Trading is a very important aspect of many games to make them feel more alive.

Also allow people to build stations in space and settlements on planets, also mining facilities on planets, using the % that you already have on planets what they contain, then using prospector drones to shoot them down into the ground by survering the planet until you find a good yield. And constructing a base should not be instant, it will take time, you hire workers to work there, can you imagine how great that would be. Also connecting some kind of mobile service, so you can check progress of your base, and also chatting with people in game, so where ever you go, you have it in your pocket, mobile would only allow simple stuff, checking auctions and making changes to your base or what ever, also outfitting.

Auction houses should be in the game, which we can call Trade hubs, and should be located in just a few systems in the bubble which are connected with each other, allow people to travel easy and more comfortable. Imagine you can sit and be socialize with people and maybe making trade buisness while jumping, and im not talking about, select star, charge frame shift drive, align, jump, refuel, move away from star, and keep doing this, this is not a fun gameplay im talking about planning 50 or more economical jumps in one loading screen, and a progress bar and time until arrival. Each "jump" in the background, adds a set amount of seconds, so if you wana to do 100 jumps in one loading screen, sure you can do that if you want and that will take you about for an example 600 LY, but in this time, you can't really relax, never.

Make sure Elite dangerous have everything you need, you don't want to minize the game to check homepages to check where you can find stuff. There should be more detailed Engineering screen that shows what you need and what you can do at the moment with the materials you have.

There is sooooooooooooooooo much more fun stuff that you can do to improve the game. I can't be the only one here thinking about how much more this game could have been.
 
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What meta? It's a public forum, like any other. A criticism of ED, or any game for that matter, be it on steam or on any other public forum is valid from the point of view of the person posting the criticism. Where do people get this idea that there are swathes of people out there trying to "destroy" development stuidios with criticism of their products? It's nonsense. There are fanboys and "haters" in every sizeable community, should we discredit all online communities due to the actions of a minority of imbeciles? Of course not.

In all honesty, if I were to point to any public forum where I would take the opinions of many people regarding Elite Dangerous with a pinch of salt it would be this one, not steam. Rarely have I seen such vitriol directed at reasonable people posting reasonable opinions than I have seen on this forum. I'm not directing that at you btw, I know you love the game but I've also seen you being critical of it many times. You're one of the few people on here who express genuine love for the game but at the same time remain rational about its failings.
Review bombing is organised for many games on steam , same with metacritic.
I am not asking for it to be removed , just I dont like it and dont pay any attention to it. others can do what they want

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They did actually try to add harder AI. It wasn't amazingly difficult but all the dadgamers complained and it was rolled back. Similarly, any attempt to add some sort of game element to ED will never really happen - Frontier have a core demographic and it's the ultra casual/older gamer. Others do play, but that's the core. People who played the original Elite.

I'm a dad gamer btw, in fact I am old enough to be a grand father gamer, or great grandfather, technically... I'm just not what I'd call a dadgamer ...
Intresting.
To me I felt it was the new players and younger gamers who wanted it to be easy.

But regardless I think the game has core with a lot of corss-over in terms of likes and dislikes.

We all like space , science and ships.

Its just important to note that those who are against the game being hard often (not allways) where more recent players as the game had broken AI from around 1.2/1.3 as in beta the AI was not that bad. still , I miss the days when the AI could kind of hold its own

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and where did i say fanboys are ppl who disagree with my opinion? except you're feeling labeled by yourself! FANBOYS are ppl(in every thread) ATTACKING everyone who said game is missing something or give constructive critic, do you find yourself among them?
And again where did i insult devs?
It's your problem if you consider yourself fanboy and get insulted when ever someone mention "fanboy" word in this forum.
The issue is that fanboy is a straw-man term.

When ever someone likes something but the someone else does not , the word fanboy gets thrown around.

For example just saying ''empty grindfest'' does not help.
How does that help the devs? how do they know what part of the game you dont like?

Its better to explain why you dont like something like so : ''I dont like RESs because they feel artificial and are endless , I wish for something more dynamic'' it narrows it down without being hostile
 
Dear Frontier.. when can we actually expect some real gameplay content?

"it's a big but very empty universe" - Yeah, it is, and that is not going to change with a 1:1 game, no matter how much content is added.

"Should be a hardcore game" - what does that even mean?

"Everything should matter" - Currently everything in the game, does matter, because of BGS, and last I checked they do 'care' npc's that is, because they treat you differently if you are considered an ally?

"animated portraits" - really don't see the benefit, but with models being refined for 2.3 for character creation I see this coming down the road.

"more interesting missions" joining a war, is basically what you do when you join a conflict zone mission or similar, when you are hired to hunt down pirates and whatnot?, as for the freelancer example, the npc's were very generic when it wasn't related to main story, so while a great game and it has aged well, I would say elite has more then that, the difference of course, being they aren't voiced, as for npc's talking to eachother in freelancer, that as mostly just a 'chatter' loop playing, yes it might be 2017, but voicing every single npc and such in a believable way would be impractical to say the least, and you'd quickly get people complaining about them seeming 'the same' as they do in other games. The reason freelancer felt so great was because the time of release if you compare it to modern standards, things are significantly repetitive.

"Solve combat logging" - That is not really that easy and is a main PvP concern and Elite's focus isn't PvP so it isn't on high priority. but more continual monitoring instead since a technical solution is very difficult.

"multi jumping feature" - no thanks, what would be the point of the whole thing? and for that matter when would random possible events happen? just pull you out of jump randomly? people that already dislike interdictions wouldn't be happy about that. As for trading between players, again not how the game is focused, unless players have a reason to do it, why is it needed? what would you want to trade, as in not just at times when paying someone, but actively?

"allow people to build stations" this is on the horizon, but again not a simple feature, despite how you might think it being simple, it is not, but asteroid bases are coming and those are indicated to be at least in some way player owned. Player faction maybe?

"auction houses" - nope, I strongly disagree with this, use the markets, auction houses make little to no sense, we already have several "central" hubs, but the galaxy is big, so the amount of people you actually see there might seem small, but you can be social at those locations all you want. As for jumping not being fun gameplay, I don't think getting from a to b in most any game, not even with what seems you be comparing to Eve online, is considered 'fun' so I don't know, travel is an important part of games, but rarely is it 'fun'

My advise, you are here playing Elite: Dangerous, this must at least to me indicate that you enjoy what Frontier is building, but it seems you are comparing it to and wanting to be like Eve online.
My question is, "Are you playing Eve online now?" if not, maybe, just maybe it isn't a good idea to try to make Elite into a game you aren't playing anymore, you idea's as general are fine, but saying Elite doesn't have content, because compared to x game, really doesn't say much.

In short, many of the things you mention are on the list, but things take time, just like it did with Eve online, I played it when it was still very new, and very, so very broken. So my advise, if you enjoy Elite: Dangerous as it is now, try to come up with idea's you'd like to see that are interesting rather then things that make it 'easier' which most of these seem to indicate towards? auto jumping e.t.c. because 'easier' doesn't equal more fun?
 
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The issue is that fanboy is a straw-man term.

When ever someone likes something but the someone else does not , the word fanboy gets thrown around.

For example just saying ''empty grindfest'' does not help.
How does that help the devs? how do they know what part of the game you dont like?

Its better to explain why you dont like something like so : ''I dont like RESs because they feel artificial and are endless , I wish for something more dynamic'' it narrows it down without being hostile
go read what i wrote and you will see that i explained "fanboy term" but you see what you want to see instead reading it.
Game is well known for it's grinding, so that is true. i also suggested many things and hope it will come that why i said base game for it's Money is Worth, season2 is not and will see what will season 3 bring. In this season i don't see anything interesting that bring depth in game except landing on planets(only worth feature, for rest features 2years are thrown for nothing). i also said missions are repetitive and shallow but i can understand that since there are no space legs, atmo planets and most important when legs come; wrecks, abandoned stations and outpost to explore, loot and with that more depth in missions could be implemented. i consider that priority, not ingame economy, gimb wapons and such things which were ok before and they wasted time on fixing it instead working on real new content.
Majority of players play in solo so i don't see any use of multicrew.
there is a ton of constructive criticism out there but same all ppl in every thread attacks those constructive critics and suggestions and rest of the pll can't even discuss cos of them. and result is every thread goes in wrong direction.
I'm looking foward to their kkickstarter roadmap if it happens, but thinking they got lost in this season and many players expected much more from this season
 
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raeat

Banned
I suppose the OP would want a campaign, that can be beaten and the players can declare then themselves to have beaten the game. This is something to be avoided for just that reason.

Player marketplace is a very, very, very bad idea - one that Elite has so far cleverly avoided. They are almost invariably an issue in other games, especially since there are players who specialize in breaking markets in MMOs.
 
So the OP wants a hard mode game with lots of death and learning curve.

Top tip of the day: All those wanting said difficult play, I have your answer... Blindfolds! Go out and buy one tomorrow, bang it on your noggin and just like a mythical tranced Monkey, your game is harder, looks better and has LOTS of death!

Your most welcome OP.

**No tranced Monkeys were harmed in the posting of this post, or indeed, any post! /honest!**
 
there is a ton of constructive criticism out there but same all ppl in every thread attacks those constructive critics and suggestions and rest of the pll can't even discuss cos of them. and result is every thread goes in wrong direction.

IE people discussing different opinions on the 'constructive criticism' meaning not every agrees that is constructive. If its so easily derailed it probably isn't a good solution though.
 
This guy gets it
This^
IE people discussing different opinions on the 'constructive criticism' meaning not every agrees that is constructive. If its so easily derailed it probably isn't a good solution though.

Repeating same all things when without real arguments!
This community is hazardous, enjoy your fanatic views i'm out of the game until real stuff worth playing is added and out of this riddicilous community. BYE!
 
Its very slow the game theres no where near the content of eve or star citizen needs to be more exciting to play instead of the long slog just to gain rep
 
As long as people here defend the grind and say that this is actual content and you have to make your own content, nothing will change.

Don't see many people defending the grind per se, most people want more and varied stuff to do of course, but just are probably disagreeing with the suggestions made by others.

Example:

Person 1: I want longer jump ranges.

Person 2: No thanks.

Person 1: You're just defending the grind!

Person 2: *Facepalm*
 
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Elite Dangerous, should be a hardcore game...

No thanks.

There is sooooooooooooooooo much more fun stuff that you can do to improve the game. I can't be the only one here thinking about how much more this game could have been.

Err, the game is still developing and every patch adds new stuff. I'd maybe like to see the dev time between major releases be a bit shorter, but, on the whole, I'm happy with the progress since launch. I can think of a lot of devs that would have released v1 and left it at that.
 
This thread has no sense, why? Becouse same all ppl(fanboys claiming go play EVE and this is not game for you, always same idiotism) defending game state claiming it is perfect and are against anything that will improve this empty grindfest.
And all that hype over simple alien animation, new kind of brick in tetris would be more fun and usefull!
what FD did to improve gameplay; make grinding harder so more time is needed to reach pointless rank or credits which are useless when you reach the desired ship.
Base game is ok for 10-20€, but horizons are complete fail. Two years to land on moons and Rocky planets with multicrew(few will use) and character caracterization which has no sense since there are no space legs(no real content). This season showed in which way development is heading and that Braben has no idea how to make ED fun so it is pointless giving suggestions cos none of that will happen at least in the next 5-10years and by that time it will be obsolete.
New players come to this game and see how empty it is and leave(those are facts prooved on steam reviews and on other forums), many stay in hope that new content and depth will come but this season prooved they are wrong.
Hour ago i reached the state in the game that i have nothing else to do(grinded rank and ship) so i'm leaving the game.
Next year when season 3 will be out i'll check is it worth coming back(watch gameplay vids and season 3 roadmap), if it is same like season 2 i'll skip it!
Do as i do, leave game and this forum and if someday real content is added come back, there are plenty fun games out there.
Bye fanboys, normal ppl and devs, i hope elite will evolve in good game worth coming back!

Very constructive. When there´s no content, what do you "grind" for? And what are your expectations? We have 3 "strains" of storybased content at the moment, and it looks like the community actually is way too dumb to solve the mysteries of the Formidine Rift, the Aliens and the Guardians. So what do you expect? A story driven campaign where you are saving the galaxy? Not going to happen. A multiplayer-slugfest? Guess what (70:30 lol).
 
Very constructive. When there´s no content, what do you "grind" for? And what are your expectations? We have 3 "strains" of storybased content at the moment, and it looks like the community actually is way too dumb to solve the mysteries of the Formidine Rift, the Aliens and the Guardians. So what do you expect? A story driven campaign where you are saving the galaxy? Not going to happen. A multiplayer-slugfest? Guess what (70:30 lol).

Lol you guys are all same with same arguments; this is no storyline game go play Eve....and there is ton of stuff.....
You're grinding with same arguments.....
I dont play campaigns or such games, i play only simulators and tried this game cos it has some traces of sim and my conclusion was it has nice physics and look but missing lot of stuff, player freedom is limited not storyline crap. What is missing is exactlly what kickstarter plan was and my critic was mostly on development priorities schedule.
In a current state we should be called SHIPS not CMDRS.
Thrust me i know what real sandbox sims are, what are they capable and ED hasn't got there yet, hopefully it will but in a current state it is shallow and limited(even devs are aware of that) but i understand it is still in development and depth will come with real content.
And how would you call someone who is in every this kind of thread arguing when someone express games flaws it get instantly bombed with go play EVE or such crap, becouse that's what you're doing, ppl with milion posts and same arguing pattern.
This community flaw is shown in this thread.
Exception to that vet guys here that are aware of game flaws.
 
Lol you guys are all same with same arguments; this is no storyline game go play Eve....and there is ton of stuff.....
You're grinding with same arguments.....
I dont play campaigns or such games, i play only simulators and tried this game cos it has some traces of sim and my conclusion was it has nice physics and look but missing lot of stuff, player freedom is limited not storyline crap. What is missing is exactlly what kickstarter plan was and my critic was mostly on development priorities schedule.
In a current state we should be called SHIPS not CMDRS.
Thrust me i know what real sandbox sims are, what are they capable and ED hasn't got there yet, hopefully it will but in a current state it is shallow and limited(even devs are aware of that) but i understand it is still in development and depth will come with real content.
And how would you call someone who is in every this kind of thread arguing when someone express games flaws it get instantly bombed with go play EVE or such crap, becouse that's what you're doing, ppl with milion posts and same arguing pattern.
This community flaw is shown in this thread.
Exception to that vet guys here that are aware of game flaws.
We can love the game and still think it has flaws that need fixing.

I have lots of stories to tell , and the first contact in elite feels real to me because it happened after I got invested in its universe.

I hope when/if you come back you find the game to your taste.
But remeber that in kickstarter the devs said most content that is promised will be done via DLC and whatnot in order to do it right.

The OP makes some good points , some are allready in the game and some are planned whiles others are a giant ''NO" such as auction house
 
All I want to point out, is that Thargoids made national news.

That ONE event, probably increased the popularity, interest and login figures of this game more than any time within the last year. (I do not have sources for this claim, but I cannot imagine this not being the case)

When barnacles were first discovered, interest peaked. Canonn formed. Other groups got together.
Then we had the UA's and UP's. Granted, these were more 'scientific' puzzles to solve, but again, people got involved. Look at the HUGE threadnaught those little things managed to build.

Content = interest = paying customers. It's a very, very simple equation, that Frontier MUST know, it's standard business practice.

What I'M seeing, is a minority of players, in much the same way PvP is rabidly defended, stating 'LEAVE OUR PURE GAME ALONE!'.

Apart from the fact it's not YOUR game, there are many, many other people who WANT to see stuff happening in the galaxy that doesn't involve petty wars between unimportant little groups of players who think they are the reason Elite exists, and things like Thargoids and you know, OTHER things that happen in the game might disrupt their private little ganking sessions in Open.

I don't agree with turning Elite into another Wow-in-Space. That's just silly. But what we DO need are dynamic events that people can get involved with if they choose to. One single scripted non-interactable event has proven to be more exciting that ANYTHING that's happened before, and the multiple threads and posts only confirm this.

Hire a dedicated team of writers, hell get volunteers from here, I know there are plenty of people with huge talent that would love to design ingame things.

And finally, Open your minds a bit Frontier... you're putting too many restrictions on an open ended galaxy, but giving TOO much free reign on PvP. Your initial ideas were great, I'm sure the DDF discussions were varied and many, but that was many years ago now - things WANT to evolve, and it seems you don't want them to.
 
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